Don’t really want to list out all the problems i have with H4 so we can just agree to disgree on liking the game. I have no problem with people liking it other than its not for me and felt like Halo was being pulled into this really emotional drama sci-fi game.
It is primarily a problem with making a series in more than one medium. Many people praise H4 for bringing the book chief to life. The only problem is that book chief doesn’t equal game chief from CE-3. It was jarring to say the least.
Now maybe this is the case for many people but honestly i don’t need so many armors to unlock that there is no way i could ever get them all and that is what FTP models push. H3 had great armor diversity and had way less than we have gotten since. But again 343 can create new armors that do fit the older style such as Yoroi and most of Rakshasa. Honestly it seems like well more than Half of what they have made fits and could easily be grouped behind a clasic aesthetics and new toggle.
No, it really didn’t. Sure, each piece looked different, but not enough to where there was actual diversity. We didn’t get that until Halo Reach.
I don’t think they should have to. This clinging to the “Older Style”, the “Bungie” or “Classical” style is excessively hindering in it’s nostalgia high. It inhibits growth and vision.
The only toggle we need is one for kill effects. Kill effects can be game breaking and cause crashes for people on lower specs. Specifically on night maps like streets for some reason. Beyond that concern, some of them are just obnoxious and intrusive and I don’t want to see or hear them even on my high spec PC. HE enabled his kill effect. Not me. I’ve got none equipped. I don’t want to see or hear my own, why should I have to see or hear theirs?
As for a cosmetic toggle in terms of armor, coatings and armor effects… No. No other Halo game gave you the ability to choose whether you seen the player’s chosen armor and colors or a “default” preset. We don’t need and shouldn’t have that. If you don’t want to look at the game, don’t.
Unless it specifically references the “Red vs. Blue” aspect that was previously a main part of the experience, then sure. I’d give them the ability to enable that if they prefer that.
I personally prefer the new looks with the outlines. My color blind eyes hated when I was Blue team. I couldn’t see Red against most back drops.
Pineapple/Lime outlines are WAY way better for me, personally. I wouldn’t revert back to the classic Red vs. Blue unless I was also able to keep outlines.
This is how we feel about the armors. You have given nothing but opinion here that you disagree which is fine but I gave examples from previous Halo games to how similar situations have played out and others have given examples from other games with toggles. If 343 cares about allowing players to preserve the Halo aesthetic they promised to return to this game we need a toggle.
Already stated that MCC does. This is the problem with long threads. No one reads the arguments.
There are eleven helmets, eight shoulder pieces, and eight chest pieces, for a total of 5,632 different SPARTAN-II armor permutation possibilities: one helmet, two shoulder pieces, and one chest piece per permutation, not including the Recon Armor chest piece.
Elite Armor Permutations:
There is a variety of Elite armor permutations with five helmets, five shoulder pieces, and five chest pieces for a total of 625 different Elite armor permutations with one helmet, two shoulder pieces, and one chest piece per permutation.
This is a lot even if newer games have more this is not some insignificant amount.
Also the flagging of this post does not make sense. Most of us have been somewhat cordial even the people i disagree with have not been outwardly insulting and if they have its not enough to flag anything. The flagging just seems to be a way to shut out a topic people disagree with.
Yeah @ORANGEDRONE i may disagree with you but i am not going to go flag a post just to shut down discussion. 343 can see both sides and act however they want, they are a free market company and I as the consumer can only give my feedback. If they choose not to indulge the pro toggle people they may lose us and thats their decision but i think it would be nice for people to let 343 know what they are dissatisfied with before leaving so thats why I made this thread.
Problem here being that you said that Halo 3 had greater diversity. It really didn’t. Not only are there fewer possibilities compared to later games, but the diversity between those armors is not as strongly present. The aesthetic differences between CQB and, say, even HAYABUSA aren’t as vast as the differences between Mark V [B] and GUNGNIR.
Halo 4 expanded on this significantly, having armor sets with vastly differing aesthetics (e.g. CIO, HAZOP, LOCUS, Oceanic, Venator, Wetwork). Not only do the armors look different, but they feel as though they were designed by different people.
For posterity, I agree on the flagging - I don’t do that unless it is something truly offensive and rule-breaking. I’m not going to flag a post just for disagreement, and whoever that was it was not me.
Just for the record i said just great not greater.
I was just saying it had a lot of diversity while somehow keeping the same tone/aesthetics. I am saying we don’t need endless amounts of customization especially if it comes at the cost of the tone of Halo. And that most of the armor in Infinite does fit this tone. This is if 343 cares about keeping people like me around is all i was saying.
People keep saying to stop arguing for a toggle as it is a waste of 343s resources but we could also argue that 343 is wasting resources making the cosmetics that don’t match Halo’s tone and instead work on other bigger issues seeing as no one is playong the game because of these cosmetics but people are leaving due to gameplay and myself and others are willing to leave over Halo’s tone being changed.
