I need to measure stuff and I ain’t got no references.
Use a sniper, It will tell you how many meters away a target is. This, of course, will only work if you have another person on the enemy team.
EDIT: This would also be easier if we had Spartan AI like in Gamecheat’s Vids
Use the sniper idea, and create an item prefab based on your location and their location. Use that as your measuring tool from that point on.
Shoot. Alright, thanks guys.
How big is it per unit in game? it’s in feet isn’t it?
Does any one know if there is hexagon floor structures?
It would’ve been easier if we had a “dummy Spartan” or a proxy equivalent to scale out our creations accurately.
it would be better if we got a feature that allowed us to get access to the debug data and you current player coordinate like in Minecraft. That would make it very easy to measure distances.
> 2535469120778295;7:
> it would be better if we got a feature that allowed us to get access to the debug data and you current player coordinate like in Minecraft. That would make it very easy to measure distances.
I think I actually managed to get coordinates on my screen by accident once. I was screwing around in Forge, and I was mashing buttons because my game was lagging, and then this happened. Short clip here.
To make a metre-stick in Forge, which I haven’t done, you need 2 players, 2 Forge objects and a weapon with a range finder on it.
On a flat surface, place the objects within each and then between both players. Have the players aim at each other and stand until their finders read 1m. Place the Forge objects between them and expand/contract the objects until both players read 1m while facing & moving towards each other but can’t due to blockage. Transform into a pre-fab.
You may find there are objects already set for this.
If 1m ends up being too hard to create, 5m or 10m measuring sticks are the next attempt. Those can be used to approximate reasonable measurements where a 1m stick can’t or won’t be fabricated/found.
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> I need to measure stuff and I ain’t got no references.
A sniper and a teammate would be the easiest way.
> 2535437652903765;8:
> > 2535469120778295;7:
> > it would be better if we got a feature that allowed us to get access to the debug data and you current player coordinate like in Minecraft. That would make it very easy to measure distances.
>
> I think I actually managed to get coordinates on my screen by accident once. I was screwing around in Forge, and I was mashing buttons because my game was lagging, and then this happened. Short clip here.
I would actually love to have the available because that would make me able to see how the maps do look like and where you are relative to other positions of the map.
I don’t know how new some people are to forge but I got too caught up on measurements I couldn’t visually think what to do because I’m not in a good process of doing things. But I started making prefabs and I started to actually get some where ignoring exact measurement and just feeling it out as I made the prefab. I’m going then use my prefab to then build around.
I also went through all the pieces ignoring what it says it is and imagining what I could use it for and laid out every thing I might use so instead of looking for it in the menus I would copy the object then use it.
It’s useful to know that one unit in Forge is precisely one in-game foot, which is then trivial to convert to meters.
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> It’s useful to know that one unit in Forge is precisely one in-game foot, which is then trivial to convert to meters.
That are great to know. How many meters are an “in game foot”?
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> > 2533274825830455;13:
> > It’s useful to know that one unit in Forge is precisely one in-game foot, which is then trivial to convert to meters.
>
> That are great to know. How many meters are an “in game foot”?
0.3048m = 1ft
So 1m should = 3.28084units, in-game.
If it doesn’t, then it’s not 1ft = 1unit.
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> > 2535469120778295;14:
> > > 2533274825830455;13:
> > > It’s useful to know that one unit in Forge is precisely one in-game foot, which is then trivial to convert to meters.
> >
> > That are great to know. How many meters are an “in game foot”?
>
> 0.3048m = 1ft
>
> So 1m should = 3.28084units, in-game.
>
> If it doesn’t, then it’s not 1ft = 1unit.
Thanks a lot. I have seen games use weird length units.
At least, it’s simple with MC but it would be great if US did use the metric system instead of the imperial system.
Sadly the imperial system is less simple compared to the metric system. It’s hard to learn what each unit is.
- inch - foot - yard - mileWe in Sweden to use the units.
- millimeter (10^-3 metters) - centimeter (10^-2 meters) - decimeter (10^-1 meters) - meter (SI-unit) - kilometer (10^3 meters) - mil (10^4 meters) [maybe because there are no commonly used prefix for 10,000]1 meter is defined as the distance light travel in vacuum for 1/299,792,458 seconds.
yep. what that person said
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>
We can use any form of measurement, as long as it’s proper, therefore convertible.
If Halo uses in-game feet as units but they do not convert to their range finder metres properly, then it’s not really a foot.
As Auntie Dot would say, “The mathematics are determinate”.’
Except for H2, Halo has weapons with range (sometimes elevation) finders on them. We can use these to understand exactly what is going on relative to how these range finders relay information, regardless of grid or coordinates working off the imperial system.
There is no changing, unscoped Halo:CE weapons have a max red reticle range of 45m. In-game units don’t matter, the sniper confirms in metres, where we find the red reticles turn blue, where aim-assists all but completely drop-off near instantly. (H2 - Reach is 32m, H4 & H5 have more variable ranges than common for nuance).
We therefore can determine the speed of projectiles, players and vehicles in metres relative to red reticle ranges. Again, any other unit won’t matter so much as long as they can properly convert, ie, 1ft = 0.3048m.
> 2533274825830455;13:
> It’s useful to know that one unit in Forge is precisely one in-game foot, which is then trivial to convert to meters.
Oh, shoot. Go figure. Thanks!