Any real news on Halo 6

Usually by now we hear shadows or glimmers of hope of the next Halo game coming out but yet I have heard nothing other than expansions. Has anyone heard any real news about Halo 6?

No,I havent.

The closest to “real news” would probably be a statement that Bonnie Ross made on Twitter during E3, where she said:

> Team back at 343 heads down on next big Halo-it is good, but not ready to announce yet.

She also confirmed that the game would have LAN support, and said during this year’s DICE Summit that future Halo FPS titles would have split-screen support.

In addition, Frank O’Connor said in an interview that he and Kiki Wolfkill did with GamesTM that 343 would be “doubling down on Master Chief’s story and the amount of focus on him” after negative fan reactions to the focus on Fireteam Osiris in Halo 5.

i remember reading somewhere that someone at 343 said the maps would be big or something in reply to a youtuber or something but i can’t remember where / when that was

BamSaidTheLady said it all. All we know about the next FPS Halo title is that it will have LAN, Split-Screen and will be a simpler story focusing on chief.

I believe they also said somewhere (in a weekly update I think) that there won’t be any information on the upcoming title until next year. So don’t get excited for anything for a while.

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> i remember reading somewhere that someone at 343 said the maps would be big or something in reply to a youtuber or something but i can’t remember where / when that was

Maybe but have my doubts since some claim Halo 5 had big maps, yet it’s got the smallest maps/forge in the series.
Hopefully we get to hear something at E3 next year but I wouldn’t be surprised if they tease us just before the end of the year via with their twitch streams when there showing off the Xbox One X graphic update for H5 because I think most of us are probably curious what H6 will look like on the Scorpio console.

> 2533274829873463;6:
> > 2533274870790671;4:
> > i remember reading somewhere that someone at 343 said the maps would be big or something in reply to a youtuber or something but i can’t remember where / when that was
>
> Maybe but have my doubts since some claim Halo 5 had big maps, yet it’s got the smallest maps/forge in the series.
> Hopefully we get to hear something at E3 next year but I wouldn’t be surprised if they tease us just before the end of the year via with their twitch streams when there showing off the Xbox One X graphic update for H5 because I think most of us are probably curious what H6 will look like on the Scorpio console.

Pretty sure the quote was on about campaign maps

Halo 5 doesn’t have the smallest maps either?

> 2533274870790671;7:
> > 2533274829873463;6:
> > > 2533274870790671;4:
> > > i remember reading somewhere that someone at 343 said the maps would be big or something in reply to a youtuber or something but i can’t remember where / when that was
> >
> > Maybe but have my doubts since some claim Halo 5 had big maps, yet it’s got the smallest maps/forge in the series.
> > Hopefully we get to hear something at E3 next year but I wouldn’t be surprised if they tease us just before the end of the year via with their twitch streams when there showing off the Xbox One X graphic update for H5 because I think most of us are probably curious what H6 will look like on the Scorpio console.
>
> Pretty sure the quote was on about campaign maps
>
> Halo 5 doesn’t have the smallest maps either?

You mean like big campaign maps?
Halo 5 has plenty of small maps, may been irritation of BTB is just about all the maps are too small, yet many games like Battlefield has big maps that can hold up to 64 players, meanwhile Halo 5 has sadly become a twitch shooter with a minimum of 16 players.

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> many games like Battlefield has big maps that can hold up to 64 players, meanwhile Halo 5 has sadly become a twitch shooter with a minimum of 16 players.

My guess is that they couldn’t do that with Warzone because of performance issues. Battlefield has vehicles, but they’re are on spawn timers just like in BTB. I imagine if they did something like 32 or 64 players, the vehicle cap would be on constantly and that would annoy a lot of people.

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> > 2533274829873463;8:
> > many games like Battlefield has big maps that can hold up to 64 players, meanwhile Halo 5 has sadly become a twitch shooter with a minimum of 16 players.
>
> My guess is that they couldn’t do that with Warzone because of performance issues. Battlefield has vehicles, but they’re are on spawn timers just like in BTB. I imagine if they did something like 32 or 64 players, the vehicle cap would be on constantly and that would annoy a lot of people.

