Any word on collision and outlines?

Me and many others because that’s the reason.

Exactly what we’re asking for and mentioned above. But they did it because it was obviously easier at the time to do the same effect for all and they decided to make the shield animation part of the same thing. Also they were probably worried about 3v3v3 and people wanting to know who they were shooting at in that scenario.

We all agree it’s a bad decision and like I’ve said above they have talked about why they can’t do it yet, and hopefully that means they’re looking into it.

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I actually think making outlines on friendlies and not for enemies would make interactions where you confuse your teammate as an enemy worse. You don’t always see the outline, especially at close-range. So in order for that to work I feel that you would still need team colors. Red reticule should help too, though. Also, nobody has ever mentioned the possibility of having an outline only when your reticule is on the enemy; though, there are cons to that as well.

It’s been mentioned a few times. The problem with that is peripheral vision. You often shoot one enemy and see another player in your screen that you’re not directly looking at.

Knowing if that’s an enemy or teammate is important for your decision making (shoot next, run now, expect help, etc).

Personally I’ve never mixed up players, my settings may be different and screen size etc. Maybe the markers would be better.

Full collision. Enemy and friendly.

Full collision is a must. It needs to be in the game.

I’m curious, who stops while running a match to check out what gear someone has? I sure the hell never have and never will, and most don’t give a flying hoot about what gear anyone has except the kids/teens that think they are special because they loot pretty.

  1. Collision needs to be turned on. CQC is broken without it.

  2. I wish Red vs Blue would return. Enemy outlines don’t always show up at close range unless you’re looking directly at the player, giving an unfair advantage to the other guy.

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Quite a few people complain here regularly about cosmetics in this game. So I’d argue that a lot of people do in fact care about how their spartan looks…

Actually, it’s not that much at all. It’s basically the same people reposting their opinion about it.

I’ve gotten used to no collision with team-mates. It actually helps.

But the collision with enemies re: melee is very off putting.

Outlines I’ve been pretty much fine with. With me being able to always know where my team is due to their outlines, I do think enemy outlines could be a little less bright and noticeable but overall I’m fine with it.

Having no collision with teammates is nice. Enemies…I mean I melee’d an enemy and then immediately got backslapped by that enemy I was meleeing because the collision managed to put him behind me for the one-hit kill. Definitely needs to be brought back to how it used to be.

I really like the outlines, they are VERY helpful. I really don’t understand what the problem is. An option to toggle it is fine if that’s what people really want but they have FAR more important matters to focus on, such as hit detection/lag.

I agree with you 100% but we’ve got a F2P game and cosmetics for those that want them are the best way to fund it. Unfortunately.

The irony is of course that the only time you ever really notice people’s armour is teammates during the loading sequence, after which point you literally don’t look directly at them for the whole match.

When I wrote a partly satrical/sarcastic post about people not knowing what they’re doing with objectives and got myself banned because it admittedly came across as serious :joy: I returned to find many posts saying I was in the wrong because it was perfectly normal to expect people to want to ignore the game and spend time walking around admiring the armour of the dead and admiring the scenery inside and outside of the map.

I’ll let you make your own mind up about those people and whether that’s an expected part of gameplay :roll_eyes: but yeah they definitely exist :exploding_head:

They may be considered helpful but that’s kind of the point, I play a relatively fast and flank game (unless my team camps then I just stare at them shaking my little Spartan head) so it perhaps doesn’t impact me so much but the players that play a more perhaps tactical, cover orientated (not saying campy because I don’t mean that), slow approach now have the disadvantage of literally glowing with blinding light, they are highlighted on the map in a completely unnatural and un-halo way.

Remember it is not just an outline, as soon as someone takes the tiniest bit of damage from elsewhere, their entire body glows just as brightly.

Before, peripheral vision would sometimes miss players playing a slower game and only see movement but now they’re glaringly obvious.

Everyone says “HAVE A TOGGLE”.

No! If there was a toggle, the toggle would be an option for the person SEEING the outlines, it gives THEM the advantage, they’d never turn it off and if they did it’d be disadvantaging them.

The point is, it’s the person doing the WEARING not the SEEING that is getting disadvantaged by having an outline, and they wouldn’t be able to do the toggling.

This is why I gave 3 options (or rather 2 and a third for 3v3v3)

The first (team on, all others off) lets you see your team exactly the same as now but the shield animation could be separated and return to look like previous titles and the enemy outline wouldn’t benefit YOU.

The second (off altogether and markers over teammates heads) gives the same result as the first but no outlines whatsoever with no marker for the enemy so that doesn’t make them any more visible like the outlines did.

The third (if 3v3v3 returns, markers over all heads) gives an option for 3v3v3 to return and still show which members of which team you are up against so you know if they’re working together or against each other but the negative is, it may highlight the enemy so it perhaps should only activate when looked at (your team would always be on so you’d know you have to shoot at anyone in peripheral without a marker but know which team when you looked at them).

I honestly can’t decide who is dumber. The one who in the first place tought that no collision was a good idea, or those who actually decided to put that in the game. Maybe they never played halo in their life, i have no other explanetion.

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Perhaps to help with my second point, outlines should be thinner but always be on.

This as well as hit markers, hud layout, and reticle placement all contribute for me. They take me out of that Halo experience, and I hope they change this soon! Give the players options, and I think everyone will be happy. No outlines for enemies please

I could prefer it without the godawful outlines. This ain’t Super Smash on the 3ds where i have to play it on a tiny screen and even then i removed it entirely… even Smash on the 3ds lets you remove the outlines lol.

I understand your complaint but I don’t agree. I think having a big bright blue guy is just as noticeable as having black or dark brown guy with a yellow outline.

I like that we have our colors personalized now (Even though most of the color cores are garbage currently).

The confusion might be using the word bright.

Bright blue and a bright light are different uses of the word ‘bright’

The outlines are bright light and the shield animation that is on a great deal of the time is also bright in the sense of bright light.

You can see a black Spartan with a bright-light yellow outline more than a brightly-coloured blue Spartan.

Good, so why do you want them covered in bright light of the colour chosen by whoever is looking at you.

Remember if someone is looking at you, they’re probably shooting at you, if they’re shooting at you, you become a big ball of coloured light, it’s not just an outline, and that colour is chosen by them, your colours are barely ever seen.