I just told you 2 ways things very similar have concluded. One way allowed those items to stay the other saw them disappear. It seems you opt for the disappear route.
It doesn’t remove anything. The idiots who bought the overpriced armor would still see their financially irresponsible choices on their spartan. Nothing will change for the people who got fleeced by 343i. They would straight up be unable to tell if anyone can or can’t see how much money they burned on a broken game.
The amount of people who want a toggle are a very, very minor segment of the overall playerbase. This feature would neither save or doom armor in any future games, if there even would be future games.
IDK why you keep saying that the people who use the cosmetics you don’t like are “few”. They’re a significant portion of the player base. The rumored amount of money 343i made from the cosmetics shop seems to suggests this, especially after the release of everyone favorite cat ears. When you go online you will see at least 2 people running cat ears, armor effects, or both. This idea that only a few people like these cosmetics is false.
In all honesty, the people asking for this toggle seem to be the biggest minority in this community.
I honestly hardly ever see the car ears cosmetics. Like every 20 or so games i might see 1 person. Maybe your experience is different but that is mine. Again people have left the game over similar stuff before so why would this be any different? (If they didn’t leave before then why would 343 abandon the art style they bragged about in 4 and 5 and try to sell Infinite as a return to form in both gameplay and stlye?)
To me no other explain other than 343 thought it cost them players. They made full on trailers talking about how the new art style was the future of Halo. I think the phrase going around was “Halo’s art style grew up”.
They had a lot more pride and backing for that and it went the way of the dodo so i seriously don’t see these items surving more than a couple of games without a toggle.
343 also knew the backlash they would have received in MCC without one. Say what you want but it is not because its not in the original games. They added the ODST SMG to Halo 3 so it is not about keeping the original games free from future content. It was about keeping the tone and style consistent.
I have evedence counter to all of the opposing points to what i have said and think this especially proves my point.
These two things have nothing to do with each other.
People left Halo 4 because they did not like the RNG weapon & power-up drop. Introduced a poorly balanced loadout system. A MP that let you press “X” to revive instead of waiting the traditional 5 seconds to respawn.
People left Halo 5 because it’s gameplay was a severe deviation from the classic Halo gameplay. Introduced loot-boxes linked to a P2W game mode. And the campaign did fan favorite characters dirty.
Very few people, if any, left these games because of the art style. You’re leaping the grand canyon here.
I did not limit it to just cat ears. I included armor effects too. The point is that the armor you claim not to like appear constantly in games. Wheather you seem them in your games or not is irrelevant to the amount of people who own these items.
H:I, a free game, sold 41 million copies and made about $6 billion in 2021. Let’s see where those profits came from.
Now lets assume that the 41million copies include people who got the campaign. How many people paid the full price for the campaign. Out of the 41 million, 25 million had access to the campaign through gamepass. Quick math. 41-25=16. 16million paid full price, or $60, for the campaign. More quick math. 16x60=960. So that’s $960 million from the campaign. Now let’s assume every one got the $10 season 1 battle pass and add it to this number. 960+(41x10)=960+410=1,370. Now we have $1.37 billion out of the reported $6 billion earned. More quick math. 6-1.37=4.63.
There is an estimated $4.63 billion earned by H:I in 2021 that is not linked to a full purchase of a campaign or battle pass. My educated guess would be that it comes from purchases from the in game store. IDK how many people bought however many cosmetics, but they are clearly not in the “few” as you say.
Did you really use a weapon that was added to customs (and one game mode you can opt out of in MM). But if the toggle was to keep the tone and style consistent, why does the toggle turn off SPI, GRD, and Mariner armor sets?
You really don’t. You have a lot of opinions. But no facts to back them up. If you have a link or a study that proves the points you made, please share. Otherwise, you don’t have evidence.
Your points:
People left Halo 4 and 5 mainly because of the art style.
The Toggle in MCC was to keep the tone and style consistent.
Including a toggle in Infinite means that armor in future games will not be removed.
People who have bought the cosmetics that the toggle would turn off are in a minority.
This is not at all what I said. I said it must have been enough people to warrant abandonment. They had bragged multiple times in videos about the new style for H4 and 5. To give up on there must have been a good reason and the only logical one is it did cost players.
Already proved this with the gun and armor from MCC being in there. The toggle does not get rid of the gun but does the armor on a players screen. Just because its only in 1 mode means nothing, it is still in the game.
Already said that this was just a well educated guess based on previous examples in Halo.
Given how little items would actually be behind the toggle it is only simple stats that would say they are in the minority. Unless you are suggesting that most of the people who bought anything would have bought these as well.
Not only the cat ears but yes including armor effects and all armor items that would go behind this toggle i would say i hardly ever see people with them. It just is not that common.
