Anybody up for Reach: ODST?

I think we can all agree that Reach’s campaign fell far short of what it could have been. All the best mission ideas were cut, character depth was non-existant, the overarching story was also non-existant, the Covenant went back to being a random bunch of aliens, there was no Flood and basically no Forerunner involvement… yeah, you get the picture.

Well, what can be done about this? Cast your mind back to the aftermath of Halo 3’s release. People were disappointed with the short amount of time spent defending Earth, they wanted more time there, so Bungie made ODST. A campaign expansion to cover the shortcomings in the original. The same could and should be done with Reach. No new multiplayer, just 3 years spent crafting the most epic, complex, out-and-out awesome Campaign to date. It would be difficult, sure, but if done right this could be the best thing to happen to Halo since 2001.

Anybody else agree?

i think if it explained what happened to buck and his squad it would be awesome, plus you could meet noble six in a falcon :slight_smile: however i wonder if it would be done, we already have 1 ODST game which was controvertal for most people. however if they can make a really good storyline and gameplay i think that would be awesome

I don’t think it would be sensible right now. Halo: ODST rode on Halo 3’s success.

Reach on the other hand left a sour taste in the mouth of many Halo players. It wouldn’t make nearly enough money to cover the expenses of a three year development.

If it was made in a year, perhaps, but I don’t know.

I am already tired of the story of Reach. The campaign has me bored with the whole idea of planetary defense and humanities struggle to survive on one planet. I’m much more excited for the continuation of Master Chief, or a large scale conflict of galactic proportions like the previous games.

Just my two cents, but if they made an expansion of Reach. It would have to forgo the campaign formula of Halo: Reach, and give us the action and storyline we wanted.

What I want is a full fledged ODST game; following the adventures of the squad from Halo 3 ODST and maybe adding some new faces here and there but keep it focused on them and have them fight on Earth. The timeline between Halo 2-3 is kinda long, it’s like weeks or something. Take the squad and deploy them somewhere; have different terrains, have a rainy jungle mission or a mission where the whole area is collapsing and the squad has to not only escape but shoot their way out.

I loved ODST’s story, the game itself is a bit boring, I mean I can play it but I just don’t get into it as much as the previous games. I cared so much for the characters in ODST, way more than what I did for the characters in Reach. That’s what surprised me. This expansion pack, for a game that was supposed to be about the characters and the atmosphere, did it’s job just so well compared to a full fledged game that was longer and was more “character driven” than the others, fell so short.

If you want people to care about your characters, actually have something that people care about; here’s an example. What can you say about these three characters from ODST:

Buck - arrogant, sarcastic, battle scarred and tormented by Reach as well as annoyed/confused/happy to see Veronica again. When they’re together on screen, you can clearly see the chemistry between them. He’s happy she’s there but he’s also annoyed and frustrated by her position at ONI and her attitude towards the mission. So much going on.
Dutch: religious, cares bout his teammates, good relationship with Mickey, indicated by their conversations and attitudes towards each other. They clearly are good friends as when they meet, the first thing they do is give each other a strong handshake and throughout the ONI Alpha Site mission, they keep making jokes and stuff like that.
Romeo - Cocky, hot headed, never shuts up when he should, pretends he’s a ladies man, smart -Yoink- but one of the best damn snipers indicated by his profile and skills. The guy is a -Yoink-, everyone knows that, but he gets the job done and that’s how it should be.

Now from Reach:

Carter - …tactical? Focused on the mission… good relationship with Kat I guess, I mean they only really talk for one scene and when they do, it’s either very brief or arguing about the mission…but not in the way that makes you feel as if they’re old friends.
Emile - tries WAY too hard to be cool, selfish…he’s african american? I mean really, what can you say about Emile? THe guy is like Romeo…but as where Romeo was kinda funny with his insults and did his job well, Emile is just a jerk who when he died, i was actually kinda glad.
Kat - Smart, tech savvy, robot arm… I can’t really say much about her except that she goes against orders and taps into electronics when she’s not supposed to. When she died, i was kinda sad but that’s cause of Marty’s music, not cause of her death.

When a game that is supposed to be about the characters has me coming up with little to no explanation about them (and the ones I do are kinda negative) that’s pretty bad.

> I don’t think it would be sensible right now. Halo: ODST rode on Halo 3’s success.
>
> Reach on the other hand left a sour taste in the mouth of many Halo players. It wouldn’t make nearly enough money to cover the expenses of a three year development.
>
> If it was made in a year, perhaps, but I don’t know.
>
> I am already tired of the story of Reach. The campaign has me bored with the whole idea of planetary defense and humanities struggle to survive on one planet. I’m much more excited for the continuation of Master Chief, or a large scale conflict of galactic proportions like the previous games.
>
> Just my two cents, but if they made an expansion of Reach. It would have to forgo the campaign formula of Halo: Reach, and give us the action and storyline we wanted.

Well, yeah, that’s the whole idea of this. To make what Reach could have been, not the disappointment it actually was.

What would it be about? What would you have seen in the game?

prequel to halo 3 ODST maybe? what each ODST did before the events on H3: ODST and how they helped in the survival of reach? thats a good idea, but Im still prefering an elite version of the campaing, where you are an elite (obviously) and plpay through different campaing levels, and all that stuff

I want ODST Halo to play differently than Spartan Halo.

Spartans have the strength and durability to do the stuff the Marine and Duke claim to be able to do, though they are mere men.

