Any idea to make marines with more variety?

Each Covenant and Flood or Promethean all have a special way to attack each enemy with their own strengths and weakness. Unlike our fellow marines, ODSTs, Spartan IVs… they all generally been the same for about 7 games straight.

Besides better AI scripting or handing weapons, what other ideas could you make the soldiers in Halo Infinite be more diverse while also making each of them useful in their own way?

In a way, im talking in the idea of “Different types of soldiers” or any better idea.

Here’s two new UNSC soldier types.
The Corpsman- Medics are a crucial part of any military. You get shot, someone patches you up. The Corpsman is like the UNSC medics we’ve already seen, but with a gameplay mechanic. They provide healing to the player with medical kits. This makes them a priority to keep safe and healthy. Keep them alive, they return the favor. Marked by white armor with red accents. Note: only works if we reintroduce the health bar system.

The Squad Support- Ammo, the thing that makes the battle work. The Squad Support carries extra ammo in his large backpack, dispensing it to you when you need it. Like the Corpsman, they are an asset for the player and should be kept alive. A unique set of markings and the backpack will signal to you who this guy is.

Both of these soldiers come in Marine and ODST varieties, depending on the mission at hand.

I’m not sure we need more differentiation when it comes to the marines. They’re allies, so any real variety they have is mute. In a Covenant-based game where we play as an alien and fight humans I could see a wide range of different types of humans from SPI-wearing camo Spartans to jetpack-equipped Bullfrogs to a variety of light and heavy assault troopers, snipers, flame throwers, etc. etc. But in a game where I’m playing as the Master Chief, all I want from my allies is for them to feel like they’re doing something. I want them to be entertaining and worth fighting to keep alive. All that’s truly important is that their dialogue is lively. The one thing I’d change is that I’d give them more ethnic variety; different accents and appearances so that they don’t all feel the same. Sure, we have US accents with one Australian, one English and some South American amongst the marines, but there are a lot more countries in the world, and by the twenty-sixth century, there should be even more diversity. The fact that we weren’t fighting alongside a load of Hungarians in Reach is damnright odd to me.

> 2535415876049274;3:
> I’m not sure we need more differentiation when it comes to the marines. They’re allies, so any real variety they have is mute. In a Covenant-based game where we play as an alien and fight humans I could see a wide range of different types of humans from SPI-wearing camo Spartans to jetpack-equipped Bullfrogs to a variety of light and heavy assault troopers, snipers, flame throwers, etc. etc. But in a game where I’m playing as the Master Chief, all I want from my allies is for them to feel like they’re doing something. I want them to be entertaining and worth fighting to keep alive. All that’s truly important is that their dialogue is lively. The one thing I’d change is that I’d give them more ethnic variety; different accents and appearances so that they don’t all feel the same. Sure, we have US accents with one Australian, one English and some South American amongst the marines, but there are a lot more countries in the world, and by the twenty-sixth century, there should be even more diversity. The fact that we weren’t fighting alongside a load of Hungarians in Reach is damnright odd to me.

I’ve seen a few threads of people asking for more variety when it comes to the soldiers of the UNSC. But in the case of the game, I suppose it probably won’t matter if they’re African American, French, Japanese, Taiwanese, Russian, etc; if they die on the battlefield, then they’re another corpse. Of course cultural/ethnic differentiation being given representation in a game is always a good thing in my opinion; in the end, a soldier is a soldier.

Marines and Spartans with different armors and abilities would be nice; as of now, every AI we’ve been given sort of just does the same old same old. If they’re not getting you killed with grenades (friendly or otherwise…), they’re accidentally shooting you, or just shooting until they die. It can often feel like they’re just not helping as much as they are hindering some times.

I suppose English (both American and European) being the only language could seem as though all we have are Native English speakers around us. But you have to remember that English is apparently the Universal language chosen by the Inner colonies. Now, if you play the games in another language, it might seem less so, but unless you speak that language, you’re going to miss quite a lot. There are a handful of times where we see/hear different native tongues in later Halo games. In Halo 3, mission The Storm, you pass through a facility on the outskirts of Voi. I am uncertain what language is being spoken over the PA system, but it is definitely not English. I believe there are even words written on the wall (as you would see in any facility marking areas and labeling rooms) that I think are Asian in descent? I could be totally wrong, I’m going off of memory and it’s 1:30 in the morning here.

As for Reach, there were Hungarians on Reach, but they were all farmers and scientists or children of scientists (Sára Sorvad I believe was Hungarian considering it seemed Hungarian might have been Jorge-052’s roots. He recognized her accent as a means of trying to comfort her enough to get her to trust him.). The UNSC has soldiers that come from all walks of human life, not just Americans and Australians, though they are the more popular of the two seen. But it’s just likely that those two are the recurring choices for whatever reason Bungie had at the time. So, yeah, there were Hungarians on Reach, they just weren’t soldiers fighting alongside us.

One thing HW2 did really well was its diversity in troops. Why not just take them and put them in the main series?

