Any Firefight Tips?

I just got back into Halo 5 and i’ve been mostly playing Warzone Firefight.
Got any tips to get better at it?

Vehicles, vehicles, vehicles that’s it in a nutshell. Don’t be shy with your Req’s, but if you are low there is Heroic that you can run without them.

Good luck a good FF grind can be fun. :smiley:

> 2533274863544717;2:
> Vehicles, vehicles, vehicles that’s it in a nutshell. Don’t be shy with your Req’s, but if you are low there is Heroic that you can run without them.
>
> Good luck a good FF grind can be fun. :smiley:

Thanks, message me if you ever want to play it sometime.

If you play enough firefight, you’ll start to get a feel for what the best req for each round is. For example, if you’re on Apex 7 and the first round is Crawler killing, then it’s time to call in a scout hog. If you’re on Urban and round 5 is about to start, you’ll want to be in a Scorpion. Banshees are usually good choices for rounds with splatterable bosses. It takes some time but once you have a good working knowledge of the best thing to use for each round (and yes, they are always vehicles, save for round 1) and where to go on the map once that round starts, you’ll be about as good as you can be at it. Some other tips:

  • If round 1 is kill Crawlers, try to pick up a Boltshot. I’ve found it’s easier than killing them with a Magnum - Another thing to remember about most of the first rounds is that headshotting smaller enemies like Grunts with your Magnum in quick succession while putting a few bullets into the Elites/Soldiers in order to get assists for them is probably the best way to go. Focusing all of your fire into one Elite to get the kill is worth less points than spraying bullets at a whole bunch of Elites and getting assists for all of them. - The only time weapons are ever going to be remotely useful is on the first round when you use your loadouts, and on rounds when there are vehicle bosses that you can Splaser/Void’s Tear. That’s about it, unfortunately… - When a round ends, don’t forget to give some damage to as many enemies as you can, before they have their spontaneous heart attacks. - Don’t waste your time shooting the Phantoms (unless they are boss Phantoms). They’re invincible :confused:

I could probably write a full page of stuff, but is there something you’re struggling with or just want to know more about?

Edit: I saw your vehicle message and there’s a lot rounds for each map. I could mention specifics about a certain round later on if you want to know something. Generally though, for the 1-3 rounds a Ghost(variants), Wasp or ONI Hog can do pretty well. In the later rounds, the more powerful vehicles and their variants tend to do better.

Round 5 Knights have homing shots so you’ll want to equip something that can take a few hits. If you pick a Wasp, be sure to keep your distance so you have enough room to dodge the shots.

For round 5 bosses in the home base, a Wraith would be the best option since it can hit the elevated bosses easier.

Against Wraiths, a Mantis or aerial vehicle can do well since it’s easier to dodge shots.

Round 5 on Skirmish with the two Knights, it would be better to avoid using a Scorpion or Wraith since it’s hard to get good shots on them due to the tight access points. A Mantis works well, but pick one with heavy armor.

Basically, if you have a decent team though, almost any vehicle will do since you won’t have to do the brunt of the damage.

Use a ghost (Sword if available) as soon as you hit level 3, Wraith (AA or Sword( at level 5, wheelman at level 6. Upgrade your vehicle to suit form there

  • Use covenant vehicles to splater anything that can be splatered - the weapons that regular enemies drop and very good for killing the boss - boost around alot and use full auto weapons to stay alive facing cqc mobs, then use getnades they drop to do more damage. This is handy when defending points. - use ghost ultra to fight everything, except air lol if you ever play with me, i can show u tricks to beat any round, except for mythic firefight, which i know nothing about

Go in with friends. Firefight is probably the worst for having the most irritating/ least helpful randoms.

I haven’t played that much FF but it did seem when I stepped up to Legendary, you experienced less of that aggravation. The AI is harder but your teammates are better and focused. Try that.

I could write a whole page on tips, given the amount of Legendary WZ FF and Legendary campaign games I’ve played.
1. Headshots: Pretty much a given, take a precision weapon with you at all times, you’ll stand a chance on foot against most infantry, automatics are generally not advised unless they’re suppressors vs. Promethean soldiers or plasma pistols/storm rifles vs. elites
2. Vehicles: Splattering enemies can save time and can be very efficient, although you want to take into account where the vehicle spawns since it can be an effective time waster. On later rounds with bosses or enemies that need quick killing, Covenant vehicles (ghost, wraith and banshees) are better choices due to having better mobility, but if the spawns are favourable UNSC vehicles (warthogs, mantises, wasps and scorpions) are also useful. Gungooses are useless don’t even bother using that vehicle
3. REQ Power Weapons: I know most are either useless or obsolete, but sometimes they can be handy in a pinch to quickly deplete health form bosses on the last minute such as fuel rods (Light of Urs), rocket launchers (AD Victoriam) or incineration cannons. Backups can include hydra launchers and plasma casters. Spartan lasers are very effective at taking out vehicle bosses
4. Armour mods: Lvl 3 use Patrol Case (ammunition is a chore in WZ FF), Lvl 4 use Automedic and when Lvl 6 use Automedic/Upgraded Shields. If you’re using a vehicle past Lvl 6, Wheelman is pretty much mandatory. Survivability is a priority in WZ FF
5. Enemy Priority: Bosses sometimes aren’t the main focus with enemy infantry being a much bigger threat in killing players and wasting time. When taking on bosses prioritise watchers (they can heal Promethean bosses), soldier captains (splinter cannons can shred vehicles quickly), knights (they can drop incineration cannons which are very useful) and elites (storm rifles are a big hassle to deal with)
Other tips include trying your best not to fight enemies in CQC, you’ll get torn apart and most infantry can melee. If you’re vehicle is on fire (inevitably going to blow up), ditch it and get a new one, the death timer is not worth the risk for a few more kills. If a teammate takes the almost destroyed vehicle, that’s their fault for being greedy, maybe scuttle it to make sure that doesn’t happen. Cover is extremely important, not just to let shields recharge but to ensure constant protection when you fire from it, this also applies to vehicles as it is essential that you minimise damage to it and is absolutely mandatory when fighting bosses such as the Warden Eternal or the Grunt Mech (Needler variant)

> 2533274811192667;6:
> Use a ghost (Sword if available) as soon as you hit level 3, Wraith (AA or Sword( at level 5, wheelman at level 6. Upgrade your vehicle to suit form there

This is basically it if you’re playing Heroic. REQ weapons are basically a waste since there are so many enemies, since even a normal Ghost can get you 100 kills (Scout Hogs are great for this too in lower rounds).