I still do hold my view, though. Yes, Halo 3’s possibilities are greater than we had with Halo 2, but after a while they all just feel… samey. I understand that is a matter of perspective and personal preference, but to me none of the permutations felt truly different from one another.
Now, with Halo Infinite, we have categories of aesthetics partitioned not by Manufacturer, but by Core. Take for instance the cat ears. They’re a Mk VII attachment, and while they’re “silly” they still resemble MJOLNIR attachments. They’re not fuzzy or oversized, they don’t look organic; they follow the aesthetic lines of MJOLNIR Mk VII.
Rakshasa armors follow their own aesthetic, as well. As do the other cores.
The issue here, as before, is this perceived “Tone of Halo”. Every single Halo Multiplayer has had a different “tone”. There is no single unifying theme or aesthetic. It just does not follow to try and gatekeep what is in keeping with this “tone” when it is not there. Everything in Halo Infinite is the tone of Halo Infinite. To the topic issue, there was some argument to be had for adding a cosmetic toggle to the Master Chief Collection to preserve the “Legacy” of the original games, as they were on their original platforms.
That is not the case with Infinite. Here, a toggle is desired to be added because some don’t like certain aspects. There’s always going to be aspects to Matchmaking that we don’t like. That’s part and parcel to playing with people all over the world of all different views and beliefs. You’re not going to be able to filter everything.
Comparing racial slurs to cat ears is a bit of a stretch, but okay. Everyone also has the ability to speak free of charge (excluding the need to buy a headset), not everyone has free access to the paid cosmetics, some people which purchase things specifically to stand out among peers.
Some people do not, infinite may be their first experience, granted, I’d imagine everyone in these forums does, but we are not all of the Halo fan base.
The issue here is that everyone’s level of tolerance for immersion is different. The flaming head, while a Halo classic, can be very easily viewed as immersion breaking and not mil-sim enough, the teddy bear chest peice, despite being a part of a Halo Show can also easily be viewed as immersion breaking. Heck, people don’t want Rakshasa simply because they don’t like it regardless of the fact that it’s both cannon and relatively down to earth, and we can’t selectively cherry pick individual items to turn off.
Well, I guess you could ask to implement that, but then you’d need a valid argument to counter the people who bought things specifically to stand out, and “Not liking it” won’t be good enough.
I think this really just comes down to 1 or 2 helmets on it. The ones i am thinking of are super over designed and resemble the Halo 4 and 5 art style which many were hoping to move past.
What if I paid for a toggle? Would that change people’s minds. I get nothing is free so i wouldn’t mind being charged for one. Also i bought every Halo game because i liked the tone and gameplay. The reason I played Halo was not solely a gameplay reason as i am sure you have seen Halo clones online that i could go to. It is a mix of gameplay and the style/tone and now that 50% of the reason i played is being sacrificed to make a few bucks when part of the ad campaign for Infinite revolved around returning to norm it makes our side feel cheated and when other games have done similar, not only MCC but someone mentioned For Honor earlier i don’t see why it couldn’t work here.
I don’t believe any Halo title has had a toggle before.
Seeing what kind of ingame content has came into MCC it leads me to believe that Infinite will truly be a 10 year game with content continuing to come out just for this game.
I really do wish that the beautiful unicorn helmet was part of Halo Infinite. Maybe it’s being created right now as I type this?
Even in the case of the unicorn helmet the horn wasn’t shaped exactly like a unicorn horn. They blended it into the style so it looked more like a blade extending from the helmet, granted H4 and H5 did not look good to me, so it is still different in kind than cat ears. The cat ears are shaped exactly like cat ears and that is tone breaking.
I mean, that makes sense, so I personally won’t dispute it, but I can already hear people arguing about needing to purchase what could be labeled as an accessibility feature and I doubt 343i wants that on their plate. But again, a logical idea.
Yeah, I won’t fault that, that’s fair, but it’s just worth remembering that what “Halo” is can change over time, and a lot of games go through changes like that, Assassins creed had what, 3 games, that were more of an RPG button masher, CoD has changed drastically from Black ops, to Cold War (Never said they’d be good changes), but you can always provide feedback and hope they do better with future iterations.
Some people loved Space CoD and Sparta’s Creed, others hated it, that’s just what happens sometimes.
I don’t recall For Honor having a toggle for effects, but to be fair, I haven’t checked.
It would help the problem 343i would be facing if they did this feature. Since Free 2 play generally rely on selling cosmetics to make money, and adding this feature would turn off a lot of “whales” from buying cosmetics who do so to showcase themselves off to other people who they are. Which would mean huge revenue losses for 343i if they did add this “feature”.
I know plenty of people who’ve already dropped hundreds of dollars on this game that wouldn’t touch the store again if such a feature were added. Because they know that at any moment their character could just be turned into a generic spartan at any time, defeating the purpose of buying those cosmetics in the first place.
The new question is how much would it cost to be able to do it, so that it off sets the huge chunk of revenue they just loss to implement it.