Another way to fix customization

I found this youtube comment and like the idea

"In my opinion armor should be unlockable via. achievements and Cr.

Achievements allow you to unlock every armor day one, but they are challenging, while unlocking with Cr takes a lot longer in exchange for it being easy.

I always disliked how long it took to unlock armor in Reach (not everyone can put 100+ full days into playing one game without it getting tiring). Some people probably dislike H3s progression because some armour sets are too hard to get (Recon for instance). Allowing to unlock all armor pieces via. both achievements and Cr could fix that problem.

Infinite suffers under Reachs terrible long unlock system made even worse by being mixed together with linear progression and monetization.
It takes too long to unlock stuff, and you don’t even earn Cr for everything, (which is why it’s even worse than Reach)

Microsoft and 343 could still earn money via. Campaign dlc and if truly needed very stylized armor sets. The normal “haloish” armor would be free, only requiring the achievement or the set amount of Cr to be obtained."

The infrastructure of this game is built around the monetised business model…don’t expect it to be changed. This business model will die with the game as the population continues to diminish.

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There should be a healthy balance of achievement unlocks, progression unlocks, and monetized unlocks. Ideally this would work very well an alleviate a lot of the common complaints about the current cosmetic unlock system.

However I disagree with a “credit system” unless it wasn’t to tied to the store. The idea of players earning premium credits in a free to play experience just comes across as entitled. Unless it was done in a manner that was in exchange for doing certain mutually beneficial tasks which I can elaborate on further.

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You lost me at YouTuber…

I think a credit system would work just fine, other games do it. In reality, they are set up so you will have to grind your life away to get everything but in the end, gamers prefer to just pay for stuff instead of grinding. I mean, they’re willing to pay $20 for flower pedals and emblems. And hordes of people have said that if the store was cheaper they would buy more stuff. With a credit system, it makes the store cheaper, giving 343/MS more money

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What are some other games that do it? I know a few but I would like to know your examples.

We’ll get back to the rest of the response, but I wanna know a few of your examples first.

Fortnite has a credit unlock system, CoD warzone does, LotrO does. The list could probably go on but those are 3 off the top of my head

I’ve worked out a credit system that would allow you to unlock everything for free (unlike the other games I mentioned) but it would require you to play like 8 hours a day. I myself would only get enough credits to progress in the BP and events, maybe have a little overflow

Eh, in a F2P game I don’t think you’re gonna get a system that lets you get every piece of customization with no money spent at all, even if that’s gonna be a massive grind. I think a good compromise would be first off improving the store, either through reducing the pricing or making the more expensive bundles seem more worthwhile to purchase by including a solid amount of content. Second, get rid of all the XP boosts and challenge swaps in future battle pass seasons. Replace them with more customization that doesn’t require the premium pass. Third, regularly have more events like the Winter Contingency event we just had that give you some extra customization for free just for daily play of the game.

This would give players who absolutely refuse to spend a dime on customization a good chunk of options for their spartan, while keeping some of the more high end looking or unique items behind a paywall for those who aren’t opposed to the store in principle.

Well I wouldn’t complain about a credit system like reach at least I could earn something else when I finished the battle pass rn I’m stuck waiting for my Mark V pieces to be sold anyways so I’m kinda bummed out fixing the body types would help to but honestly feel kinda drained just waiting for my favorite pieces especially since they probably have it in their pocket just to release it when they want to

Why not? Like I said, most people prefer to spend money instead of grind, especially since most people won’t have time to grind stuff out. Like I said, I’ve worked out a system that basically only gets f2p players the BP and the events (with that system I added a rank progression system) until they get milestones and then they can buy stuff from the store. But MS would make more money this way since their store would have waaay more content in it at one time and new players could just slap down a big chunk of money to catch up with everyone else

Most of this stuff isn’t all mine, I cherrypicked ideas and smashed them into one big concept

Ranking system

There should be a way for f2p people to progress and get stuff without the BP or events. There should be a Reach like system of progression, each new level gives you access to a certain cosmetic piece, whether it is a weapon/vehicle skin, an armor piece, or an armor skin. No emblems, nameplates, ect. This system would go on for 50 and could increase overtime depending on how easy it takes to get to the top. This system would be focused on the score you get in matches.
Level 1. starts out at 5000 XP required to advance. Lets say you get 2000 score in a match. You now have 2000/5000 required to advance to Level 2. The required XP increases by 5000 every level so the final rank would require 250,000 XP. Each level would give you a reward (as said earlier) but every time you rise a level, the rarity/quality of the reward increases so the higher levels give f2p players access to high quality armor.

