Any new gametype idea's ?

1: Gametype name
2: Gametype is it bomb based, flag based, etc.
3: Whats the main objective
4: Min/Max Players
5: How do you win and lose
6: Special addition to the gametype.

If i forgot something tell me.

So just put ur selfmade gametype here it can be whatever ur mind makes of it.

Gametype: Siege
-Uses bases

Objective: The attacking team has to assault the enemy base and arm the self destruct system
-The defenders base is protected by a shield that must be breached to make it inside. This can be done by bombarding the shield with heavy weapons or vehicle weapons
-Several base terminals in the defenders base need to be captured and armed

Max Players: 32
Min Players: 16

Defender Victory: Base must be held until time expires
Attacker Victory: Once all base terminals have been captured, main terminal must be armed. This will destroy the base and kill anyone inside after a short period of time. Anyone who was inside the base when the self destruct is activated and then make it outside before the explosion receive a “Survivor” medal.

Attacker Loadouts (Using current Halo 4 options):
Assaulter:
-AR
-Magnum
-Frag Grenades
-JetPack
-Grenadier
-Ammo

Rifleman:
-BR
-Magnum
-Frag Grenades
-Hologram
-Shielding
-Ammo

Defender Loadouts:
Protector:
-AR
-Magnum
-Frag Grenades
-Regeneration Field
-Shielding
-Recharge or Dexterity

Guardian:
-DMR
-Magnum
-Frag Grenades
-Hardlight Shield
-Shielding
-Ammo

Ordinance and Map Weapons:
-Each base will have power weapons and power ups on slow respawn that are related to which base they spawn in.
-Defender Ordinance:
-Sniper Rifles
-SAWs
-Rocket Launchers
-Shotguns
-Attacker Ordinance:
-SAWs
-Rocket Launchers
-Shotguns
-Railguns
-Sticky Detonators

Notes:
-The defender base would consist of several small, defensible buildings with roof emplacements
-there would be sections underground
-It would be surrounded by a ring wall with battlements that have MG turrets
-The dome shield over it would work similar to the Dominion base shields, and it would disappear in sections when hit
-the defender base also has some “Dug-in” Scorpions and mounted Gauss turrets
-The attacker base would be a few small buildings and a vehicle garage.
-Vehicle garage would have Warthogs (Various types), a Scorpion or two, some Wraiths (Artillery support, unless there is a UNSC equivalent in game), Mongooses (thats the correct plural, right?), Falcons and Hornets, Banshees (?)
-Defenders cannot leave the base, or waypoints appear over their heads. (explanation for this is that satellite imagery detects them the moment they leave the shield, which prevents things inside from being seen from orbit)

Artifact
4v4, 8v8

Two teams fight over control of an artifact. Once a team has managed to get their hands on it, they must take it back to their base and wait for extraction. The artifact gives players who use it unique traits (anything from overshields to speed boost to a shorter shield recharge time) and has a pulsating EMP blast that fires off every set number of seconds (or maybe a constant shield drain like the one from Halo 3), killing the shields off of anyone near the carrier’s vicinity (friend or foe) and also disabling vehicles.

The fight for the artifact begins in an ancient Forerunner temple in the middle of the map (the artifact is always pulsating and the EMP/shield drain affects anyone who isn’t carrying it, so at this point coming close to the artifact is very dangerous. In the first part of the match there is a heavy emphasis on vehicle combat, but when the artifact is gotten, vehicles are disabled all around it. So there will be no taking rides with the artifact, or rather, all such rides will be stopped in place, and none of the enemy vehicles will be able to come too close to it. So vehicles become more for driving around than for attacking one another.

This also furthers tactical/strategical preparations, as all enemies near the artifact will have damaged shields (which highlights ranged combat) but at the same time, there is a great motivation to pick the artifact up yourself (which leads to inevitable close range combat). Artifact carriers will be able to use their secondary weapons (like the flagnum) and will have a distinct close range advantage, but they appear as a huge target for long range situations. Defending the artifact becomes much more risky, but at the same time much more rewarding.

When the artifact is planted, the leading team is given one minute to hold their position until the extraction forces arrive, while the enemy will try to steal the artifact away, the side that extracts the artifact wins.

Grifball Infinity

It’s just Grifball with the max number of players (64?) and no betrayals since everyone would get booted in a second.

> Grifball Infinity
>
> It’s just Grifball with the max number of players (64?) and no betrayals since everyone would get booted in a second.