Sure I get that with Warzone but BTB should have easily had bigger maps, more player counts. It just seems odd that 360 games seem to be doing more but with more limitations on older hardware. Vehicle cap is a usual thing for games like Halo or Battlefield in game modes that require 16+ but it encourages team-work while the flinch/twich is probably more noticeable in H5. Plus Warzone just seems like a clustered mess plus if there concerned about player count/AI then maybe they should look into making less demanding resources like lowering polycount a bit or turning down special abilities graphic effects, less of the teleporting from AI because that’s going to hurt the performance.

> 2533274829873463;8:
> > 2533274870790671;7:
> > > 2533274829873463;6:
> > > Maybe but have my doubts since some claim Halo 5 had big maps, yet it’s got the smallest maps/forge in the series.
> > > Hopefully we get to hear something at E3 next year but I wouldn’t be surprised if they tease us just before the end of the year via with their twitch streams when there showing off the Xbox One X graphic update for H5 because I think most of us are probably curious what H6 will look like on the Scorpio console.
> >
> > Pretty sure the quote was on about campaign maps
> >
> > Halo 5 doesn’t have the smallest maps either?
>
> You mean like big campaign maps?
> Halo 5 has plenty of small maps, may been irritation of BTB is just about all the maps are too small, yet many games like Battlefield has big maps that can hold up to 64 players, meanwhile Halo 5 has sadly become a twitch shooter with a minimum of 16 players.

What are you even talking about? Halo 5 has plenty of huge maps, it’s forge is quite possibly the biggest in the serie
Hell, someone literally recreated Forge World in Halo 5 for god sakes. That alone should tell you just how big the maps really are.

As for it’s Arena maps, yea they are pretty small. Campaign maps? Massive, much bigger then any Halo game before it has seen. Just don’t try to speed run through them :wink:

Also Halo 5’s huge maps can easily support 64 players, just look at Warzone. Biggest maps in the series for god sakes. Problem is, 343 doesn’t want to include “64 player support” for Halo 5, and I have no idea if they will ever even go to 32 players in Halo 6, (if you consider twitch shooters to be 16 players) then Halo has always been a twitch shooter.

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> > 2533274829873463;8:
> > > 2533274870790671;7:
> > > > 2533274829873463;6:
> > > > Maybe but have my doubts since some claim Halo 5 had big maps, yet it’s got the smallest maps/forge in the series.
> > > > Hopefully we get to hear something at E3 next year but I wouldn’t be surprised if they tease us just before the end of the year via with their twitch streams when there showing off the Xbox One X graphic update for H5 because I think most of us are probably curious what H6 will look like on the Scorpio console.
> > >
> > > Pretty sure the quote was on about campaign maps
> > >
> > > Halo 5 doesn’t have the smallest maps either?
> >
> > You mean like big campaign maps?
> > Halo 5 has plenty of small maps, may been irritation of BTB is just about all the maps are too small, yet many games like Battlefield has big maps that can hold up to 64 players, meanwhile Halo 5 has sadly become a twitch shooter with a minimum of 16 players.
>
> What are you even talking about? Halo 5 has plenty of huge maps, it’s forge is quite possibly the biggest in the serie
> Hell, someone literally recreated Forge World in Halo 5 for god sakes. That alone should tell you just how big the maps really are.
>
> As for it’s Arena maps, yea they are pretty small. Campaign maps? Massive, much bigger then any Halo game before it has seen. Just don’t try to speed run through them :wink:
>
> Also Halo 5’s huge maps can easily support 64 players, just look at Warzone. Biggest maps in the series for god sakes. Problem is, 343 doesn’t want to include “64 player support” for Halo 5, and I have no idea if they will ever even go to 32 players in Halo 6, (if you consider twitch shooters to be 16 players) then Halo has always been a twitch shooter.

You’re joking right?, there is NOT 1 single big btb, there all small because it is impossible to make maps due to the forge canvas being pathetically small, impossible to recreate certain maps due to scale limits of H5. Nobody recreated forge world to it’s full scale, in fact the only recreation attempts were downsized so pathetically small that it’s not even worth calling a remake.

You have to be joking about Halo 5’s campaign because that had the most linear campaign I’ve ever played in the Halo series, I can’t think of a single Halo game where I’m forced to stick to 1 path only while barely being allowed to explore with vehicles without those awful boundaries that make flying annoying.

