Anti armor/cosmetic toggle is the same thing as Anti Mute function

But they have to though. They have to balance between what Halo can get away with while also appealing to as many people as possible. Like Fortnite, and Warzone does.

This is just akin to growing pains. We were used to how Halo used to be for so long that this transition to F2P is a little jarring. But, if successful it means that Halo will be successful. And I feel like a successful Halo outweighs everything else.

I will say talking about such items does make me hate the items more because now i see the reasoning behind people wearing them. They just don’t care at all about Halo and would gladly see it turn into a totally different game just to fit their wants while screwing all the people who came to Halo for its tone and style.

If those on the anti toggle side had to care about Halo as much as @ORANGEDRONE you are saying we have to they should be fine with a toggle because it would please some fans and those it doesn’t should just have to get over it.

You are litterally telling one side to get over seeing a 20 year franchise be tainted by stuff that looks anti Halo in a sense. Why should we be silent when if all this is supposed to attract so many new players but has failed to do so?

I’d say because you are just having an initial bad reaction to it that will likely pass with time. Halo is still trying to find it’s footing and deliver on this new model. We may just need to be patient and see what they do with it.

Besides if they limited themselves to just making the same Halo game over and over, it would be pretty boring. Cat ears or not, this is the freshest Halo game in years.

Unplayable is pretty fresh I guess. No other Halo game has dared to be this bold.

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It’s a pretty universal review across the board. Why would it be unplayable?

And if it’s true that you aren’t even playing the game, why should 343 cater to you and not the people buying cosmetics and supporting the game?

For the gameplay yes. They absolutely nailed it. The FTP model screwed so much up though.

We used to have armors that took skill to unlock so you could show off skill and not just money or time spent i.e H3 Hayabusa and Recon and H5 Helioskrill.

Clearly 343 also wasted a ton of development time trying to set up the FTP model when that time could have been spent just making a solid game with no live service plans. Elden Ring did this and was made in about the same time as Infinite. Not every game needs live service and honestly it is a turn off most of the time.

Not only this but to really get any cosmetic items at all 343 will either milk your wallet or hit you over the head with FOMO.

On top of this i paid $60 for just the campaign when i used to be able to get the campaign and all the online stuff for that price. (Don’t tell me games have just gotten too expensive for this model, gaming companies are making record profit because the industry has grow so much so fast and digital sales reduce costs for said companies)

The whole Halo community winced when 343 announced FTP because we know what would happen. Halo would be radically changed and the odds of it being for the better were slim. Now we are stuck with it but honestly i would say it has been at a great detriment to Halo thus far.

With the addition of cosmetics that just don’t fit Halo’s tone it has historically had it feels like the soul of Halo is being ripped out and a gold veneer of cheap cosmetics were pushed over in its place. This is the problem and why we need a toggle if 343 wants to keep going down this road.

Desync
Lag
no player collision
crashing to dashboard
losing save files
long wait times to get into matches
broken theater mode
broken custom games
Getting kicked to main menu after each match
Strict SBMM in social
the list goes on.

By all means. If your idea of a good game is buying cosmetics to play dress up and not playing the game, I hope they do nothing but add armor for you to buy with money. Hell, i hope they make a $1000 orange coating just for you.

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I think you are conveniently missing the point, that one directly effects the other. They can’t do any of those things without the F2P model.

Not to get too semantic but you can. MW 2019 did exactly that.

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Warzone was their F2P cash generator.

You know what? You’re right. 343i is a small indie studio not backed by the biggest tech company in the world. These small indie devs need every penny from the shop. Lets keep encouraging these small grass roots companies to release unplayable games by spending more and more money in the shop. I mean they promised to make things better. It’s not like they have broken their promises before.

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Yes but MW 2019 had paid cosmetics while also being a full priced game. Actually every COD since has been full price, had season passes, cosmetics, and been live service. So it is possible although the results are always the same.

Artistic integrity dies for the sake of shock factor by having crazier and crazier cosmetics. Its like power scaling in an anime, by the end its not really the same show.

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I think it’s entirely likely their initial budget for Infinite was used up then when you slap a global Pandemic on top it definitely doesn’t help. They made the decision to go ahead release it to kick start the revenue to fund the game going forward. Which is still technically acceptable for a F2P game. But, yeah I don’t think it launched inline with their original expectations. We see similar stuff like that all over the gaming industry. Especially post 3/2020.

More like 2014/15 forward. Industry standards have been dipping lower and lower. Even before the pandemic. Personally I do not see any benefit to financially support unacceptable products. Personal thoughts aside, this game made about $6 billion in 2021. It’s been 9 months since and the game is in the same state it was at launch. If they turn this game around in 2023 I’d love to come back, hell i’ll even buy a season pass. But 343i has to prove themselves first. For Christ’s sake, they’re having a post game XP beta. A beta. For XP. This does not inspire hope.

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I think it’s going to be one of those situations where fast forward a year from now, it’ll be the Halo game everybody wants.

any reaction to the current state of halo infinite can’t be a bad initial reaction. This is because the game has been out since about a year now. Telling someone what’s going on inside their head is the kind of thing you need several degrees for, but identifying when the game came out and when the reaction is occurring is trivial.

Stick to the topic. Otherwise you just look like you’re desperately trying to troll and failing at it. lol

The game has a long road ahead of it and therefor is still relatively new. Coming off 20 years of Halo, this would totally count as an “Initial reaction”

Seems like it doesn’t fit the tone that you had in mind, because everything else seems to be matching with a clear general tone for Infinite’s Multiplayer. Bonus Challenge: explain the difference between some of the various kill effects and a floating Heart Cloud in Halo Reach.