This would be impossibly chaotic. I like it :slight_smile:

> Gametype: Siege
> -Uses bases
>
> Objective: The attacking team has to assault the enemy base and arm the self destruct system
> -The defenders base is protected by a shield that must be breached to make it inside. This can be done by bombarding the shield with heavy weapons or vehicle weapons
> -Several base terminals in the defenders base need to be captured and armed
>
> Max Players: 32
> Min Players: 16
>
> Defender Victory: Base must be held until time expires
> Attacker Victory: Once all base terminals have been captured, main terminal must be armed. This will destroy the base and kill anyone inside after a short period of time. Anyone who was inside the base when the self destruct is activated and then make it outside before the explosion receive a “Survivor” medal.
>
> Attacker Loadouts (Using current Halo 4 options):
> Assaulter:
> -AR
> -Magnum
> -Frag Grenades
> -JetPack
> -Grenadier
> -Ammo
>
> Rifleman:
> -BR
> -Magnum
> -Frag Grenades
> -Hologram
> -Shielding
> -Ammo
>
> Defender Loadouts:
> Protector:
> -AR
> -Magnum
> -Frag Grenades
> -Regeneration Field
> -Shielding
> -Recharge or Dexterity
>
> Guardian:
> -DMR
> -Magnum
> -Frag Grenades
> -Hardlight Shield
> -Shielding
> -Ammo
>
> Ordinance and Map Weapons:
> -Each base will have power weapons and power ups on slow respawn that are related to which base they spawn in.
> -Defender Ordinance:
> -Sniper Rifles
> -SAWs
> -Rocket Launchers
> -Shotguns
> -Attacker Ordinance:
> -SAWs
> -Rocket Launchers
> -Shotguns
> -Railguns
> -Sticky Detonators
>
> Notes:
> -The defender base would consist of several small, defensible buildings with roof emplacements
> -there would be sections underground
> -It would be surrounded by a ring wall with battlements that have MG turrets
> -The dome shield over it would work similar to the Dominion base shields, and it would disappear in sections when hit
> -the defender base also has some “Dug-in” Scorpions and mounted Gauss turrets
> -The attacker base would be a few small buildings and a vehicle garage.
> -Vehicle garage would have Warthogs (Various types), a Scorpion or two, some Wraiths (Artillery support, unless there is a UNSC equivalent in game), Mongooses (thats the correct plural, right?), Falcons and Hornets, Banshees (?)
> -Defenders cannot leave the base, or waypoints appear over their heads. (explanation for this is that satellite imagery detects them the moment they leave the shield, which prevents things inside from being seen from orbit)

So its like Bomb game with dominion in 1…

i like it. mayb few tweaks here and there and it could be an awesome gametype

Gametype: Lockdown 1 Sided gametype like 1flag:

Objective: You start with 1 bomb in ur base. You need to breach the gates of the enemy team with the bomb. after you done that you need to take ur flag of ur base to the enemy base and hold it for 20second once captured u won the round.

Min: 6 Max: 16 if they change the player limit i would recommend this for.
At least 12vs12 but 24vs24 would be awesome…

Defence: hold the base off for 5 mins and win.
Attackers: Breach the gate and take ur flag to the enemy base and hold it till its captured.

Special addition to the game.
Defenders base get weaker by every 1min.

Meaning first they have like 3 turrets maunted on the wall 2 warthogs 2 mongoose and 2 ghost. after like 1min 2 turrets never spawm back. after 2mins 1mongoose and 1 ghost never spawm ( that round ) 3mins 1 less warthog etc…

Attackers get stronger by every 1min.

First they only have 1mongoose 1 ghost 1 warthog and mayb only 1sniper or shotgun spawm. and every min they get similiar to back up. like the defenders they defend with what they got but back up is not comming so they get lower and lower on recourses ( dont mind my spelling ) and the attackers keep getting more weapons/vehicles/equipment to complete the task.

I hope you guys like this idea + its a 4round game. (22min max game 4x30sec included overtime )

accidently qouted myself…

> Grifball Infinity
>
> It’s just Grifball with the max number of players (64?) and no betrayals since everyone would get booted in a second.

It would be more strategic and choatic but do able with a real time field…

1:Last stand
2: Gametype is firefight based
3: Defenders stay alive, attackers assault the defenders
4: 8 to 16 players
5: Defenders survive attackers kill of team
6: Spartans vs covenant/flood or prometheans

Basically hoard mode from gears of war