The only time I suggest actual REQ weapons is when facing Grunt Mechs, where if you have a Sniper Rifle and the Mech’s faceplate is broken, you can headshot the Grunt, instantly killing them.

> 2535429743939422;9:
> Gungooses are useless don’t even bother using that vehicle

Not true. I use Gungeese in firefight all the time. Example: Round 2 defend the armory on Darkstar? Equip Grenadier armor mod, call in a Gungoose, park it in the armory, switch to the passenger seat and start chucking grenades out the doorways. Very effective strategy and fun, too

> 2533274904158628;11:
> > 2535429743939422;9:
> > Gungooses are useless don’t even bother using that vehicle
>
> Not true. I use Gungeese in firefight all the time. Example: Round 2 defend the armory on Darkstar? Equip Grenadier armor mod, call in a Gungoose, park it in the armory, switch to the passenger seat and start chucking grenades out the doorways. Very effective strategy and fun, too

It’s effective moreso on the crawlers, but when soldiers come, especially soldier captains, it’s much more tougher, dealing with bullet spongey enemies with tracking weaponry, and you’re also exposed on the gungoose. That particular situation in defending the armoury on Darkstar is also risky since it relies on you assuming that objective will be the one selected from Round 2 and if you can’t get the gungoose into the armoury before Prometheans start arriving, you won’t get much of a chance.

> 2535429743939422;12:
> It’s effective moreso on the crawlers, but when soldiers come, especially soldier captains, it’s much more tougher, dealing with bullet spongey enemies with tracking weaponry, and you’re also exposed on the gungoose. That particular situation in defending the armoury on Darkstar is also risky since it relies on you assuming that objective will be the one selected from Round 2 and if you can’t get the gungoose into the armoury before Prometheans start arriving, you won’t get much of a chance.

Actually what I do is wait for my teammates to clear out the first wave that makes it into the armory. I used to rush to make it in before the Prometheans, but I died a lot when I did that. If you wait and get some teammates in there to back you up, you’ll probably be fine. I’ve found the grenades are strong enough to kill the Soldiers too, but, I only play on Heroic so this might not be a good idea on higher difficulties. I can’t say. But I do know there are other times when Gungeese are useful, too, especially if you have a reilable driver. I wouldn’t discount them entirely.

The whole point of WZFF is that you don’t have to be good at anything - you just have to have a big req collection. If you want a firefight that actually tests the player and not just their luck with RNG and their willingness to grind then try a little ODST firefight. Or Reach. Or Spartan Ops. I would take any of them any day of the week over this bloated, team-mandatory, req-driven head ache.

Use vehicles.Alot of them.

Thanks for the tips everyone! I really appreciate it, another thing I struggle with is bosses, does anyone know all of the bosses weak spots and strategies to beat them? That’s pretty much the only thing this forum post is missing.

> 2533274904158628;13:
> > 2535429743939422;12:
> > It’s effective moreso on the crawlers, but when soldiers come, especially soldier captains, it’s much more tougher, dealing with bullet spongey enemies with tracking weaponry, and you’re also exposed on the gungoose. That particular situation in defending the armoury on Darkstar is also risky since it relies on you assuming that objective will be the one selected from Round 2 and if you can’t get the gungoose into the armoury before Prometheans start arriving, you won’t get much of a chance.
>
> Actually what I do is wait for my teammates to clear out the first wave that makes it into the armory. I used to rush to make it in before the Prometheans, but I died a lot when I did that. If you wait and get some teammates in there to back you up, you’ll probably be fine. I’ve found the grenades are strong enough to kill the Soldiers too, but, I only play on Heroic so this might not be a good idea on higher difficulties. I can’t say. But I do know there are other times when Gungeese are useful, too, especially if you have a reilable driver. I wouldn’t discount them entirely.

I said in my original post that I normally play Legendary WZFF, but to each their own, it if works for you then keep doing it

> 2533274973596477;16:
> Thanks for the tips everyone! I really appreciate it, another thing I struggle with is bosses, does anyone know all of the bosses weak spots and strategies to beat them? That’s pretty much the only thing this forum post is missing.

Call in a scorpion tank and shoot the bosses from a distance.

> 2533274973596477;16:
> Thanks for the tips everyone! I really appreciate it, another thing I struggle with is bosses, does anyone know all of the bosses weak spots and strategies to beat them? That’s pretty much the only thing this forum post is missing.

Off the top of my head;
Warden’s got the huge glowing spot on his back.
The Goblins canopy (the glowing section in between the front and back where the Grunt sits) can be destroyed with Spartan Laser or energy weapon fire, in addition to the sections on the front and back that can be broken off.
Hunters have their backs, obviously.
Pheatons have the large glowing section on their undersides.
Banshees are weak on the wings I think?
Wraiths on the back

Thanks everyone for your help! I’m going to go now, message me if you want to play :stuck_out_tongue_winking_eye: