Anti-Aliasing?

The game looks gorgeous, but I’m curious as to what form of AA it uses. Ideally, MSAAx2 would be perfectly fine, given the Xbox One’s specs, and the overall fidelity of the game, but there is a good chance that it uses FXAA (which would be disappointing, but understandable), which, for those who don’t know, is the worst type of AA, objectively speaking, and in some cases, subjectively as well, as it is a post-process type of AA, and there are many who feel that it actually DEGRADES the overall image quality by making it look like the image is blurry, as it is essentially a smart filter applied to the entire scene, post-render. Does anyone know what form of AA the game uses? Not a deal-breaker, I know Halo 4 used FXAA, and it looked great, with not a whole lot of jaggies, but I think they could do MSAA this time.

MSAA would be so much better.

I think the game is rendering with the thinger ma jig in the xbox one’s dev kit but as you know this wouldn’t be possible without the the gpu being offloaded into the gizmo bit. That’s just my professional opinion. :stuck_out_tongue:

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> I think the game is rendering with the thinger ma jig in the xbox one’s dev kit but as you know this wouldn’t be possible without the the gpu being offloaded into the gizmo bit. That’s just my professional opinion. :stuck_out_tongue:

good point, but then why do they offload stuff to the cloud just to have it lost from turning into precipitation and raining on my parade? answer THAT ONE smarty pants