Any one else kinda wish H2A cutscenes weren't CGI

Obviously the cutscenes are so detailed and look great but does any body wish that they just went with remastered gameplay graphics cutscenes?

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I’m fine with either since the Anniversary visuals are just a novelty to me. I get the criticisms towards them though.

I mean they looked phenomenal so I can’t complain. Would love to see this treatment for Halo 3. Halo Reach would make that impossible though.

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What do you mean by this statement?

I think that because your custom armor is displayed in the cutscenes of Halo Reach, they would have to be rendered in-engine/in game. I think that the pre-rendered CGI cutscenes in Halo two wouldn’t be able to adapt to your custom armor, so there would have to be a bunch of different versions of the cutscene (because the CGI is creating lighting etc. in a different way than the game engine, I think?)

Since there are 33 trillion or more different combinations of all the armor pieces and color, that would not be feasible.

I could be wrong about this, it’s just how It’s been explained to me on these forums.

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I’d love this, but for completely different reasoning:

Halo 2: Anniversary’s renders are absolutely beautiful, but they’re also a giant file size. If I could uninstall those and live off the classic Halo 2 cut scenes with Anniversary assets to shave off a few gigabytes, I would with little hesitation.

Though I imagine it’d take quite a bit of work to get Gravemind working well… His model in the Anniversary cutscene is a bit different than his Halo 2 classic model. Better than nothing!

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@LITTLEFATMONKEY

H2A: Pre-rendered video files created by Blur Studios, an outsourced company who created all non-dialogue elements from scratch. Thousands of videos would need to be created to allow for each of Reach’s armor choices.

Reach: Real-time scripted animations, cameras, etc. created by Bungie and rendered by the game itself. This allowed the game to alter existing cutscenes automatically based on the player’s armor choices.

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That makes very good sense. I didn’t think about that. Thank you for clarifying.

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I really wish they’d stuck to in-engine cutscenes. The transition between gameplay and cutscenes is made pretty jarring with Anniversary graphics, and the CQI really highlights the flaws in the Halo 2: Anniversary Elites character designs, which are almost as bad (if not worse) than Halo 4’s.

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while i almost always play exclusively in the classic graphics , i wish the option was there … would fix that one backwards flying phantom mistake…

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Yeah, H2A elites have bulbous helmets, tiny feet, janky teeth, weak shoulder span… Obviously other than the face and non-diseased arms they do look worse than 4’s in a number of ways.

I do prefer the look of H2A’s botched circumcision gravemind over classic rotten cabbage gravemind though…