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> I’m not sure we need more differentiation when it comes to the marines. They’re allies, so any real variety they have is mute. In a Covenant-based game where we play as an alien and fight humans I could see a wide range of different types of humans from SPI-wearing camo Spartans to jetpack-equipped Bullfrogs to a variety of light and heavy assault troopers, snipers, flame throwers, etc. etc. But in a game where I’m playing as the Master Chief, all I want from my allies is for them to feel like they’re doing something. I want them to be entertaining and worth fighting to keep alive. All that’s truly important is that their dialogue is lively. The one thing I’d change is that I’d give them more ethnic variety; different accents and appearances so that they don’t all feel the same. Sure, we have US accents with one Australian, one English and some South American amongst the marines, but there are a lot more countries in the world, and by the twenty-sixth century, there should be even more diversity. The fact that we weren’t fighting alongside a load of Hungarians in Reach is damnright odd to me.
I’ve seen a few threads of people asking for more variety when it comes to the soldiers of the UNSC. But in the case of the game, I suppose it probably won’t matter if they’re African American, French, Japanese, Taiwanese, Russian, etc; if they die on the battlefield, then they’re another corpse. Of course cultural/ethnic differentiation being given representation in a game is always a good thing in my opinion; in the end, a soldier is a soldier.
Marines and Spartans with different armors and abilities would be nice; as of now, every AI we’ve been given sort of just does the same old same old. If they’re not getting you killed with grenades (friendly or otherwise…), they’re accidentally shooting you, or just shooting until they die. It can often feel like they’re just not helping as much as they are hindering some times.
I suppose English (both American and European) being the only language could seem as though all we have are Native English speakers around us. But you have to remember that English is apparently the Universal language chosen by the Inner colonies. Now, if you play the games in another language, it might seem less so, but unless you speak that language, you’re going to miss quite a lot. There are a handful of times where we see/hear different native tongues in later Halo games. In Halo 3, mission The Storm, you pass through a facility on the outskirts of Voi. I am uncertain what language is being spoken over the PA system, but it is definitely not English. I believe there are even words written on the wall (as you would see in any facility marking areas and labeling rooms) that I think are Asian in descent? I could be totally wrong, I’m going off of memory and it’s 1:30 in the morning here.
As for Reach, there were Hungarians on Reach, but they were all farmers and scientists or children of scientists (Sára Sorvad I believe was Hungarian considering it seemed Hungarian might have been Jorge-052’s roots. He recognized her accent as a means of trying to comfort her enough to get her to trust him.). The UNSC has soldiers that come from all walks of human life, not just Americans and Australians, though they are the more popular of the two seen. But it’s just likely that those two are the recurring choices for whatever reason Bungie had at the time. So, yeah, there were Hungarians on Reach, they just weren’t soldiers fighting alongside us.