Any Idea's

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I hope they bring back the spectre from halo 2

Thruster that allows the user to double jump.

an amphibious assault craft

'nuff said

I think I would like to see a vehicle like the revenant, spectre, or the chopper return. I would also like to see the elephant return. For a new vehicle, I would like to see some form of water-craft(seeing as how spartans lack the ability to swim). I would also like to see them add a vehicle that can carry more than 3 people, like the Falcon from the campaign or the transportation warthogs. Going into weapons, I have missed the beam rifle and the brute shot. Reach’s replacements IMO were awful. I would like to see a weapon similar to the grenade launcher as well. That weapon was fun to play with. :slight_smile:

I think the spike pistol sounds boss.

Why did they remove the Chopper from Halo: Reach? Why would anyone do that? Why has that not completely replaced the Ghost at this point?

Barring that, why haven’t we gotten a suitable replacement for it? I hope that’s something they’re working on for Halo 4.

SMG = Secondary Weapon
In Halo 4, players are able to customize their class.
And so far, the only candidates for secondary weapons I can think of are the Magnum and PP.
Many would like to see the SMG return, but feel as though it has no place without being able to dual-wield weapons any longer.
So I believe the SMG should be set as a secondary weapon, but give it a larger recoil.
Same goes for the Spiker, because without dual-wielding, it has no place.
Both of these weapons should be placed as secondaries, but give them larger recoils, or make them less accurate, or both.
Because if they were left alone, no one would use the Magnum and PP.

Remake The Unforgeables Only
Some want remakes, and some don’t.
The reason some say not to is because players can simply remake the maps with Forge.
But there are some maps that cannot be remade with Forge.
Take Sandtrap for example, we can’t build working Elephants or huge mine fields.
Or Sandbox, we can’t build the laser-firing Guardians, or a grid as big as that one.
Maps such as these should be remade, because we can’t remake them ourselves.

Jump-Pack
There has been a lot of talk over the jetpack, thrustpack, decision.
I prefer the term “Jump-Pack” over “Thrustpack”.
Jump-pack implies it’s more of a jump boost.
And though I loved the Jetpack, it was incredibly over-powered and it broke map control.
The Jump-pack would be more easily controllable and maps could be easily designed for it.
Also, when building a map, you could place a huge gap that could only be crossed by
sprinting and activating your Jump-pack.
Jump-pack would make the game much more controlled and create less ragers.

Ranking System : 1-50, Reach, OR BOTH ?!?!
Some argue they want Reach’s system, some argue they want the 1-50.
Why not combine the two?
The way my system works is by dividing the MM.
In Halo 3, MM was divided into Social and Ranked MM.
I think we should use this in Halo 4.
In this, the ranked side stays almost exactly the same.
But the Social side uses the Reach ranking system instead of the 1-50.
This way, hardcore Halo players will get their competitive Halo gaming.
While the casual Halo player can play friendly games to do nothing but have fun.
The reason I say we use this is so that casuals can mess around and still increase in rank.
But the competitive gamers play to win, and come for blood. Virtual blood…

Spartan Points : Seperate Banks and Stats
This coincides with the ranking sytem section.
With my ranking system, an issue arrises.
What if the usually more experienced players who usually play Ranked, were to enter into Social in order to get some easy kills and SP(spartan points).
Well, to help keep this from happening, seperate the two divisions’ SP banks and player stats.
That way, the usually moreexperienced players whom usually play Ranked won’t get in Social just to increase their stats and SP for Ranked.

Armor Perk Balancing
So far, 343 has only informed us of three AP(armor perk(s)).
These include Regen, Ammo, and Nades.
Regen is believed to cause your shields to regenerate slightly faster.
Ammo is believed to allow you to carry more ammo or cause you to spawn with more ammo.
And Nades is believed to cause you to spawn with one extra nade.
Some people have complained that Regen is too powerful.
So let’s balance thrm out, here’s how I’d do it.
With Regen, the player’s shields drop slightly faster.
With Ammo, the weapon takes slightly longer to reload.
And with Nades, the player must wait slightly longer before able to throw another nade.
There we go, balanced…

Grenades
The Firebomb should make a return, no changes or editing whatsoever.
And there should be an EMP grenade of Forerunner origin.
Which would be the exact same thing as the Halo 3 Power Drain, but it doesn’t continue to discharge an EMP effect long after being activated, it’s just a quick burst.

> Many would like to see the SMG return,

You mean that weak, inaccurate gun, the one that made the characters look like goobers holding them, and sounded like you were spraying enemies with water?

Yeah, real shame they dropped that.

But I like the rest of what you suggested, actually.

I want to see a

SMG
LMG
MG(From Halo 3)
HMG (What Jorge had, but a bit better)

Strategic Signaling Menu
While playing in a MM or Custom Games Match, you can open the SSM(strategicsignalingmenu).
To open the SSM, you simply press and hold the “Back” or “Select” button.
Upon entering the SSM, you will first notice a downward list containing the names and/or symbols representing several of the Xbox controllers buttons, bumpers, and triggers.
You will then notice a large section to the right containing “signals” or empty slots.

It works like this.
You press and hold the “Back” button, then you press or pull the button or trigger that represents the signal you want to send to your teammates. Then you simply let go of the Back button and continue playing.

Here is what the SSM would look like: (example version)


  • A - | The enemy’s tank just respawned.
  • B - | I need pickup.
  • X - | Someone get on my turret.
  • Y - | Their tank is destroyed.
    -RT- | They’re at blue sniper spawn.
    -RB- | Stay in cover, they have a Sniper.
    -R3- | Someone cover me.