Halo 5’s Warzone maps are decent sized but there in no way ‘huge’, there medium at best, yes some are a little larger than others. Adding more players does NOT make the series a twitch shooter…the fact that the game forces players to ‘flinch’ while trying to shoot is what makes it a flinch/twitch shooter. Of course the maps are small, it’s pathetic how much space the players don’t have and constantly dealing with irritating boundaries that leads to annoying kill boundaries in stupid places in places that make no sense then there’s the lack of space for vehicles to move on some maps that lead them to being instant killed as soon as they spawn.

The title of the game will certainly contains HALO. Aand Chief VERY possible to make an appearance in the game.

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> > > 2533274829873463;8:
> > > > 2533274870790671;7:
> > > > > 2533274829873463;6:
> > > > > Maybe but have my doubts since some claim Halo 5 had big maps, yet it’s got the smallest maps/forge in the series.
> > > > > Hopefully we get to hear something at E3 next year but I wouldn’t be surprised if they tease us just before the end of the year via with their twitch streams when there showing off the Xbox One X graphic update for H5 because I think most of us are probably curious what H6 will look like on the Scorpio console.
> > > >
> > > > Pretty sure the quote was on about campaign maps
> > > >
> > > > Halo 5 doesn’t have the smallest maps either?
> > >
> > > You mean like big campaign maps?
> > > Halo 5 has plenty of small maps, may been irritation of BTB is just about all the maps are too small, yet many games like Battlefield has big maps that can hold up to 64 players, meanwhile Halo 5 has sadly become a twitch shooter with a minimum of 16 players.
> >
> > What are you even talking about? Halo 5 has plenty of huge maps, it’s forge is quite possibly the biggest in the serie
> > Hell, someone literally recreated Forge World in Halo 5 for god sakes. That alone should tell you just how big the maps really are.
> >
> > As for it’s Arena maps, yea they are pretty small. Campaign maps? Massive, much bigger then any Halo game before it has seen. Just don’t try to speed run through them :wink:
> >
> > Also Halo 5’s huge maps can easily support 64 players, just look at Warzone. Biggest maps in the series for god sakes. Problem is, 343 doesn’t want to include “64 player support” for Halo 5, and I have no idea if they will ever even go to 32 players in Halo 6, (if you consider twitch shooters to be 16 players) then Halo has always been a twitch shooter.
>
> You’re joking right?, there is NOT 1 single big btb, there all small because it is impossible to make maps due to the forge canvas being pathetically small, impossible to recreate certain maps due to scale limits of H5. Nobody recreated forge world to it’s full scale, in fact the only recreation attempts were downsized so pathetically small that it’s not even worth calling a remake.
>
> You have to be joking about Halo 5’s campaign because that had the most linear campaign I’ve ever played in the Halo series, I can’t think of a single Halo game where I’m forced to stick to 1 path only while barely being allowed to explore with vehicles without those awful boundaries that make flying annoying.
>
> Halo 5’s Warzone maps are decent sized but there in no way ‘huge’, there medium at best, yes some are a little larger than others. Adding more players does NOT make the series a twitch shooter…the fact that the game forces players to ‘flinch’ while trying to shoot is what makes it a flinch/twitch shooter. Of course the maps are small, it’s pathetic how much space the players don’t have and constantly dealing with irritating boundaries that leads to annoying kill boundaries in stupid places in places that make no sense then there’s the lack of space for vehicles to move on some maps that lead them to being instant killed as soon as they spawn.

What are you even talking about?
Big btb? The forge BTB maps are rather big, and some are even bigger then the originals. All small? They are huge, what are you even talking about?
Have you even taken a look at any of these big BTB maps and seen just how small they actually are compared to the massive Forge canvas in Forge? Halo 5’s forge canvas is much, much bigger then we’ve seen in any other Halo before it. And how is it impossible to recreate certain maps due to the scale limits? People have literally recreated every single classic map in Halo 5 for god sakes while also adding in extra detail and stuff like that to them.

Uh…what? There is literally recreated Forge World’s in Halo 5 on different maps that are to scale and more. Where are you getting the idea that they are pathetically small?