You may disagree that you don’t want a toggle but plenty of people do so we will ask for it to be put on the list. You can feel free to go back to the millionth desync or unfinished game thread if this one is so useless. I am sure they could use another comment to point out those issues again.
It’s frustrating to see people who you already debated this topic on bring up stuff you already countered to @The_Cool_Spoon just cause he isn’t me or something.
For example, saying it’s an insane idea with no precedent (For Honor did it) or that there is no way to tell what ‘fits Halo’ (stuffs already separated by manufacturers).
Yup, @The_MetaChief i answer because i know they didn’t read your comment and i am not going to let them think i got stumped on it. Thanks for the help guys. I think we covered about everything here.
You didn’t prove anything. This is purely your opinion. Where is the source.
AT least you admit this one.
I did a whole math thing on this. Could you at least try harder than a “me personally.” You say you want to use facts, but you mostly make huge leaps without something solid to back it up. Just a lot of “trust me bro.”
It is amazing you call this an opinion. It is a fact that the MCC toggle does not just disable things that were not in the original games. Thus the toggle must be doing something different. It is clearly keeping the tone of Halo as it was and has been up until recently.
Above is a link where 343 talks about returning to the classic Halo Aesthetics. So they had intended to sell people on the return to norm and have now pulled the rug out from under us.
Here is a direct quote:
“Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy,” said Unyshek, a member of the 343 Community Team. “With Halo: Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses.”
So no it is a fact that people reacted badly to the art style being messed with. Again what knowledge do you have to suspect this will be any different?
People paid for those Halo games and now that art style is not in Infinite. There seems to be good reason to suspect the same will happen to the armor and cosmetic pieces we are discussing now based on previous events. Unless we go the route MCC did where they decided to preserve the art tone/style of Halo games and no one complained when they added them in.
It’s a cosmetic toggle. Why would you or anyone think it would disable weapons? It makes no sense.
You linked proof that people did not like the art style, that is not a secret. However you said the art style cost them players. You forget that besides the art style, those two games had a major shift in gameplay that people did not enjoy. So, do you believe that the exodus of players in 4&5 was due to the art style or gameplay?
Not really. The so called outrage about the armor effects and non-cannon cosmetics in infinite is far less than the outrage over the overall art shift in Halo 4 and 5. Remember it’s you and about 3 other people who keep bringing this topic up. Infinite’s aesthetic complaints are a whimper compared to the flood of complaints 4 and 5 got on gaming forums, youtube, and social media.
I know this was meant as sarcasm, but just for the record: Halo Infinite doesn’t work offline.
On PC it doesn’t even load the menus, on Xbox you can get into the game but the only part that’s playable is the academy tutorial. No custom maps, no armory, not even the stupid weapon drills will load without an internet connection.
I’ll go with option 3: A happy and satisfied playerbase that will keep coming back to a game they enjoy and thus prevents empty servers, making 343 and Microsoft more money in the long run.
Not totally. It is in addition to the gameplay reasons. 343 themselves had bragged about the new style. For them to reverse course there has to be a reason. Why else change?
You keep saying the toggle just keeps the game in the same state as the originals. That is just not true otherwise the weapons they have added would have to be toggled off as well. All it does is keep the same tone by not allowing armors that clearly don’t fit Halo.
It is basically you and 1 other person arguing against it so what is your point.
You still haven’t said how far you are willing to let things go. What if they added Fornite character models, COD operators, the Doom Guy? No one defending the stuff that goes counter to Halo’s tone will give any limit.
One thing that made Halo so iconic was its art style and tone. Get rid of that and Halo ceases to be Halo.
A game is made up of the art style and gameplay. If you don’t have the art style and just have the gameplay it is just a clone. Ex: Doom Clones when Doom first came out were not Doom just because they played the same
They can not abandon the Halo tone and art style and the game still be Halo. That’s what you are risking here.
Then if it is a simulation, aka a Star Trek style holodeck which 343 have said multiplayer is, Then you should be able to have it how you want it to look and the other people should be able to have it how they want it to look because it’s a simulation. Only makes sense to me.
Given the massive drop in player count, this is laughably difficult to prove one way or the other. You know what happens when people’s complaints go unheeded for too long? they quit playing.
Do i think this issue in particular was the big reason? Heck no. Do i think dozens of complaints going unaddressed does lead to people leaving? Yes.
There might be only three people on the forums bringing it up- there might not be, but i’m taking you on good faith here- but check out the facebook and reddit groups. It’s not a minority population complaint. And money DOES win, you’re right- a lot of people who used to complain about infinite don’t anymore. Because they’re not playing anymore.