Anti-Sprint Rant...

ITT: I address some popular arguments among pro-sprinters.

#1: REALISM
Let me just start this by saying that realism should NEVER come into play when making decisions about a competitive FPS. If you’re one of the people who say sprint is justified because “All spartans should be able to sprint,” you’re missing the big picture here.

Halo is a GAME.

If you’re going to defend sprint, don’t bring realism into play. Ever. Halo wasn’t ever meant to be realistic in the first place, so I honestly don’t know where people are getting this argument from.

#2: "It speeds the game up!"
Sprint actually slows the game down drastically. Instead of using it to navigate the map and pull off jumps, people use it for one main reason: to run away.

“Well why don’t you just chase them?”

Chasing never works out well in Halo. If you decide to chase someone, you’re taking a huge risk. You’ll come out on top maybe 20% of the time when you chase, and that’s being a bit generous.

In Reach, 1v1 fights almost always ended with the would-be loser sprinting away to his teammates, who sprinted around from the corner to finish off the would-be winner, who had already sprinted away because he knew what was going on. It was ridiculous. Sprint slows the game down to a point where a large amount of fights don’t even result in a kill. Sprint most certainly does not speed the game up.

#3: "But what if we change it up and implement it properly?"
The truth is, there’s no way to “Properly” implement a mechanic like sprint without reducing the kill times by at least half. Games like CoD and BF have sprint because in those games, sprint actually is used to navigate the map, and not to run away. The kill times are short enough.

People have been suggesting that sprint be ‘fixed’ by stopping a player from sprinting if they’re being shot at. Not only would this be incredibly frustrating, but it wouldn’t really solve too many problems.

Johnny is 1-shot because he came to top-mid alone like an idiot. Without sprint, there is absolutely no chance of him escaping, and he actually has to pay for his stupid decision. I have to reload though. While I reload, Johnny sprints away like the monkey he is, and the fight ends in a stalemate, and no kill is made. The game is slowed down, I’m frustrated, and Johnny gets out of a stupid decision scot-free. SPRINT DISCOURAGES THINKING no matter what you do to it to make it better. It always has been and always will be a crutch for less-skilled players to lean on.

Nobody was ever mad about sprint NOT being in Halo before Reach either, so why should you be mad about it not being in Halo 4 now? It’s a continuation of Halo 3 after all, not Reach.

I’ve been planning on making a thread like this and disproving all of the pro-sprint arguments in one, nice, easy thread.

Thanks <3

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

There are many dead threads to talk about this abused topic, seriously. You’ve drank the lake dry.

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

> There are many dead threads to talk about this abused topic, seriously. You’ve drank the lake dry.

Depends on how vague you want to get with that statement. “There are plenty of threads full of people who have already discussed Halo 4. You’re drinking the lake dry.” I’ll make a thread about whatever I want, as long as it’s related to Halo 4.

So basically you are flaming mad because you can,t shoot people on the run. Sorry dude the game is Halo, not Duck Hunt. If you can’t handle it, move on.

> So basically you are flaming mad because you can,t shoot people on the run. Sorry dude the game is Halo, not Duck Hunt. If you can’t handle it, move on.

You didn’t provide a sliver of logic or reasoning in that statement. Actually refute one of the points in the OP, then we’ll talk.

Also, Halo started off without sprint, so I honestly have no idea what you’re talking about.

When you get shot, Sprint stops and you can’t Sprint for a while.
/thread

I’ll also add that they will most likely not remove sprint from the game entirely, and just have it absent in certain playlists. It’s a small camp fire that people are turning into a nuclear -Yoink!-!

> People have been suggesting that sprint be ‘fixed’ by stopping a player from sprinting if they’re being shot at. Not only would this be <mark>incredibly frustrating</mark>, but it wouldn’t really solve too many problems.