You do realize all Halo games have this flinch mechanic…right? So are you now stating all Halo games are twitch shooters…??? I also don’t get what you mean by vehicles getting instantly killed when they spawn even though I’ve been able to drive around in just about every single Halo 5 BTB map just fine with a Warthog, Banshee and all that. All the vehicles work perfectly fine.

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> > 2533274829873463;12:
> > > 2533274887581216;11:
> > > > 2533274829873463;8:
> > > > > 2533274870790671;7:
> > > > > > 2533274829873463;6:
> > > > > > Maybe but have my doubts since some claim Halo 5 had big maps, yet it’s got the smallest maps/forge in the series.
> > > > > > Hopefully we get to hear something at E3 next year but I wouldn’t be surprised if they tease us just before the end of the year via with their twitch streams when there showing off the Xbox One X graphic update for H5 because I think most of us are probably curious what H6 will look like on the Scorpio console.
> > > > >
> > > > > Pretty sure the quote was on about campaign maps
> > > > >
> > > > > Halo 5 doesn’t have the smallest maps either?
> > > >
> > > > You mean like big campaign maps?
> > > > Halo 5 has plenty of small maps, may been irritation of BTB is just about all the maps are too small, yet many games like Battlefield has big maps that can hold up to 64 players, meanwhile Halo 5 has sadly become a twitch shooter with a minimum of 16 players.
>
> What are you even talking about?
> Big btb? The forge BTB maps are rather big, and some are even bigger then the originals. All small? They are huge, what are you even talking about?
> Have you even taken a look at any of these big BTB maps and seen just how small they actually are compared to the massive Forge canvas in Forge? Halo 5’s forge canvas is much, much bigger then we’ve seen in any other Halo before it. And how is it impossible to recreate certain maps due to the scale limits? People have literally recreated every single classic map in Halo 5 for god sakes while also adding in extra detail and stuff like that to them.
>
> Uh…what? There is literally recreated Forge World’s in Halo 5 on different maps that are to scale and more. Where are you getting the idea that they are pathetically small?
>
> You do realize all Halo games have this flinch mechanic…right? So are you now stating all Halo games are twitch shooters…??? I also don’t get what you mean by vehicles getting instantly killed when they spawn even though I’ve been able to drive around in just about every single Halo 5 BTB map just fine with a Warthog, Banshee and all that. All the vehicles work perfectly fine.

No there not. BTB maps in Halo 5 scale are small, barely match the scale to the original’s, it’s irritating how little room there is to have for vehicle combat…which can lead to them being easily taken down with little effort. Of course I’ve played them all…my career and SR should be proof enough of that. Massive canvas?, clearly you don’t forge much, like I said it is ‘impossible’ to make certain maps in H5 because the maps are that small, that isn’t an opinion but a fact. Just because someone created a smaller attempt at a level does NOT mean it’s a scaled perfectly to the original.

Once again there is no proper forge worlds remakes… look at this for instance, which is said “half the space that Reach’s forge had”, has a huge amount of content missing.

No classic Halo games have ever had flinch or I wouldn’t have been a fan to begin with. H4/5 plays too much like CoD in the way that it is a twitch shooter. Having more vehicles randomly spawn has nothing to do with being instant killed as soon as someone grabs a vehicle…due to many things like Warzone forcing spawns in certain easy to exploit areas or in BTB where vehicles end like paper mache paste because there that fragile, don’t even get me started on how fragile players are now in the turret then awful kill boundaries in places that make no sense whatsoever, being forced to try kill AI in a kill zone area or avoid it and be nearly destroyed by AI due to the poor limitations of the maps.

Judging by your comments I doubt you’ll believe any facts that I mentioned since it’s already been established what Halo 5 plays like.

