What I want is a full fledged ODST game; following the adventures of the squad from Halo 3 ODST and maybe adding some new faces here and there but keep it focused on them and have them fight on Earth. The timeline between Halo 2-3 is kinda long, it’s like weeks or something. Take the squad and deploy them somewhere; have different terrains, have a rainy jungle mission or a mission where the whole area is collapsing and the squad has to not only escape but shoot their way out.
I loved ODST’s story, the game itself is a bit boring, I mean I can play it but I just don’t get into it as much as the previous games. I cared so much for the characters in ODST, way more than what I did for the characters in Reach. That’s what surprised me. This expansion pack, for a game that was supposed to be about the characters and the atmosphere, did it’s job just so well compared to a full fledged game that was longer and was more “character driven” than the others, fell so short.
If you want people to care about your characters, actually have something that people care about; here’s an example. What can you say about these three characters from ODST:
Buck - arrogant, sarcastic, battle scarred and tormented by Reach as well as annoyed/confused/happy to see Veronica again. When they’re together on screen, you can clearly see the chemistry between them. He’s happy she’s there but he’s also annoyed and frustrated by her position at ONI and her attitude towards the mission. So much going on.
Dutch: religious, cares bout his teammates, good relationship with Mickey, indicated by their conversations and attitudes towards each other. They clearly are good friends as when they meet, the first thing they do is give each other a strong handshake and throughout the ONI Alpha Site mission, they keep making jokes and stuff like that.
Romeo - Cocky, hot headed, never shuts up when he should, pretends he’s a ladies man, smart -Yoink- but one of the best damn snipers indicated by his profile and skills. The guy is a -Yoink-, everyone knows that, but he gets the job done and that’s how it should be.
Now from Reach:
Carter - …tactical? Focused on the mission… good relationship with Kat I guess, I mean they only really talk for one scene and when they do, it’s either very brief or arguing about the mission…but not in the way that makes you feel as if they’re old friends.
Emile - tries WAY too hard to be cool, selfish…he’s african american? I mean really, what can you say about Emile? THe guy is like Romeo…but as where Romeo was kinda funny with his insults and did his job well, Emile is just a jerk who when he died, i was actually kinda glad.
Kat - Smart, tech savvy, robot arm… I can’t really say much about her except that she goes against orders and taps into electronics when she’s not supposed to. When she died, i was kinda sad but that’s cause of Marty’s music, not cause of her death.
When a game that is supposed to be about the characters has me coming up with little to no explanation about them (and the ones I do are kinda negative) that’s pretty bad.