The thought of the Urban Scorpion REQ got me thinking.
With the different variants of vehicles in Halo 5, it would be kinda cool to see the return of the Anti-Air Wraith from Halo 3/ODST.
What do you guys think?
That’d be pretty sweet, but a little overpowered imo
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> That’d be pretty sweet, but a little overpowered imo
Maybe. Of course, it would take as much as a regular wraith to take one down. I still think it could work as a nice addition and sort of a callback to Halo 3.
I don’t think we will be needing another anti vehicle weapon. There are plenty of other things to take a air vehicle out with.
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> I don’t think we will be needing another anti vehicle weapon. There are plenty of other things to take a air vehicle out with.
Yeah, but with REQs we could see multiple variations of vehicles made for re;ease, as well as added after launch. Something like a Wraith variant with Fuel Rod cannons isn’t that far fetched.
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> > 2533274821174589;4:
> > I don’t think we will be needing another anti vehicle weapon. There are plenty of other things to take a air vehicle out with.
>
>
> Yeah, but with REQs we could see multiple variations of vehicles made for re;ease, as well as added after launch. Something like a Wraith variant with Fuel Rod cannons isn’t that far fetched.
They’d need to change pretty heavily how it works though. I mean, ignoring the exploding thing since we weren’t supposed to drive it, the fuel-rod spam was pretty horrendously overpowered. Why use wraith mortars when you can just overwhelm targets in a hail of missile launchers.
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> That’d be pretty sweet, but a little overpowered imo
How is it overpowered? We have no idea what properties or stats it has. Just because it has a role doesn’t mean OP.
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> > 2533274870852232;2:
> > That’d be pretty sweet, but a little overpowered imo
>
>
> How is it overpowered? We have no idea what properties or stats it has. Just because it has a role doesn’t mean OP.
yes we do you can drive it in h3 and odst
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> yes we do you can drive it in h3 and odst
This. Anti-Air fire is actually the AA-wraith’s weakest roll due to fuel-rods bein relatively slow and having a pitifully short maximum range.
It is much better used to annihilate tanks and infantry in an endless hail of green blobs.
A true AA wraith would pobably be something like the beam rifle. Long-range, precise, quick.
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> I don’t think we will be needing another anti vehicle weapon. There are plenty of other things to take a air vehicle out with.
It’s only “anti-air” in name. It would actually suck against air vehicles but would be awesome to use against ground.
The anti-air Wraith is essentially a fuel rod machine gun. It would be impossibly difficult to balance that in multiplayer unless they limited the degree of pitch of the turret so that it couldn’t attack below a certain angle of attack relative to the surface it’s currently on. This would force it more or less to function as anti-air, though I know people would get creative with their positioning of the vehicle to allow ground attack still.
If they want it to attack ground forces, they’d have to reduce the speed of the rounds and the power of each round, further reducing it’s ability to actually function as anti-air. Or they could greatly reduce it’s armor and form a “glass cannon” sort of vehicle.
But having a heavily armored rapid fire fuel rod vehicle would be impossibly OP against ground targets.
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> The anti-air Wraith is essentially a fuel rod machine gun. It would be impossibly difficult to balance that in multiplayer unless they limited the degree of pitch of the turret so that it couldn’t attack below a certain angle of attack relative to the surface it’s currently on. This would force it more or less to function as anti-air, though I know people would get creative with their positioning of the vehicle to allow ground attack still.
>
> If they want it to attack ground forces, they’d have to reduce the speed of the rounds and the power of each round, further reducing it’s ability to actually function as anti-air. Or they could greatly reduce it’s armor and form a “glass cannon” sort of vehicle.
>
> But having a heavily armored rapid fire fuel rod vehicle would be impossibly OP against ground targets.
My idea would be for it to have tracking on air vehicles like a banshee bomb, slightly reduce the damage of each shot so that it isn’t complete devistation, reduce the rate of fire so it isn’t as much “fuel rod spam”, and made reduce the accuracy if not locked on to an air target. It could still be used effectively against ground vehicles and targets, but not an ultimate fuel rod machine gun. Maybe it will help to remove the plasma turret so that the driver is more vulnerable and not as protected.
I don’t know how it would play out, but there’s a number of things they could do to get it to work. I’m overall saying the concept would be cool, but I don’t want a copy and paste of the Halo 3 AA Wraith. Of course that was pretty OP. If needed, make the vehicle like an Ultra Rare/Legendary REQ. If it’ll take just as long to go get a Spartan Laser or a Rocket Launcher as it does to get an Anti Air Wraith that’s kinda OP, then it probably won’t last long in a battle as big as in Warzone.
It would be interesting, but it would have to be behave more like an anti-air weapon system, maybe something like the UNSC Wolverine in Halo Wars (homing projectiles that are devastating to aircraft, but barely scratch the paint on a ground vehicle). The AA Wraith from H3 and ODST was garbage at anti-air combat, but could vaporize hordes of infantry and ground vehicles in a hail of Fuel Rod projectiles. I guess their engineers got the wrong memo or something.
They could just make it a six-round burst like the rocket hog. I’m pretty sure the enemy AI fired it in six-round bursts in campaign anyways. The only reason players could fire fuel rods indefinitely is because Bungie probably didn’t expect players to be driving the thing in the first place and didn’t give the thing a recharge period.
Oh, and it would also need a vehicle lock on, since fuel rod projectiles are generally slower and…well, you know, it’s an anti-air tank.
The AA Wraith is actually already kind of in Halo 5. You never find it intact, but look around in the mission where you find the arbiter. You’ll see many copper coloured wraiths with green stripes. These are clearly meant to represent Anti Air Wraiths. Shame you can never drive one or even find one intact.
100% they should add that in!
A wraith that the driver had stronger turrets and the gunner had the bomb shot would probally do the trick. I’ve wanted to see some thing like that for a while just invert the guns.
I’d love to see it. It can be a little weaker if need be. A little easier to kill, I mean.
I want them to add all the old weapons/vehicles to Warzone, since it’s just a casual bit of chaos.
Bring back
-Hornet and/or Falcon
-Brute Chopper
-Prowler/Spectre
-Brute Weapons, especially the Grav Hammer
-Sentinel Beam
-Heck, even the Needle Rifle
How about a Heretic Banshee? Give it faster firing Plasma Canons and the ability to shoot while boosting, at the expense of no Fuel Rod.
> 2533274794912367;18:
> I’d love to see it. It can be a little weaker if need be. A little easier to kill, I mean.
>
> I want them to add all the old weapons to Warzone, since it’s just a casual bit of chaos.
>
> Bring back
> -Hornet and/or Falcon
> -Brute Chopper
> -Prowler/Spectre
> -Brute Weapons, especially the Grav Hammer
> -Sentinel Beam
> -Heck, even the Needle Rifle
Brutes really aren’t present in this era of halo play. I do miss the brute hammer though and agree the unsc needs an aerial vehicle.