> Finally there will be fewer people using MLG settings as the axiom of what Halo ought to be. While the MLG playlist had never made it to over ~ 15% of the population, the persistent normative nagging about what is “skilled” and not “skilled” of their player base has been stifling the evolution of gameplay since the days of Halo 2. Every time a new game of Halo comes out, a mob of self righteously proclaimed competitive players has been haunting the forums complaining, ranting about every change the game takes. (Reddit notwithstanding, Reddit Loves Halo)
>
> The fact reminds that, outside of the MLG(Halo) bubble, things are actually going very well, Halo is and has always been one of the most successful console titles. MLG Halo had never tapped into the vast majority of the BTB, vehicular loving, AR blasting player base. Instead, MLG Halo had only focused on creating it’s own ecosystem, which in time collapsed due to a lack of turn over to new players. If MLG Halo had actually cared to go beyond it’s elitist limitation and see that after all these years, the most populous playlist in Halo 3 is still BTB, perhaps it would have taken action to expend beyond the scope of it’s own self proclaimed “hardcoreness” and find success in reaching out to a way larger audience.
>
> With that said, it is now way too late for any decisions to matter anymore for obvious reasons. RIP MLG (Halo), some people will inevitably miss you, but I will not.
You are wrong, i was that player in Halo 3 that loved the competitive scene and the more relaxed fun gametypes such as big team and infection customs ect.
In my opinion the closer a game is to Halo 3 and the further away it is from Reach, the better the game.
Also, any person that actually played Halo 3 for longer than 5 minutes would tell you that Team Slayer and Social Slayer were the most popular gametypes, the population for Halo 3 in general was just generally higher and lasted the test of time far longer than what Halo 4 will.
Every gametype on Halo 3 was based around skill. Maybe infection to a lesser extent but it was fun to play, even the try hard 50s enjoyed it.
SWAT, Team Slayer Pro, Team Snipers and the MLG settings are the most fair and competitive gametypes in this game.
You are also incorrect about why MLG collapsed, it collapsed because the popularity dropped significantly with the release of Reach. Please stop making false claims.
You are incredibly ignorant to completely disregard a part of the community that helped Halos success, incredibly. I mean even more casual players in Halo 3 welcomed that part of the community.
How ignorant it is to say “well im glad halo has completely destroyed all of its roots and is now a game i can finally get a few kills on, im so glad 343 are only concerned with the Reach players and have completely disregarded all of the older players, yes even the casuals from Halo 3 who are much different from the casuals in Halo 4, they were actually a good part of the community”
Theres so much wrong in your post im surprised it wasnt edited by a moderator then again, all of the moderators love the new halo, heck i cant imagine one single moderator on these forums actually prefers older halo games.
Theres just so much wrong in your comment im surprised it wasnt edited, then again all the forum moderators who clearly didnt like halos prior to reach anyway probably agree with you