I’m sure you have noticed that the TU is being discussed on these forums on a large scale. Most of the discussion is around the bloom, bleedthrough, and swordblock.
This thread is about an issue that has (at least I think it has) gone more or less unnoticed: Evade.
Now, this isn’t a TU-specific problem. However, the TU greatly exaggerates its effect. My issue with evade is simply that it is overpowered.
With the removal of the other “lame” armor abilities, one’s choice for some playlists (take team objective, for example) is limited to sprint, evade, and camo. Camo is too easy to spot in order to be fearsome, and sprint is your standard armor ability, but comes with an absurdly long delay in which you can’t shoot, if you come out of it. Evade has no such disadvantage. When you come out of it, you are allowed to continue shooting immediately as if nothing happened. And its advantage is even greater than that of sprint, as it allows for a faster land coverage, while also making the user less vulnerable.
The fact that the other AA’s have been taken out, have encouraged the use of evade, as it is now the only overpowered AA. I’m not saying it would be better to fight an entire team of armor lockers, or an entire team of jetpackers (another gamebreaking issue). I’m saying evade can break a game as much as those others can, and how nobody really notices that. Taking out all armor abilities that are easy to abuse out of matchmaking is not the solution, as when you remove some, jerks have ways of always finding how to abuse one of the remaining armor abilities. Yes, even sprint. If we take out one AA, we should take them all out.
How does the TU worsen this effect?
First of all, killtimes are much faster due to bloom reduction and bleedthrough. Sprint can be handy for getting away from enemy fire and getting to a teammate quickly to help him out. Evade does the same, but is twice as fast, makes you smaller (and thus harder to hit) and you can shoot instantly when you come out. Therefore, evade has a much better chance of both getting away AND helping out teammates. This is worse with the TU since the fast killtimes make escaping quickly even more important. The advantage of Evade, which it already had, is almost doubled.
Second of all, the removal of swordblock. Swordblock was designed with sprint in mind, because a sword can be used instantly without even having to need to come out of sprint. Sprint + sword is already overpowered, but once again, Evade can cover a large distance much faster than sprint does, while not being as vulnerable to enemy fire. Evade + sword is actually much worse, and wasn’t designed for spartans to begin with. Even with something as OP as evade + sword, 343i apparently does not have the common sense of either removing ALL armor abilities or keeping swordblock. One of the two has to go.
I’ll be completely honest with you. the reason I’m frustrated about this is because I had this match yesterday where the enemy team had fun in spawnkilling us in 4v4 team objective. My k/d was -27. We would actually have stood a chance if our two teammates had known not to hold their DMR backwards. I admit that they were good players, however every time I was winning a 1v1 (which rarely happened with all their teamshooting), I found they would ALWAYS evade across half the map to safety. And Every time i chased because I needed that one headshot (impossible to get on a person evading away from you btw), one of their teammates cleaned me up. (same for my friend).
This happened on Asylum, which is absolutely broken by evade and nothing like Halo 2 (or current MLG) sanctuary btw. The structures are just the right size to evade to the other side of them. When you sprint after them, you have to deal with a sprint cooldown to get the headshot, where the evaders do not. When watching the footage from their point of view, I lost count of the amount of times evade saved their rear.
Not only did evade save them all the time (where sprint couldn’t have), One of them was making work of abusing evade + sword to the max. He got all 10 kills out of the sword, which is not how it is supposed to work out. When his sword ran dry, he picked up a pp, causing the sword to spawn again, and just picked up a second sword, that he decided to spawn for himself.
Now, you could say “why didn’t you just use evade yourself?”. Well, that’s exactly my point. If everyone is forced to take a specific AA in order to win, that means it is definitive proof of that armor ability being overpowered. It wasn’t designed for spartans and regular matchmaking at first, and it no longer works (if it ever has) with the current TU.
I am begging 343i to fix this.
I’m still in love with the MLG zero bloom no sprint settings, and getting back to regular matchmaking with bloom and armor abilities is just painful. Please just get rid of evade, and whlie you’re at it, do so for all armor abilities… And up the movement speed to 120% to counter the reduced mobility. And place the overpowered AA’s on the map, so that it can be earned instead of spawned with. Evade on 120% movement speed is insane, yet fair.
(Also, reduce melee damage, bring back the post-patch halo 3 melee system and use zero bloom, but those issues are discussed in other threads.)