I have this error on a map I’ve spend quite a lot of time in. I have an older version of the map that works fine, but that would lose me over 7 hours of progress. While it wouldn’t take 7 hours exactly to redo, as now I know the changes I want to make. It’s still a lot of progress. I can’t be the only one this is happening to know, and am wondering if anyone knows how to fix it.
This also isn’t happening because of a game crash or losing connection with the server. It’s happening with manual saves made while the game has a good connection.
Edit: This may be related to a unstated ‘Scripting Limit’ Tried editing the older version of the made. Placing objects seems to leave the map loadable, but the moment I try and do anymore scripting, the map won’t load. I don’t think it’s related to the exact type of scripting I’m doing, as the scripting I added was just a simple set object position. In short, be careful when scripting too heavily. Though, I can’t be entirely sure that’s the problem, it seems likely.
I made 74 saves in that timespan, and as far as I can tell none of them work. Interesting a few have a different error message, some give me an error message about being unable to join the fire team. Most are the dedicated server error.
YES, and then we can have the hinderance of Cloud server issues too!
Oh and the and security risks from unverified file modifications put into map data In a game that links accounts to the map data where your user information and Bank details are stored.
Hello, I have the same issue, and I’m also using scripting that is probably taking too much power. It’s pretty disappointing. It only says I’m at like 11% of the limit or something but every time I copy a script it warns me that it’s overloaded. I kept going and everything seemed fine until this… I can’t even open the map.
I don’t even think my scripting should be that hard on the game. It’s generating a 50% random Boolean variable 64 times and that triggers whether a left or right sided glass pane will disappear when a player jumps on it (think glass bridge from squid game).
Pretty disappointing as I thought the limits were way stronger than that.
Yeah, that sucks. Seems like it shouldn’t be too hard on it. Your idea sounds really cool. Best thing I can suggest is to maybe have some of the glass be not random. Or maybe some rows tied to the same Boolean variable. I know that would not be ideal, but it’s the only thing I can suggest to make it work. It seems the game just can’t handle a ton of scripting right now. Hopefully things will be better when it’s official out of beta.
Ok here is the “ONLY WAY” I can connect to those Microsoft Azure Servers
with a custom game mode!
goto server and select offline.
Select Map “FIRST”
Select Your “Custom Game Mode that you edited”.
Hit Play
After starting the game for 10 secs. leave game then leave game.
As fast you you can goto server select Xbox Live.
and hit play as fast as you can.
It’s a Mickey Mouse way of doing it but it works
about 90% of the time. It’s the only way I can
connect to those damn Microsoft Azure Servers!
Generating the the variables seems unlikely to be the cause but that could work. I honestly think having so many area pointers constantly looping to look for the player is what is taking up the script limit. Even still I’d think it would handle it. I think we can both agree these servers need more dedotated wam to function properly.