After choosing a signal, that selected signal will be displayed on each of your teammates’ screens.
The signal text will be in small bright red letters below the shield power indicator for 5 seconds before disappearing.
Also, when receiving a signal, a high-pitched sound will go off, helping to notify you of the signal’s appearance.
To better understand, think of the sound a cellphone makes when it gets a text message.

The SSM is used in both MM and Custom Games.
In MM, the signals are preset to best fit the gametype’s settings.
But in Custom Games, you can set the gametype’s signals to your liking in the Game Settings.
This can be anything from “The enemy has the Rocket”, to “DANCE PARTY!!!”
Also in Custom Games, you can set the option to let players use their “Personal Signals”.
This means that every player can set his or her own signals.
You can edit your “Personal Signals” within the “Start Menu”.

*In MM, each player can only use a certain number of signals per match or round.
This number depends on the gametype.
For example, gametypes such as Team Slayer would have shorter limits than gametypes such as Big Team Slayer.

*The SSM is disabled while playing FFA or any variations of it.

All I want is a freakin’ boat. How much is that to ask for?

Incinerator
The Covenant has 2 close-range weapons, while the UNSC has only 1.
This weapon, the Incinerator, is a short-ranged flamethrower.
But this does not cause you to move slowly like the Halo 3 Flamethrower.
But the Incinerator has a shorter range.
The fuel cartridge is a large bulky container that clips on to the right side of the weapon.
Fuel dies out quickly and the cartridge must be replaced after only 3 seconds of firing the weapon.

Napalm Launcher
Fires a large orb that, because it is so heavy, gradually drops after being fired.
This orb contains several components that will cause the napalm inside to ignite when it hits a hard surface.
The napalm than explodes outward, covering a large area in fire.
The area it extends to is about 4 feet in all directions.
And being fueled by napalm, the flames will remain for almost 8 seconds.
The weapon must be reloaded after only a single launch.
Reload takes 10 seconds, exposing the player to danger.
This weapon is heavy and must be carried at the side similar to a detached turret.

Every single weapon and vehicle from H3, but how about map ideas. A tropical island that was abandoned for various reasons. Add boats, and have 3 islands 2 of them being smaller just because their spawn points. Spawn some vehicles (BOATS ADD BOATS) and then basically have everyone rush to the middle island with some trees for snipers, a high point part with a turret on the SIDE so it’s fair and then also have water on the sides of the island so boats can drive by and get some kills. With work this could be a neat map and a good time to ADD BOATS

> Strategic Signaling Menu
> While playing in a MM or Custom Games Match, you can open the SSM(strategicsignalingmenu).
> To open the SSM, you simply press and hold the “Back” or “Select” button.
> Upon entering the SSM, you will first notice a downward list containing the names and/or symbols representing several of the Xbox controllers buttons, bumpers, and triggers.
> You will then notice a large section to the right containing “signals” or empty slots.
>
> It works like this.
> You press and hold the “Back” button, then you press or pull the button or trigger that represents the signal you want to send to your teammates. Then you simply let go of the Back button and continue playing.
>
> Here is what the SSM would look like: (example version)
> _________________________________________________________________________________________________
> - A - | The enemy’s tank just respawned.
> - B - | I need pickup.
> - X - | Someone get on my turret.
> - Y - | Their tank is destroyed.
> -RT- | They’re at blue sniper spawn.
> -RB- | Stay in cover, they have a Sniper.
> -R3- | Someone cover me.
> _________________________________________________________________________________________________
>
> After choosing a signal, that selected signal will be displayed on each of your teammates’ screens.
> The signal text will be in small bright red letters below the shield power indicator for 5 seconds before disappearing.
> Also, when receiving a signal, a high-pitched sound will go off, helping to notify you of the signal’s appearance.
> To better understand, think of the sound a cellphone makes when it gets a text message.
>
> The SSM is used in both MM and Custom Games.
> In MM, the signals are preset to best fit the gametype’s settings.
> But in Custom Games, you can set the gametype’s signals to your liking in the Game Settings.
> This can be anything from “The enemy has the Rocket”, to “DANCE PARTY!!!”
> Also in Custom Games, you can set the option to let players use their “Personal Signals”.
> This means that every player can set his or her own signals.
> You can edit your “Personal Signals” within the “Start Menu”.
>
> *In MM, each player can only use a certain number of signals per match or round.
> This number depends on the gametype.
> For example, gametypes such as Team Slayer would have shorter limits than gametypes such as Big Team Slayer.
>
> *The SSM is disabled while playing FFA or any variations of it.

I mentioned something like this in one of my threads

[Here.](http://halo.xbox.com/Forums/yaf_postst83437_would-you-like-hand-signals-in H4.aspx) (Broken)

What do you guys think of replacing Active Camo and Overshield from Halos 1, 2, and 3 with an all new powerup called “The Upgrade”?

In a future halo game Custom games bot
and playable flood on custom games (play like Spartans)

> What do you guys think of replacing Active Camo and Overshield from Halos 1, 2, and 3 with an all new powerup called “The Upgrade”?

I hope this goes in.
Very cool!

A tornado gun

> > What do you guys think of replacing Active Camo and Overshield from Halos 1, 2, and 3 with an all new powerup called “The Upgrade”?
>
> I hope this goes in.
> Very cool!

Glad you liked it!