And one can’t competently and confidently rock cat ears? Daisy-023 gunned down scores of Covenant swearing her MJOLNIR off and rocking a teddy bear keychain. And what if seeing someone dressed up as a Gundam (using “canonical” colors and armors) breaks my immersion? Where is the line drawn?

No they didn’t. The “tone” between Halo: CE and 2 was vastly different, 2 being much more grand and Space Operatic. Halo 3 had more of a “Plastic” vibe, and Halo 3: ODST was able to take that and make it much more of a Film Noir vibe. And Halo Reach? Wildly different than all of them, taking on a much more grim and gritty feel. That the five had any sort of tonal cohesion is an absolute delusion.

And 343 did have a consistent tone. Halo 4 and Halo 5 meshed very well together, portraying a UNSC bolstered by victory following the Great War, and a wealth of technology developed from recovered Forerunner artifacts. Sadly, that’s been neutered by this nostalgic outcry for “classic” aesthetics.

Your opinions are of course your own, but I think they’re pretty terrible and pessimistic views on the new direction of Halo. It’s clear to me that 343 has far more passion for Halo than Bungie ever did. Bungie, who’s lead, Jason Jones, couldn’t even bother to stick around for half of Halo 2’s development and left his team floundering. Bungie, who clung to the IP only because Microsoft required them to, and had emotionally left it as early as Halo 3: ODST. Rose colored glasses, my friend.

Same challenge to you as above: What’s the difference between a floating Halo ring and a cloud of winged hearts?

Clippy? In my Halo???

“Common Sense” to you is narcissistic negativism to others.

No, the Devs own categorization supports an intersection of canonical and extra-canonical cosmetics. A fragmentation and merging of realities where alternate realities have minorly merged, to where these alternate realities have slipped through and left a mark.

You say that you’d be in support of wherever they draw the line for what’s in and what’s out. And what if there is no line, and it’s all in?

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The disdain i have for Halo 4 is pretty massive. The only redeeming part was the multiplayer was fun. I have said this many times but it completely changed so many things about Halo and had no respect for its predecessors. Once i hear someone say they like it i can pretty much guarantee they are either younger and it was their first Halo and/or we just have completely opposite taste in games.

Halo 5 had the same issues but this time sadly the MP was so unique it would have made a great new IP. Similar to how advanced movement didn’t work in COD it didn’t seem to work in Halo. For COD it bore Titanfall with the devs who desired those advanced mechanics leaving Infinity Ward to go found Respwan. Halo 5 had great mechanical ideas but they just don’t suite Halo well.

Regarding both of their art styles: it was just way over designed. A lot of Halo’s iconic armors are pretty simple. I won’t say Bungie is sinless in this regard though. You are right that Reach had armor effects which outside of grunt birthday party didn’t seem great. I remember people liking them but its just weird to see them.

Honestly i would love to go back to the only armor effect being the flaming helmet and only devs or those gifted it by the devs had it. That showed some legendary status worthy of a flaming head.

Maybe that is also an issue. A move away from armors that while goofy either took skill or a lot of time to get. Now its just a cheap goofy armor that only took 10 seconds to buy on the store. Now it has none of the status associated with it. It now has the opposite effect, it now represents a new art direction antithetical to what Halo has historically been.

I would say yeah the limit should be semi-realistic, non-cute, mostly simplistic, not too sleek (so slightly bulky) armors. Halo 3 is probably the best example of how to do armors in both unlock method and how they should look, canon and non-canon alike.

Not going to sit here and say 343 should do this just saying what i would do if i were in charge: i would basically make a genealogy chart for armors. H3 would be the base and any new armors would usually (not always) have to be a child of one of them.

Yoroi is a perfect example. It is clearly a spiritual successor (child) to Hayabusa. Even if not directly inspired by Hayabusa they share a common design background. Hayabusa was inspired by Ninja Gaiden (I still think it was Gundam and can remember seeing something on this years ago but maybe it was wrong and either way it doesn’t matter) which either inspiration was itself inspired by ancient Japanese armors and style. So Hayabusa is indirectly inspired by old Japanese culture while Yoroi is directly inspired by it.

This is how i would set armors to be designed. So in short Halo 3 would be a great base for the armor aesthetics all Halo games should strive towards. (To give 343 credit, Helioskrill would be a great armor to bring into future games but 99% of their other armors don’t fit the classic Halo aesthetic)

Gameplay wise 343 gave me the sequel to H3 i have been waiting for. Aesthetically they made promises to return to form but have broken that promise and it does suck to have them do that.

Well, you’d be dead wrong here. But oh no! They changed the Dawn and Chief’s armor; it’s ruined! Nevermind that it builds on every crumb left for it by Halo 3…

Welcome to Modern Gaming. Achievements are more of a novelty now, and true achievements a thing of the past. Blame Microsoft for that, rationally; they’re the ones who actually profit from said microtransactions.

Here’s the thing.

You guys (and/or gals) have been indulged with the allowance of blinding yourself to the Original Version in the MCC, rather than just accepting what is. A better argument with the MCC, I’ll grant you, as there was an original vision there to be preserved.

But this isn’t the MCC. This isn’t the Halo: CE fondly remembered from 2001. The “iconic” Halo 3 from 2007 and the height of many of our College careers in Halo. This is Halo Infinite. Everything from the most stoic and serious MJOLNIR Mk VII [GEN3] to the most Cyberpunk Methane infused Yoroi fractures armor. It all belongs. No filter, no blinders; it is what it is. Ideologically I am against this notion of a “toggle” because it panders to an ideal that will never be satisfied, and ultimately hinders those of us looking forward.

Point of Clarity: It was Ninja Gaiden. Part and parcel to that company being able to use a Spartan in Dead or Alive 4. Interesting addition: Gundam inspiration is heavy in several current themes: a coating for Halo Infinite, and several new armors for Halo 2 Anniversary in the MCC.