Any arby tips and tricks?

Hey all I’m starting to use arby more in halo wars 2 and id love to read some trips and tricks for not just me but all of us!

All trips and tricks are much appreciated from everyone!

Here ill even write one: With the phantoms when you’re attacking an enemy base drop your army on one side and fly your phantoms to the opposite side so they have to choose which enemy to focus fire on. And if you need to retreat just pick’em up and go!

Elite Enforcers provide amazing early game pressure. He’s a leader where the leader powers you choose will depend entirely on how the game is going, unlike other leaders who usually have a straight and narrow tech tree path that you seldom deviate from. For example, if you need some extra damage to win an engagement, it’s probably best to choose plasma bolt, but if you’re going to put pressure on their bases then conduit of rage will be good to melt buildings/units.

He’s a leader with a higher learning curve than the others. His ultimates aren’t always things you want to put a point in, so keep that in mind. Just because you can unlock them doesn’t mean that you always should.

> 2533274812650916;2:
> Elite Enforcers provide amazing early game pressure. He’s a leader where the leader powers you choose will depend entirely on how the game is going, unlike other leaders who usually have a straight and narrow tech tree path that you seldom deviate from. For example, if you need some extra damage to win an engagement, it’s probably best to choose plasma bolt, but if you’re going to put pressure on their bases then conduit of rage will be good to melt buildings/units.
>
> He’s a leader with a higher learning curve than the others. His ultimates aren’t always things you want to put a point in, so keep that in mind. Just because you can unlock them doesn’t mean that you always should.

Few when I saw you reply to my thread I thought it was going to be locked for some reason hahaha

> 2533274812650916;2:
> Elite Enforcers provide amazing early game pressure. He’s a leader where the leader powers you choose will depend entirely on how the game is going, unlike other leaders who usually have a straight and narrow tech tree path that you seldom deviate from. For example, if you need some extra damage to win an engagement, it’s probably best to choose plasma bolt, but if you’re going to put pressure on their bases then conduit of rage will be good to melt buildings/units.
>
> He’s a leader with a higher learning curve than the others. His ultimates aren’t always things you want to put a point in, so keep that in mind. Just because you can unlock them doesn’t mean that you always should.

I’ve actually never thought of it that way… solid advice!

Theres nothing really broken with arby so I think you will win or lose due to player skill, micro or whatever else you can come up with to get ahead in eco.
oh and also don’t touch phantoms ever.

4 harvesters and churn out grunts like no tomorrow on your first base. make your last pad an apex and churn out some engineers. then go take all of the power nodes at once and the minibase slot. use it for the war council to spawn your arbiter. rush to your second base and build nothing but resource generators on it, upgrade it straight away and throw up 4 turrets. then drop a barracks and a second war council onto that base.

at 25 minutes if you havent won resign and sell your xbox one for a wii.