Anti armor/cosmetic toggle is the same thing as Anti Mute function

If they are good faith they are not well structured.
Respond directly to what a person says.
Your tactic is to generalise and often misrepresent or misinterpreted a person and it becomes apparent or at least appears that you have no wish of having a genuine discourse but rather push a set agenda.
This is compounded when your arguments become internally inconsistent or cherry pick elements of another out of context.
This again is further compounded if you opt to ignore cited information and rebuttal with anecdotal disagreement.
That being my experience and observation of your approach prior leaves me quite reluctant to believe you.

As for your assertions youve said all this before but ive yet to see back any of your arguments with solid data and just hand wave any provided that did not fit your narrative so im going to leave it at that.
Have a nice day.
Your opinion is valid but so far the argument is entirely unconvincing.

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I have seen no evidence to support the other side besides what i stated above. Some tried to claim cosmetics have made billions but we actually don’t know how much, if anything, 343 has made off of Infinite. (I would assume they have made something but 7 years in development is a lot of money and so is keeping up servers).

Just because people pay for things does not mean they should be able to wear them everywhere. At certain restaurants they have a dress code. Just because i paid for my shorts doesn’t mean they will let me in. That is how Halo’s tone should be treated. It has historically been mostly consistent, i will concede that the hearts are the one example of cuteness in a Halo FPS game during its original life span outside of the stuff in Infinite.

I will address your specific comments below since you have been cordial and requested it i will oblige.

I would just like the ability to keep the tone consistent to the series i originally came to love back in 2001. Sure the style has shifted a bit, but if anything it went towards a more gritty/tough feel than towards cute.

This tonal shift in the opposite direction is why people were not offended by Hayabusa or Helioskrill but are by the cat ears.

If you want a specific rebuttal to the claim that a toggle goes against cores sure yes it does but we argue the cosmetics go against Halo’s tone. It seems some people are willing to sacrifice the tone for some money at the expense of some players enjoyment of the game/overall player count if some players say they will leave over it.

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This is probably the best summary i can give for all the evidence as to why we need an armor toggle.

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Was a response elsewhere, but honestly still relevant here.

Its not an attack on Fractures fans that people want the option to disable Fractures; to many fans, the Fractures are just not as good as they could be (crossover content akin to Emile and Kat in Gears for instance, but for Halo Infinite), reminds them too much of Halo 4-5’s outright dismissal of the legacy artstyle, or they just want to enjoy Canon Halo and not AU Halo.

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While disappointed by the lack of RvB, I was really delighted by the return to a more classic art style. The classic Halos’ visual design has always been one of the things that makes them my favorite games.

However it didn’t take long for over-the-top cosmetics and weapon skins/effects being added in. It’s just gotten far too cluttered and disjointed looking that I find Infinite hard to play.

Who knows? Maybe I’d buy a cool, more classic skin (like H3 Mark V helmet). But the cosmetics have gone too far that I’m not even picking up the game in the first place now. So while I’m just one person, I imagine people like me do add up.

Infinite can be fun, but I can’t find myself really playing it until we have something to make this better.
Personally I’d really like an option to entirely disable weapon customization client side, along with RvB armor colors instead of outlines too.
Until that, I’ll just stick to the classics on MCC, enjoying a coherent art direction.

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