Im not talking about ethnicity variety. Im talking about gameplay variety.

Sorry if I took each of your own replies wrong, i didnt read it all. But I would like allies that I can count on being alive without babysitting them and giving them toys.

> 2533275031939856;5:
> One thing HW2 did really well was its diversity and troops. Why not just take them and put them in the main series?

This ^^^

It really isn’t that hard to do this. I mean… the USMC already has different Military Occupational Specialty (MOS). So why not just implement them as well? Riflemen are what we see… MOS-351 carry a SAW… so on and so forth.

> 2535413212261360;2:
> Here’s two new UNSC soldier types.
> The Corpsman- Medics are a crucial part of any military. You get shot, someone patches you up. The Corpsman is like the UNSC medics we’ve already seen, but with a gameplay mechanic. They provide healing to the player with medical kits. This makes them a priority to keep safe and healthy. Keep them alive, they return the favor. Marked by white armor with red accents. Note: only works if we reintroduce the health bar system.
>
> The Squad Support- Ammo, the thing that makes the battle work. The Squad Support carries extra ammo in his large backpack, dispensing it to you when you need it. Like the Corpsman, they are an asset for the player and should be kept alive. A unique set of markings and the backpack will signal to you who this guy is.
>
> Both of these soldiers come in Marine and ODST varieties, depending on the mission at hand.

honestly I think you are onto something with the corpsman, but the player will have probally not have health bars like in reach and ODST, an CE.

I suppose the suggestion of porting infantry classes from Halo Wars as seen above isn’t a bad way of achieving this. To me, though, it all feels rather like an “if it ain’t broke” situation. I’d never considered Marines to be wanting in terms of variety- probably because it’s something I’d never really examined. I can see the argument for why making them more varied is a good idea, but I also think it’s worth keeping in mind that the way that these NPC allies has been handled throughout the series hasn’t been a particularly bad aspect of Halo.

I only point this out because sometimes in trying to fix a minor issue, creators can make a much larger and less ignorable one. If, for instance, Infinite suddenly treats CPU infantry support as a tremendously important aspect of the gameplay to accentuate a renewed focus on variety and believability in the non-Spartan military units, that could be more trouble than it’s worth. This sort of concern isn’t unprecedented; the introduction of meaningful co-op mechanics in Halo 5 can be seen as a similar situation.

I think what’s likely the simplest solution is to maintain three classes of support for the UNSC, in ascending order of utility, value, and sparsity; Marines, ODSTs, and Spartan IV’s. This is sort of how the series has handled things in the past anyhow (With ODSTs being slightly more useful/less useless than Marines in Halo 2, 3, and Reach and SIV’s providing an interesting new kind of assistance in a few Halo 4 campaign missions).

I think different appearance for different classes on marines would be great, like a CQB unit could have an smg or a shotgun and could have beefier armor whilst a normal ground troop could have a standard assault rifle with different appearance maybe one marine would have a helmet whilst another has a balaclava or face wrap on, i also like the idea of a marine in a ghillie suit as a sniper or something along those lines or maybe a stealth unit with full blacked out armor and some sort of night vision goggles (probably a bit much though but would be cool nonetheless )

I think this would be a neat idea for an ODST like spin off game. But the main series is about the Chief. Playing as him negates the need for secondary allies on the battlefield

> 2535409706961967;10:
> I think different appearance for different classes on marines would be great, like a CQB unit could have an smg or a shotgun and could have beefier armor whilst a normal ground troop could have a standard assault rifle with different appearance maybe one marine would have a helmet whilst another has a balaclava or face wrap on, i also like the idea of a marine in a ghillie suit as a sniper or something along those lines or maybe a stealth unit with full blacked out armor and some sort of night vision goggles (probably a bit much though but would be cool nonetheless )

While this is cool, the only scenario I feel it would be necessary to do this in would be in a game where you play as the Covenant (or other enemy of humanity) and need to identify the types of human soldiers you’re up against. Otherwise it seems like a bit of a waste of resources.

> 2535415876049274;12:
> > 2535409706961967;10:
> > I think different appearance for different classes on marines would be great, like a CQB unit could have an smg or a shotgun and could have beefier armor whilst a normal ground troop could have a standard assault rifle with different appearance maybe one marine would have a helmet whilst another has a balaclava or face wrap on, i also like the idea of a marine in a ghillie suit as a sniper or something along those lines or maybe a stealth unit with full blacked out armor and some sort of night vision goggles (probably a bit much though but would be cool nonetheless )
>
> While this is cool, the only scenario I feel it would be necessary to do this in would be in a game where you play as the Covenant (or other enemy of humanity) and need to identify the type of human soldiers you’re up against. Otherwise it seems like a bit of a waste of resources.

I understand, but if the rumors are true and there is a rather high budget for Halo infinite i think that this wouldn’t be a good addition especially the standard marine with balaclavas i understand the others were a bit to much and plain unnecessary but even if they add the balaclava variant i’d be happy so they don’t all look the same