Big game breaking cheese prevents attackers from capturing the armory. He was in there the entire game. I knew something was up because our entire team was in there, but it said there was 1 defender left. http://xboxdvr.com/gamer/Danger%20Dotty/video/14914366
Lets make sure this gets fixed for this upcoming update so we don’t have to go through an entire month of this.
> 2533274849820175;9:
> Maybe a kill barrier for the other team if the previous objective isn’t captured yet.
That wasn’t the enemy team though. He was a defender that got inside the wall so the attackers couldn’t kill him. Because he was technically in the base, the attackers can’t cap it.
Personally I’ve always felt there should be some rule where if there are more attackers than defenders it should cap, and cap faster depending on the ratio. Obviously it’d have to be completely rebalanced, and perhaps a buffer added (as in, there needs to be at least 3 more attackers than defenders for capture to start). Just some way where a single defender can’t stop all 12 attackers from capping.
Then again, as a defender, my favorite technique on Stormbreak for the first base is to go to one of the side doors on the upper level when most people are on the bottom, and stand in the doorway with just my toes in the base preventing capture. No one notices I’m there because I’m kind of hidden by the door frame from most angles and when there’s one pesky defender in the base almost no one thinks to just look in the doorways. It’s amazingly effective.