Campaign

Purchasing the $60 campaign instead of the gamepass will give you access to a Master Chief armor kit along with everything in the kit, a Weapon AI, a Cortana AI, weapon/vehicle skins, emblems, nameplates, backdrops, armor skins, ect. Gamepass owners of the game do not gain these, giving players more reason to buy the $60 version, which also decreases the need to have such outrageous prices in the MP store.
Future DLCs also come with cosmetics (I.e. DLCs could come with a Spartan Locke kit, Red team kits, more weapon, vehicle, and armor skins, more emblems, nameplates, backdrops, everything. Flood DLC could come with zombie themed cosmetics, if we ever get playable Elites, campaign/DLCs could come with Elites skins and such, ect, ect, ect.)

Point system

A point system would wrap up the f2p progression and would open up avenues for 343/MS to gain more money, perhaps even more than they earn now.
You gain points for every battle won, every kill, every assist, and every time you play the objective, along with medals. The amount of points you get from medals would scale depending on the rarity and difficulty of the medal achieved. The Battlepass itself would remain unchanged mostly, aside from removing most of the filler content for more REAL content. The price of each BP level would change from 1000 XP to 500 points. The Premium BP price would remain unchanged.

Milestones

Milestones gained through gameplay give you points. Example, play 1000 matches, gain 600 points. There would be milestones for matches played/won, kills, assists, flags captures, Ghost kills, Warthog kills, splatters, ect, ect.

Store

The store would be drastically different, with 3 sections that don’t rotate.

Special–Any cosmetic items that aren’t in Events or Battlepasses are put here.

Event–Items from past events are put here after the event ends. Further splits into all of the events (I.e. it splits into Fracture/Winter Contingency/Cyber Ops/ect/ect all of those sections contain content from those events. Fracture further divides into the past fractures. (I.e. Tenrai fracture/pass 2 fracture/pass 3 fracture, ect ect) )

Seasonal/Battlepass–Items from the past BPs come here and split into the different seasons (like the events)

A store bundle would contain every single item in the store at that time.
Section bundles include all the content in that section (Special Bundle, Event bundle, Seasonal Bundle)
Subsection bundles would include all content for that subsection (Fracture bundle, Winter Contingency bundle, Cyper Ops bundle, Season 1 bundle, Season 2 bundle, ect, ect)
Bundles would go down even farther, (Tenrai bundle, Season 2 fracture bundle, ect, ect)
Or you can buy every item separately, but the bundles have more content for the price. Bundles are also cheaper if you already have items from that bundle.
Different bundles would include the following: Coating bundle, Helmet bundle, Hip attachment bundle, Weapon skin bundle, ect, ect.

Customization

Coatings (armor, vehicle, weapons) remain the same but now become crosscore.

Cross core customization is now allowed, the option for core customization remains, you can turn this on via a filter in the armor hall.
Cores are now armor presets that can be saved. This allows for you to customize multiple different armors and save them for later (or, if you don’t want cross core customization, this allows you to keep the multiple different cores and customize them that way (i.e. Mark VII, Mark V (B), ect, ect)
When you receive kit from the BP, store, or the campaign (or campaign DLC) you receive not only that kit but also every armor piece that comes with that kit.

You can use multiple weapon/vehicle models at once as long as they don’t clip.
You can use up to 2 helmet attachments as long as they don’t clip.

Pregame lobbies

Pregame lobbies show the players that are in the lobby. You can hover over their name and see their nameplate, the Spartan they are running, the BP level of the BP they are progressing at the time, their military rank, how many battles they have played, and a chosen milestone.

Custom Pregame Lobbies

You can vote for the gamemodes you wish to play and then, once the gamemode(s) is voted for, you vote for the map.

Content drops

Each year should bring with it at LEAST 5 new gamemodes and 4 new maps. DLCs should also drop with at least a new map and gamemode.

Funny enough there are alot of F2P titles that offer ways to earn premium currency and just about every battlepass has given players the ability to earn the credits they bought the BP for and then some

I don’t think that would make players entitled for wanting something like that in infinite not only because it’s kinda the norm (at least for every F2P game I’ve played before) but also because I don’t really accept this game as F2P given that the campaign still costs the full 60 dollars

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They could actually instead of a premium BP have a premium subscription service, where you get coins over time, or give them the cosmetics of the BP over time. Take that stuff out of the BP and just leave the progression at the rate it is for the free pass

Call of Duty Warzone lets you earn up to 300 COD Points for free every season without buying the Battle Pass and the BP gives you all 1000 back. That means if you play COD Warzone for 4 seasons and save up the free CP, you can earn the Battle Pass and never have to buy COD points for it if you save and play very regularly.

And again, some of us didn’t ask for the game to be free-to-play. I know that point is kind of moot and not very helpful, but I would’ve gladly paid an upfront fee and had the damn ‘choose-your-own-colors from the big palette’ rather then getting nickel and dimed for even simple colors.

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