Any word on the in game effects of CSR?

Is there any information about whether or not CSR will have an effect in game? Such as max party restrictions for every playlist that it is in, tighter trueskill gaps like in previous halo titles ranked playlists, and max party restrictions?

I haven’t heard anything on the subject, and it would be a shame if Halo 4 matchmaking itself received no significant changes.

Also I read this in the bulletin earlier:

Why implement CSR in all playlists? For example, it doesn’t fit the spirit of Action Sack and risks making everything hyper-competitive.
–Plastic Hassle

Because CSR deliberately isn’t exposed directly in the game, there will be an automatic and significant reduction in the amount and type of abuse, grinding and garbage – that, and the natural selection that our community will do as it relates to the importance of CSR game types. That is to say, nobody will really care about the wackier modes, but lots of people will care about the more precise, competitive modes.
–Frank

Does this essentially mean that CSR has no real impact in game so in that way people won;t care enough to boost or exploit the system? And in that case wouldn;t his thoughts about other playlists be wrong seeing as CSR will have the same impact on each playlist?

He means no one will care about there CSR in playlists like Action Sack and Grifball but they will about playlists like Throwdown or CTF.

> He means no one will care about there CSR in playlists like Action Sack and Grifball but they will about playlists like Throwdown or CTF.

But if CSR effects each playlist the same then wouldn’t that make each playlist be equally not worth caring about?

No what Frank is trying to say, is that you won’t see any of the competitive players in action sack. But you will see them in playlists such as Team Throwdown. He is not saying people won’t care. Heck, I’m sure if you want a 50 in action sack, you can get a 50 in action sack. But the majority of people won’t care about their skill in action sack. I know I won’t. But I will care about my skill in SWAT and Throwdown.

My big thing is will there party restrictions and they make search stricter. 343 seems to dancing around those questions.

He’s saying that the intent of the CSR was never to bring any competitive nature to the game, but to make the competitive players shut up about it. It was never meant to matter in game, but only to give the competitive community a half -Yoinked!- excuse for a ranking system.

> No what Frank is trying to say, is that you won’t see any of the competitive players in action sack. But you will see them in playlists such as Team Throwdown. He is not saying people won’t care. Heck, I’m sure if you want a 50 in action sack, you can get a 50 in action sack. But the majority of people won’t care about their skill in action sack. I know I won’t. But I will care about my skill in SWAT and Throwdown.

My issue is that I have no idea whether or not I will be matching the same type of players in each playlist, or be playing against people of similar sill.

If trueskill remains untouched, and no restrictions are made for each playlist then I don’t see how the system will be competitive or skilled.

> He means no one will care about there CSR in playlists like Action Sack and Grifball but they will about playlists like Throwdown or CTF.

You will see players boosting in these gametypes if party restrictions aren’t implemented. Watch. In fact you will see them boosting in all gametypes. This is why the game needs a ranked and social division. You can’t give players freedom like that and expect them not to abuse it.

Dude, you are not understanding bro.Each playlist will have its separate CSR rank. so if you are a 40 in action sack, you’ll be matched up with 30-50 (or whatever the min and max would be). But you will have another separate rank in Throwdown wich will be, lets say 30. So you would be matched with 20-40 in Throwdown only.

In other words, if you suck in action sack, you’d be matched up with others who suck also.
If you beast in Throwdown, you’d be matched up with try hards.
and so on with the other playlists. :slight_smile:

If you want evidence of whether CSR has an in game effect. We will have to wait till release and compare. You will be able to see your opponents CSR in previous games. You will be able to do this by looking in recent games on the waypoint app and it will tell you the skill of your opponents.

If CSR is going to be stricter when matching players compared to what we have now with the hidden trueskill, then what we can expect is basically 99% of our games will be played on Red Bar connection.

> Dude, you are not understanding bro.Each playlist will have its separate CSR rank. so if you are a 40 in action sack, you’ll be matched up with 30-50 (or whatever the min and max would be). But you will have another separate rank in Throwdown wich will be, lets say 30. So you would be matched with 20-40 in Throwdown only.
>
> In other words, if you suck in action sack, you’d be matched up with others who suck also.
> If you beast in Throwdown, you’d be matched up with try hards.
> and so on with the other playlists. :slight_smile:

I’ve played three actual pro teams in Throwdown so far and play semis pretty much every game now, it’s getting a bit tiresome to find a game where I can actually post a decent score without getting all worked up over it, haha. I’ve also noticed a lot more competitive games in objective and CTF lately. Full teams playing the objective intelligently, team shots, counter caps, weapon timing, setting up for new hills, good plays on resetting the ball, etc. It’s nice to see matching work, but I’d be lying if I said I didn’t miss being able to have “mess around” games where you just try goofy strats with your team. Storm rifle+autosentry only game anyone? hahaha

> If CSR is going to be stricter when matching players compared to what we have now with the hidden trueskill, then what we can expect is basically 99% of our games will be played on Red Bar connection.

This too. I had a game in Throwdown awhile ago against what was apparently the top rated pro team in Italy. They pulled GODLY host and we lagged to high hell and back and got our -blam!-s handed to us. Might have been a really good competitive game on LAN, but you can’t match teams on separate continents like that and expect a fair match.

So if everything’s ranked, what am I gonna do if I want to play with guests, and they suck? Do I just risk my rank and hope I can carry my friends? Can there be no balance in this game?

> So if everything’s ranked, what am I gonna do if I want to play with guests, and they suck? Do I just risk my rank and hope I can carry my friends? Can there be no balance in this game?

Well there could, but Halo 3-style ranked/social would just make too much sense I guess…