ITT: I address some popular arguments among pro-sprinters.
#1: REALISM
Let me just start this by saying that realism should NEVER come into play when making decisions about a competitive FPS. If you’re one of the people who say sprint is justified because “All spartans should be able to sprint,” you’re missing the big picture here.
Halo is a GAME.
If you’re going to defend sprint, don’t bring realism into play. Ever. Halo wasn’t ever meant to be realistic in the first place, so I honestly don’t know where people are getting this argument from.
#2: "It speeds the game up!"
Sprint actually slows the game down drastically. Instead of using it to navigate the map and pull off jumps, people use it for one main reason: to run away.
“Well why don’t you just chase them?”
Chasing never works out well in Halo. If you decide to chase someone, you’re taking a huge risk. You’ll come out on top maybe 20% of the time when you chase, and that’s being a bit generous.
In Reach, 1v1 fights almost always ended with the would-be loser sprinting away to his teammates, who sprinted around from the corner to finish off the would-be winner, who had already sprinted away because he knew what was going on. It was ridiculous. Sprint slows the game down to a point where a large amount of fights don’t even result in a kill. Sprint most certainly does not speed the game up.
#3: "But what if we change it up and implement it properly?"
The truth is, there’s no way to “Properly” implement a mechanic like sprint without reducing the kill times by at least half. Games like CoD and BF have sprint because in those games, sprint actually is used to navigate the map, and not to run away. The kill times are short enough.
People have been suggesting that sprint be ‘fixed’ by stopping a player from sprinting if they’re being shot at. Not only would this be incredibly frustrating, but it wouldn’t really solve too many problems.
Johnny is 1-shot because he came to top-mid alone like an idiot. Without sprint, there is absolutely no chance of him escaping, and he actually has to pay for his stupid decision. I have to reload though. While I reload, Johnny sprints away like the monkey he is, and the fight ends in a stalemate, and no kill is made. The game is slowed down, I’m frustrated, and Johnny gets out of a stupid decision scot-free. SPRINT DISCOURAGES THINKING no matter what you do to it to make it better. It always has been and always will be a crutch for less-skilled players to lean on.
Nobody was ever mad about sprint NOT being in Halo before Reach either, so why should you be mad about it not being in Halo 4 now? It’s a continuation of Halo 3 after all, not Reach.