Um… frustrating? If you are against sprint being used for such a purpose, then you would you use it in such a manner? Either way, although it might be frustrating it would fix issues you refer to, and if a skilled player isn’t going to turn and run, then the problem is fixed. If the unskilled players attempts to run and gets killed, you are still getting the kill, even if the player becomes frustrated.

> So basically you are flaming mad because you can,t shoot people on the run. Sorry dude the game is Halo, not Duck Hunt. If you can’t handle it, move on.

Exactly.

If you can’t handle it, then move on.

We’ve tried sprint, we know what it fundamentally does, we know how it affects the game. We also know that it negatively affected the game. What YOU’RE suggesting we do is NOT LEARN FROM PAST MISTAKES, and add it again?

Come on, why didn’t you even read the OP? You gave us no arguments, and the OP gave you all the arguments you’ll ever need to prove why sprint should never be in a Halo game again.

If you won’t contribute to anything, there’s no need for you to be here.

> When you get shot, Sprint stops and you can’t Sprint for a while.
> /thread

Someone didn’t read OP.

Okay, fellow anti-sprinters, I would appreciate it if you guys continued this thread for me. I’m really tired and I can get a maximum of 5 hours of sleep before I have to wake up for school tomorrow, so… yeah.

Avoid flames, I guess. Peace.

> > When you get shot, Sprint stops and you can’t Sprint for a while.
> > /thread
>
> Someone didn’t read OP.
>
> Okay, fellow anti-sprinters, I would appreciate it if you guys continued this thread for me. I’m really tired and I can get a maximum of 5 hours of sleep before I have to wake up for school tomorrow, so… yeah.
>
> Avoid flames, I guess. Peace.

Actually I did read OP, trust me, the situation you described is really unlikly. Damage disabling sprints would make it very balenced. It will make players use it more wisly. When sprint is disengaged, it takes about a second before you can use your weapon. Again, this will make players use it more wisely. Also you could have just switched weapons…

> > So basically you are flaming mad because you can,t shoot people on the run. Sorry dude the game is Halo, not Duck Hunt. If you can’t handle it, move on.
>
> You didn’t provide a sliver of logic or reasoning in that statement. Actually refute one of the points in the OP, then we’ll talk.
>
> Also, Halo started off without sprint, so I honestly have no idea what you’re talking about.

All of your (points) are opinions. there is nothing there to refute. sprint or no sprint its all balanced, because you have the same opportunity to run as your target did, so yes you missed your target, the next time he misses you. or he chooses to pursue, or he chooses not to sit around and camp to begin with. The real problem you have is that sprint discourages camping. So like i said, its all cool. some play Halo, some play duck hunt.

> > > So basically you are flaming mad because you can,t shoot people on the run. Sorry dude the game is Halo, not Duck Hunt. If you can’t handle it, move on.
> >
> > You didn’t provide a sliver of logic or reasoning in that statement. Actually refute one of the points in the OP, then we’ll talk.
> >
> > Also, Halo started off without sprint, so I honestly have no idea what you’re talking about.
>
> All of your (points) are opinions. there is nothing there to refute. sprint or no sprint its all balanced, because you have the same opportunity to run as your target did, so yes you missed your target, the next time he misses you. or he chooses to pursue, or he chooses not to sit around and camp to begin with. The real problem you have is that sprint discourages camping. So like i said, its all cool. some play Halo, some play duck hunt.

No, simply no.

First off a BETTER player will need to run away LESS, so its an ADVANTAGE that the WORSE player can use MORE, so it benefits the worse player. That is fact.

Secondly, sprint encourages camping with double melee and the fact you can get everywhere alot faster, so you have less need to move until the moment calls. Less thinking on your feet.

If you want sprint, go play 400000 games that have it.