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> > > > 2533274887581216;11:
> > > > > 2533274829873463;8:
> > > > > > 2533274870790671;7:
> > > > > > > 2533274829873463;6:
> > > > > > > Maybe but have my doubts since some claim Halo 5 had big maps, yet it’s got the smallest maps/forge in the series.
> > > > > > > Hopefully we get to hear something at E3 next year but I wouldn’t be surprised if they tease us just before the end of the year via with their twitch streams when there showing off the Xbox One X graphic update for H5 because I think most of us are probably curious what H6 will look like on the Scorpio console.
> > > > > >
> > > > > > Pretty sure the quote was on about campaign maps
> > > > > >
> > > > > > Halo 5 doesn’t have the smallest maps either?
> > > > >
> > > > > You mean like big campaign maps?
> > > > > Halo 5 has plenty of small maps, may been irritation of BTB is just about all the maps are too small, yet many games like Battlefield has big maps that can hold up to 64 players, meanwhile Halo 5 has sadly become a twitch shooter with a minimum of 16 players.
> >
> > What are you even talking about?
> > Big btb? The forge BTB maps are rather big, and some are even bigger then the originals. All small? They are huge, what are you even talking about?
> > Have you even taken a look at any of these big BTB maps and seen just how small they actually are compared to the massive Forge canvas in Forge? Halo 5’s forge canvas is much, much bigger then we’ve seen in any other Halo before it. And how is it impossible to recreate certain maps due to the scale limits? People have literally recreated every single classic map in Halo 5 for god sakes while also adding in extra detail and stuff like that to them.
> >
> > Uh…what? There is literally recreated Forge World’s in Halo 5 on different maps that are to scale and more. Where are you getting the idea that they are pathetically small?
> >
> > You do realize all Halo games have this flinch mechanic…right? So are you now stating all Halo games are twitch shooters…??? I also don’t get what you mean by vehicles getting instantly killed when they spawn even though I’ve been able to drive around in just about every single Halo 5 BTB map just fine with a Warthog, Banshee and all that. All the vehicles work perfectly fine.
>
> No there not. BTB maps in Halo 5 scale are small, barely match the scale to the original’s, it’s irritating how little room there is to have for vehicle combat…which can lead to them being easily taken down with little effort. Of course I’ve played them all…my career and SR should be proof enough of that. Massive canvas?, clearly you don’t forge much, like I said it is ‘impossible’ to make certain maps in H5 because the maps are that small, that isn’t an opinion but a fact. Just because someone created a smaller attempt at a level does NOT mean it’s a scaled perfectly to the original.
>
> Once again there is no proper forge worlds remakes… look at this for instance, which is said “half the space that Reach’s forge had”, has a huge amount of content missing.
>
> No classic Halo games have ever had flinch or I wouldn’t have been a fan to begin with. H4/5 plays too much like CoD in the way that it is a twitch shooter. Having more vehicles randomly spawn has nothing to do with being instant killed as soon as someone grabs a vehicle…due to many things like Warzone forcing spawns in certain easy to exploit areas or in BTB where vehicles end like paper mache paste because there that fragile, don’t even get me started on how fragile players are now in the turret then awful kill boundaries in places that make no sense whatsoever, being forced to try kill AI in a kill zone area or avoid it and be nearly destroyed by AI due to the poor limitations of the maps.
>
> Judging by your comments I doubt you’ll believe any facts that I mentioned since it’s already been established what Halo 5 plays like.

Obviously you have no idea what the “flinch mechanic” is. Even Halo 3 had it, although very little of it.
You also seem to not realize Flinch isn’t present in Halo 5 at all. 343 completely removed it, it doesn’t exist. So again, how is Halo 5 a so called twitch shooter when it doesn’t even have the very mechanic you said that makes Halo 5 a twitch shooter?
BTB maps in Halo 5 scale quite big, so again I still don’t know what you’re trying to say or pull here. Maybe you just don’t realize how small the maps in Halo 2-3 actually were.

Also the classic maps match the originals right to the dot, literally exactly. Where is this “match poorly”…???
Again, the Forge canvas in Halo 5 is huge, it’s not impossible to make any classic map at all in Halo 5 either, you keep mistaking yourself heavily. You can literally find every single classic map that matches the classic maps perfectly to scale along with there classic game mode and all that. Again, you aren’t making sense here at all.

I also love how you tried to use Halo Follower as a credible source…Halo follower. On a old video from before Halo 5 even released, and you also fail to even realize the map is a lot different now, and bigger then that. At this point anything you try and say shouldn’t even be considered credible at all simply because you tried to use Halo follower as a source lmfao.

