I have been wondering how these people, who map these awesome map go along and just create good maps. I for one cant create anything and I was wondering if there is any good forgers who could give me an idea on how to start making my map? Should I draw it out, decide on what gametypes it will play, how big it should be, etc etc. I am just looking for help because I am not really creative which sucks but I would like help so I could start to become a better forger.
Honestly, I just get an idea, make a basic skeleton with blocks, then go back over with the objects I actually want then fill in detail. It’s hard to really teach someone to forge honestly. You just gotta play with the basics, make a few terrible maps and roll with it.
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> I have been wondering how these people, who map these awesome map go along and just create good maps. I for one cant create anything and I was wondering if there is any good forgers who could give me an idea on how to start making my map? Should I draw it out, decide on what gametypes it will play, how big it should be, etc etc. I am just looking for help because I am not really creative which sucks but I would like help so I could start to become a better forger.
Yeah I just started making one simple map to learn the controls. A grifballcourt. No idea what I was doing but it got out of hand and turned out very cool, then I started my arena map wich I just finished today. Now working on my third and I have plenty ideas for it. And there you have it, inspiration is very important. Just follow some forgers on youtube, see what they make and let the ideas flow. Base your ideas of a map that you like. Check my bookmarks and you can check out different maps made by different people. Just walk around and remember some things they did wich you haven’t thought of. Have fun.
Forge Fundamentals, a pretty good collection of articles, I found it helpful.
A quick note about the weapon section, I’m pretty sure the “spawning methods” part is only really relevant to Halo 4.
I can’t make a map at all unless I randomly think of it in the middle of the day. It’s really stupid, I think my brain is broken. I get other map ideas that would be great such as, Didact, a symmetrical Forunner themed map, set in Parallax. It has a mid area that’s slightly higher than the spawning level. Up there you can find an Incineration cannon or another Forunner power weapon. So I tried to build this and I completely failed, but I had a random idea of some flooded industrial facility and I made that into a great map.
Well forging is an art, and like all art, it cannot just poof into existence. While an instantaneous thought or image may be a cool idea, building it is nearly impossible.
My advice, and this is coming from someone with 300 Reach maps, 35 Halo 4 maps, a few Halo 2A maps, and currently 6 maps on Halo 5, is to have a broad idea of what map you want to build (nothing extreme just map size, ranging from 1v1 to BTB, game type, and general map shape, because all great maps are a generic shape (triangle, square, rectangle, sometimes circle, or a combination of shapes like T, D, C, or E [I once made a map with 0 as the shape, like rectangle with a diagonal line through it, and it was… different])) Anyways, pick a shape and game type, then proceed to start with the base plate, add routes, then cover, platforms, spawns, weapons, and keep building piece by piece until its done. The key to a good map is a symmetric base plate and scenery. The key to a great map is to also have a keen understanding of map flow and cover. The key to the best map is to combine all the knowledge of scenery, map flow, weapon balancing, and spawn zoning.
Good Luck, and feel free to ask questions or request feedback!
I’m not a pro forger, but I have learned a few things. Drawing out your broad idea is wise because you won’t have to spend hours building things, only to find out the map plays poorly and people only tend to play in one or two certain areas. With that being said, don’t be afraid to scrap ideas and pursue new options. Flow is important (especially for smaller, arena, competitive maps). Symmetry is best for CTF, small arena stuff, etc. Asymmetric maps can work for slayer, snipers, etc., but be sure both team ‘bases’ have plenty of cover. Place power weapons in vulnerable locations where you might want battles to take place. Place active came in vulnerable places, etc, so you cant just camp there. Give players a reason for wanting to go to a certain part of the map. Lastly, have fun!