ODSTs are mere men. The have no shields but they do have armour built specifically to splash minor ballistic and plasma damage away. So what does that mean? They should play by their intention. ODSTs must use the cover of dark and strategy to defeat their opponent. For their opponent is stronger, faster and without fear. Day time levels are a bane.

I don’t think Troopers should be able to jump. At least not vertically. Evade instead of jump. But no, they’re not grounded like COGs. We’ll call them AAs but really, they’re equipment. Anyways, the AAs will still be present and focused towards ODST and their type of work. Have Jetpack and Hologram. What else could a Trooper have? Why not at least a moveable turret (and silenced?)? Allows the player to set up ambushes or flank support. Could ODST’s have cloak? Maybe not, but they can have SPI armour as an upgrade or mission specific use. Other AAs, hey, what ya got? The ability to repel almost constant?

Not sure about a cover system. If embracing the Trooper style, it might have to happen. I don’t know, R6:LW and KZ3 both have their merits for use. At least KZ3 keeps you in the moment.

Overall gameplay? A game that feels like you are playing stealthy when on the higher difficulties. If we could shoot out light sources, make VISR, silence and the dark our ally. And light, noise and haste our enemy. Play insertion, recon, assassination, rescue and ONI missions. Hell ya, give us an ODST.

I would have no problems is ODST continued Reach’s line of shooting mechanics, but with many more silenced weapons and gadgets, while Halo continue 2 and 3’s line of shooting mechanics for Spartans. I just don’t want the stamina system with easy AI that took overwhelming numbers to subdue a Trooper.

Both styles of exaggerated gameplay can exist in the Haloverse. :slight_smile:

> I want ODST Halo to play differently than Spartan Halo.
>
> Spartans have the strength and durability to do the stuff the Marine and Duke claim to be able to do, though they are mere men.
>
> ODSTs are mere men. The have no shields but they do have armour built specifically to splash minor ballistic and plasma damage away. So what does that mean? They should play by their intention. ODSTs must use the cover of dark and strategy to defeat their opponent. For their opponent is stronger, faster and without fear. Day time levels are a bane.
>
> I don’t think Troopers should be able to jump. At least not vertically. Evade instead of jump. But no, they’re not grounded like COGs. We’ll call them AAs but really, they’re equipment. Anyways, the AAs will still be present and focused towards ODST and their type of work. Have Jetpack and Hologram. What else could a Trooper have? Why not at least a moveable turret (and silenced?)? Allows the player to set up ambushes or flank support. Could ODST’s have cloak? Maybe not, but they can have SPI armour as an upgrade or mission specific use. Other AAs, hey, what ya got? The ability to repel almost constant?
>
> Not sure about a cover system. If embracing the Trooper style, it might have to happen. I don’t know, R6:LW and KZ3 both have their merits for use. At least KZ3 keeps you in the moment.
>
> Overall gameplay? A game that feels like you are playing stealthy when on the higher difficulties. If we could shoot out light sources, make VISR, silence and the dark our ally. And light, noise and haste our enemy. Play insertion, recon, assassination, rescue and ONI missions. Hell ya, give us an ODST.
>
> I would have no problems is ODST continued Reach’s line of shooting mechanics, but with many more silenced weapons and gadgets, while Halo continue 2 and 3’s line of shooting mechanics for Spartans. I just don’t want the stamina system with easy AI that took overwhelming numbers to subdue a Trooper.
>
> Both styles of exaggerated gameplay can exist in the Haloverse. :slight_smile:

I don’t know about ODST not being able to jump… But I would also recommend using Reach’s style.

How about we do one with the characters from Halo 3: ODST, but during the Second Battle of Earth? They could even cross paths with some characters/events from Halo 3!

It would be cool to play as Buck during Reach, then eventually meet at the same point as in Halo Reach.

Instead of another ODST, why not a game solely based on Elites? They hinted at it in Halo 2, and I’d love to do an entire game like that.

> It would be cool to play as Buck during Reach, then eventually meet at the same point as in Halo Reach.

Or, a different ODST team where the story eventually connects to Buck in some way, and your playing on New Alexandria, but when it was dark, and the mission where you were flying a falcon. De ja vu in games is always a good thing!

> > It would be cool to play as Buck during Reach, then eventually meet at the same point as in Halo Reach.
>
> Or, a different ODST team where the story eventually connects to Buck in some way, and your playing on New Alexandria, but when it was dark, and the mission where you were flying a falcon. De ja vu in games is always a good thing!

I like the idea of being another ODST. But wasn’t ODST about different ODSTs?

Drop in and defend a MAC generator. It would be tons of fun but also help bridge the plotholes that the game created. A more solid connection to the book, if you will.

Well, one of the Easter Eggs on New Alexandria is that you meet Buck from ODST (Nathan Fillion’s character), so maybe Halo: Reach - ODST could be his story on Reach. Leading up to his evac of new alexandria.

I want to drop in feet first into hell, while cruisers are glassing the city and all, and frigates are over head, and as you play the level, you can see some frigates crashed into buildings and such chaos!

I hope its not an ODST game. I’d much prefer Elites.

> I hope its not an ODST game. I’d much prefer Elites.

I wouldn’t mind a elite story but there wouldn’t be another game like it. You could make another game with the ODSTs then the Elites. And if there was a story about elites then it would take place during Halo 2 and 3 with the rebellion of the Covenant.

You would play as Buck and it would fill the hole in his back story.