Halo 3 had a small amount of flinch, Halo Reach had an enormous flinch and Halo 4 carried over with Reach’s flinch. Halo 5 on the other hand has no flinching at all. So this must mean your a fan of Halo 5 considering you literally just stated “No classic Halo games have ever had flinch or I wouldn’t have been a fan to begin with” and clearly not a fan of Halo 3 at all. I’m not entirely sure how much flinching there is in Halo 1 or Halo 2 though (if they had any, planning to make a video on it to compare)

H4/H5 plays NOTHING like COD at all, what are you talking about? Have you even played COD? The gameplay is 100% the opposite in terms of how each game plays. Halo Reach plays more like the COD of today then Halo 4/5 ever did in my opinion. Halo 4 felt more like Halo 2 gameplay then it did COD at all. As for Halo 5, there is no comparisons what so ever. Nope, Notta, nope. It’s simply a Halo game.

You also realize vehicles in Halo 5 aren’t “frail plastic” either, and can take a huge beating…right? They’re around the same as durable as they were in previous Halo’s. Maybe you’re just thinking of the wrong thing over-all. Vehicles really haven’t changed much at all (and especially not the Warthog) in terms of durability and health. The Wraith has changed a lot in this aspect though.

You do realize you could do the very same things in Halo Reach to with the turret killings…right? Even in Halo 3, and especially in Halo 2.

What are you even on about with killing AI in kill zone area’s? That’s never happened at all, you aren’t forced to kill any single AI in any sort of kill zone area what so ever.
As for being destroyed by AI’s, that’s the point. In Warzone all the AI’s are set to there Heroic difficulties, so it’s supposed to be hard. Do you not understand difficulty and how AI’s work…?

As for what Halo 5 plays like, it’s established that it plays nothing like COD and more like a hybrid between Halo 2-3 if we understand this correctly.

Judging by your comments, and your progress in Halo 5 over-all, you’ve spent the majority of your time playing Warzone Firefight and have barely even touched Arena at all. For god sakes, 600 of your games is spent playing BTB, and that’s it. You’ve barely even touched Halo 5’s competitive mode at all (in fact close to none) considering you haven’t ranked in Arena since January of 2016. Over-all the constant playing of Warzone Firefight explains why you’re level 148 in Halo 5 currently anyways.

