> Just wondering because Anniversary seemed a bit easy on legendary (Not sure if it had to do with the fact I had Pinata, Famine, Bandanna, and Grunt Birthday skulls on)compared to other games?
> I think it’s because in Halo CE(A) the AI was primitive, and in Halo Reach, the AI was at it’s smartest (Taking cover when they need to, not by accident, intentionally pulling off headshots, etc.), which makes Legendary harder.
It’s not the AI. It’s the player, weapon sandbox, AI damage modifiers, global changes (i.e. shield recharge rate), and encounters. It was all about balance.
Simple, primal AI can actually still compete with the most recent AI. That’s how impressive CE is.
And mistakes are a good thing. I suggest you read Halo AI Retrospective: 8 Years of Work on 30 Seconds of Fun:
What’s so great about mistakes?
- They make the player feel smart
- They don’t make the AI feel dumb (Of course they need to be the right kind of mistake)
Some examples of my own:
Bad mistakes - mistakes that no human player would make, like running into the wall or sticking each other, standing still and taking fire (H2, H3, Reach), berserking too much (Reach Elites)
And that’s how far the newer Halo games have gone. There are more bad mistakes to compensate for the lack of good mistakes.
Good mistakes - berserking (CE Elites, only happened when they took enough damage. Of course, you had to be fast after taking their shield down), thinking it’s safe to come out, charging at player for a melee instead of backing away