> > > So basically you are flaming mad because you can,t shoot people on the run. Sorry dude the game is Halo, not Duck Hunt. If you can’t handle it, move on.
> >
> > You didn’t provide a sliver of logic or reasoning in that statement. Actually refute one of the points in the OP, then we’ll talk.
> >
> > Also, Halo started off without sprint, so I honestly have no idea what you’re talking about.
>
> All of your (points) are opinions. there is nothing there to refute. sprint or no sprint its all balanced, because you have the same opportunity to run as your target did, so yes you missed your target, the next time he misses you. or he chooses to pursue, or he chooses not to sit around and camp to begin with. The real problem you have is that sprint discourages camping. So like i said, its all cool. some play Halo, some play duck hunt.

If there’s something bad in the game, you don’t give it to everyone.

Very nice thread. You’ve said what I’ve been trying to say through many posts and replies in the past few days.

II don’t care if it has sprint or not. If its in the game, its all good. Melee, sprint, camping, its all cool. but save the drama… if the op can’t handle the game, play duck hunt. Its slow and predictable.

I’m kind of on either side of the argument for sprinting. I didn’t really care for it in Reach seeing as though it was basically the ONLY AA I ever used in that game.

Looking at Halo 4 however with the implementation of No Bloom and BR being hitscan, it seems as though people will not be as lucky to run away from an opponent that has decent aiming. What I mean by that is if someone is one shot and he’s about to run away and you still have your crosshairs on him, chances are you are going to finish off the kill way before he even thinks about running away (it helps making call-outs to team mates as well). I believe that the BR and it being hitscan will drastically increase the kill times similar to how it was in Halo 2.

No more of fearing that you will be missing shots at a sprinter resulting in Bloom and leading to frustration.

> II don’t care if it has sprint or not. If its in the game, its all good. Melee, sprint, camping, its all cool. but save the drama… if the op can’t handle the game, play duck hunt. Its slow and predictable.

Therefore why 343 has to cater the COMPETITIVE players first and foremost, rather than casuals, such as yourself.

You just stated that you don’t care, and that you’d pay for the game either way. There are some fans out there that feel otherwise.

> > > So basically you are flaming mad because you can,t shoot people on the run. Sorry dude the game is Halo, not Duck Hunt. If you can’t handle it, move on.
> >
> > You didn’t provide a sliver of logic or reasoning in that statement. Actually refute one of the points in the OP, then we’ll talk.
> >
> > Also, Halo started off without sprint, so I honestly have no idea what you’re talking about.
>
> All of your (points) are opinions. there is nothing there to refute. sprint or no sprint its all balanced, because you have the same opportunity to run as your target did, so yes you missed your target, the next time he misses you. or he chooses to pursue, or he chooses not to sit around and camp to begin with. The real problem you have is that sprint discourages camping. So like i said, its all cool. some play Halo, some play duck hunt.

Giving every person in the game something does not make it balanced, this is an illusion that people create to avoid the truth.

If I gave every single person in the game a nuke, that killed everyone else and won the match (they receive it at the start of the match) would that be balanced? No, whoever had host would get to call their nuke in first and win every time.

More reasonable example: The M16 in COD4 is not a balanced gun even if every player spawns with it. It overpowers everything else in the game, including the actual map movement the player has at his disposal.

Sprint, in Reach, is not balanced. It is only useful for one side of a fight, the losing side. The moment you get down a shot in a fight, you turn and run away. The other player now has two options.

1: Chase you down with his sprint.

or

2: Forget about you and continue about his business.

Choice 2 is the smart one due to the fact that a good player will simply sprint to where his teammates can assist him, and then hide to get his shields back. If the other player chases him, he is screwed. If the person decides to not chase, he is screwed out of a kill and the would-be-loser of the 1v1 gets away scott free.

If sprint was not in that game, the player could chase and be rewarded his kill due to him not needing to run clear across the map to receive it (unless they were using some bait-switch teamwork thing of course) or can simply leave him be if he feels it is better. The point is, the situation is completely in his control. The area in which the opponent can run away to is severely limited due to the base movement speed, which means the area that his teammates must be in to help in that limited amount of time is also limited.

Not to mention the guy can actually shoot while he chases.

NOTE: My conveyance is probably whack right now due to lack of sleep, so just try and bear with me.