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> > > > > > 2533274829873463;8:
> > > > > > > 2533274870790671;7:
> > > > > > > > 2533274829873463;6:
> > > > > > > > Maybe but have my doubts since some claim Halo 5 had big maps, yet it’s got the smallest maps/forge in the series.
> > > > > > > > Hopefully we get to hear something at E3 next year but I wouldn’t be surprised if they tease us just before the end of the year via with their twitch streams when there showing off the Xbox One X graphic update for H5 because I think most of us are probably curious what H6 will look like on the Scorpio console.
> > > > > > >
> > > > > > > Pretty sure the quote was on about campaign maps
> > > > > > >
> > > > > > > Halo 5 doesn’t have the smallest maps either?
> > > > > >
> > > > > > You mean like big campaign maps?
> > > > > > Halo 5 has plenty of small maps, may been irritation of BTB is just about all the maps are too small, yet many games like Battlefield has big maps that can hold up to 64 players, meanwhile Halo 5 has sadly become a twitch shooter with a minimum of 16 players.
>
> Obviously you have no idea what the “flinch mechanic” is. Even Halo 3 had it, although very little of it.
> You also seem to not realize Flinch isn’t present in Halo 5 at all. 343 completely removed it, it doesn’t exist. So again, how is Halo 5 a so called twitch shooter when it doesn’t even have the very mechanic you said that makes Halo 5 a twitch shooter?
> BTB maps in Halo 5 scale quite big, so again I still don’t know what you’re trying to say or pull here. Maybe you just don’t realize how small the maps in Halo 2-3 actually were.
>
> Also the classic maps match the originals right to the dot, literally exactly. Where is this “match poorly”…???
> Again, the Forge canvas in Halo 5 is huge, it’s not impossible to make any classic map at all in Halo 5 either, you keep mistaking yourself heavily. You can literally find every single classic map that matches the classic maps perfectly to scale along with there classic game mode and all that. Again, you aren’t making sense here at all.
>
> I also love how you tried to use Halo Follower as a credible source…Halo follower. On a old video from before Halo 5 even released, and you also fail to even realize the map is a lot different now, and bigger then that. At this point anything you try and say shouldn’t even be considered credible at all simply because you tried to use Halo follower as a source lmfao.
>
> Halo 3 had a small amount of flinch, Halo Reach had an enormous flinch and Halo 4 carried over with Reach’s flinch. Halo 5 on the other hand has no flinching at all. So this must mean your a fan of Halo 5 considering you literally just stated “No classic Halo games have ever had flinch or I wouldn’t have been a fan to begin with” and clearly not a fan of Halo 3 at all. I’m not entirely sure how much flinching there is in Halo 1 or Halo 2 though (if they had any, planning to make a video on it to compare)
>
> H4/H5 plays NOTHING like COD at all, what are you talking about? Have you even played COD? The gameplay is 100% the opposite in terms of how each game plays. Halo Reach plays more like the COD of today then Halo 4/5 ever did in my opinion. Halo 4 felt more like Halo 2 gameplay then it did COD at all. As for Halo 5, there is no comparisons what so ever. Nope, Notta, nope. It’s simply a Halo game.
>
> You also realize vehicles in Halo 5 aren’t “frail plastic” either, and can take a huge beating…right? They’re around the same as durable as they were in previous Halo’s. Maybe you’re just thinking of the wrong thing over-all. Vehicles really haven’t changed much at all (and especially not the Warthog) in terms of durability and health. The Wraith has changed a lot in this aspect though.
>
> You do realize you could do the very same things in Halo Reach to with the turret killings…right? Even in Halo 3, and especially in Halo 2.
>
> What are you even on about with killing AI in kill zone area’s? That’s never happened at all, you aren’t forced to kill any single AI in any sort of kill zone area what so ever.
> As for being destroyed by AI’s, that’s the point. In Warzone all the AI’s are set to there Heroic difficulties, so it’s supposed to be hard. Do you not understand difficulty and how AI’s work…?
>
> As for what Halo 5 plays like, it’s established that it plays nothing like COD and more like a hybrid between Halo 2-3 if we understand this correctly.
>
> Judging by your comments, and your progress in Halo 5 over-all, you’ve spent the majority of your time playing Warzone Firefight and have barely even touched Arena at all. For god sakes, 600 of your games is spent playing BTB, and that’s it. You’ve barely even touched Halo 5’s competitive mode at all (in fact close to none) considering you haven’t ranked in Arena since January of 2016. Over-all the constant playing of Warzone Firefight explains why you’re level 148 in Halo 5 currently anyways.

Firstly stop, Halo 3 did NOT have flinch in the form that Halo 5 has forced on us. Good luck getting in a vehicle like a warthog turret without being instant killed playing H3 was a challenge, ‘fun’. It makes no sense whatsoever why you assume vehicles aren’t fragile when they can be easily taken out within seconds against AI, players just by spamming BR or the over-saturation of power weapons everywhere.

Clearly you have no clue what you’re talking about if you keep giving misinformation about H5 being big. Also no the classic maps do NOT match the original scales so once again just stop with the misinformation. Actually it is impossible to make certain maps to scale because I’ve already tried so just stop right there. It’s clear that you have no clue what you’re talking about so think I think I’m done trying to debate this.

Firstly I doubt that you have never been forced to deal with AI in kill zones…because I know for a fact that I’ve had to deal with AI regularly being put in areas where players couldn’t reach just so they can have an advantage so just stop already because I highly doubt someone near me rank never had to deal with this once when I’m pretty sure there are countless mentions of this happened by countless members of the Halo community, I’ve yet to see a single week where the AI don’t try this.

So because I avoided playing Arena 24/7…that somehow makes my opinion less meaningful to you…maybe because I hate arena because it’s a flinch/twitch shooter, the only reason why I bother with BTB is because it’s less stressful because it plays less like Call Of Duty due to the slightly bigger maps than the small arena maps plus vehicles, well the arena mode feels like it’s designed for the CoD gamers so I tend to avoid it completely but sure I would have been forced to play it more if 343i didn’t add the other modes later.

I think they will keep it under wraps tell next E3 to be honest.