Another sprint poll everybody!

> 2533274816788253;155:
> > 2533274805712917;153:
> > > 2533274816788253;150:
> > > sprint doesn’t bring anything positive to the game… well that’s your opinion and your titled to it… I for love that it brings faster game play, and that is positive.
> >
> >
> >
> > It doesn’t though. The time it takes to move from one end of Guardian to the other in Halo 3 without sprint is the same as the time it takes to sprint from one end of Haven to the other in Halo 4. It doesn’t speed up the gameplay at all. In fact, it actually slows down the gameplay, particularly because in order to shoot (you know, what the gameplay revolves around), you have to slow down. Both practically and logically, forcing players to slow down in order to perform the main activities of a game does not and cannot result in “faster gameplay.”
>
>
> you people that claim sprint isn’t faster than the walking speed make me laugh… what ever you have to tell yourself. sprinting is way faster than just walking in any halo. yes you cant shoot while sprinting… so what, you shouldn’t be able to imo. all sprinting does is allow you to get from point A to point B on a map faster. you are are diluted if you think the walking speed of any halo game is faster than sprinting.

They might make you laugh, but he just gave you one of several real reasons as to why and how it DOES slow down the gameplay overall. The quickening that you call “speeding up” which you refer to is simply in scenarios where two players are sprinting nearby each other and it becomes a matter of who can control their Spartan best in a close-quarters fast-forward tango. It’s intense because it’s out of control, and YES it does speed things up…in THAT particular instance. It also throws a lot of uncertainty into the ring, which caters to players’ fortune or misfortune determining which one ends up with a kill.

Another way Halo 5 plays slower than 2 and 3 is assassinations. You literally are paused anywhere from 1-3 or even 4 seconds suspended in animation while still 100% vulnerable to enemy fire. This decreases player control, momentarily STOPS gameplay for 2 players, and opens the door for anyone with two thumbs and one eye to kill the person who’s in the middle of receiving the kill they SHOULD earn (teammates can steal kills…rumble pit? Enemies steal kills).

These newer games’ gameplay are NOT faster paced than the older. Bigger maps = further distance to cover, more area between all players on map. Sprint = covering more ground quicker, but covering more ground period. When you consider all of this AND factor in what Vektor pointed out to you with the fact that there’s a delay between ending sprint motion, and regaining ability to fire your weapon, it is truly impossible to argue that sprint has sped up the gameplay. It might not be slower on all maps, but it’s never sped games up.

> 2533274816788253;155:
> you people that claim sprint isn’t faster than the walking speed make me laugh… what ever you have to tell yourself. sprinting is way faster than just walking in any halo.

I didn’t say that “sprint isn’t faster”; I said that the gameplay isn’t faster. An object moving 10 meters at 1m/s will arrive at its destination at the same time as an object moving 20 meters at 2m/s. Both objects will arrive at their destinations in 10 seconds even though one was moving faster. The ultimate outcome–travel time–was the same. It is the same with sprint: although players can “move faster,” they won’t arrive at their destinations in less time than if players who were not sprinting moved across a map designed without sprint.

> 2533274816788253;155:
> all sprinting does is allow you to get from point A to point B on a map faster.

No, it allows you to move faster. As I explained above, it does not help you get from point A to point B faster. So if it doesn’t decrease the time it takes to get from point A to point B, then what is it good for?

I can tell you what it’s not good for, and that is that it separates movement from combat in a game that is built around being able to retain full combat ability and full mobility at the same time. Sprint doesn’t just affect movement; it affects every aspect of the game, including combat. Players should be able to move from point A to point B at the fastest speed possible while still being able to shoot and throw grenades, and sprint prevents players from doing so.

> 2533274819299680;135:
> > 2533274806352868;126:
> > > 2533274819299680;125:
> > > And for the love of hercules, YES it has been proven that sprint has made maps bigger. I’m not about to look it that up and link it because so many people in this thread have literally made the same points over and over. You want to prove me wrong, then you look it up. Times were done on ragnarock and valhalla. They were damn near identical.
> > >
> > > AND YES maps are designed around sprint. the cover you see on the map, the distance between the sniper and the rockets, the spawns, they have it all planned so it takes a certain amount of time to get to one place or another. They can’t be to close otherwise someone could sprint in-between the two.
> >
> >
> >
> >
> > Please provide a link for me. I’m so, so curious.
>
>
> Quote:
> Similarly, Halo 4’s designers keep a watchful eye on distance. “We definitely have standards for the size than something can be and the time it takes from one corner of a map to the other, or one objective sight to the other,” says Pearson. “It’s to make sure we’re tuning the experience to keep the time-to-death down, or making sure that your time-to-engagement is enough to give you a breather between dying, but not so long that you’re hunting through the map and not finding people.” Again, game mechanics have a direct bearing. In Halo 3, sprinting was impossible. In Halo: Reach, sprinting was a selectable armor ability. In Halo 4, everyone’s at it, and the maps have grown to compensate.
>
> Here is the thread I got it from
> Here
>
>
And Here is the link to the article that EVEN HAS 343 saying the quote above.
>
> No I was wrong about valhalla and ragnarok. Those remakes were on a 1:1 scale. They actually did those tests on haven and guardian. Sorry but are you gonna say 343 is wrong and sprint doesn’t affect map size still?

Thanks for the effort, but I don’t see any evidence to support what you’re saying from the developer himself. Here is the actual quote:

“We definitely have standards for the size than [sic] something can be and the time it takes from one corner of a map to the other, or one objective sight to the other. It’s to make sure we’re tuning the experience to keep the time-to-death down, or making sure that your time-to-engagement is enough to give you a breather between dying, but not so long that you’re hunting through the map and not finding people.”

Did you notice that this quote doesn’t actually give any direct commentary from the developer about how the sprint mechanic influences map design? The publication itself suggests this is a factor, but I find it hard to give them credibility when they also published in this article that Call of Duty: Modern Warfare 2 is a 2002 title. That would’ve been a rather simple fact to check. One can infer from this developer quote that sprint does indeed influence map development somehow, but the quote simply gives no direct confirmation that the mechanic results in increased map size in general.

It’s especially hard to prove when the video in the thread you linked that showed off The Pit versus Pitfall revealed that the Halo 4 version is a one-to-one remake of the Halo 3 version. That said: To do a complete and thorough study of the subject, I believe it would also be necessary to compare proportionality differences between maps in Halo: Combat Evolved, Halo 2, and Halo 3 and analyze any differences there - in addition to the games since that have added the sprint mechanic. I’m sure that you would find some Halo 2 map remakes to be a bit larger than their Combat Evolved counterparts or vice versa, very similarly to how some Halo 5: Guardians remakes may be bigger versions of older maps. What I’m saying is that even if you could prove the connection through video evidence, you’d have to conduct a more thorough study to actually prove this trend is because of the sprint mechanic. You can’t just link me to a vague quote from a Halo 4 developer that gives some general jargon about map size and a video that shows off a one-to-one Halo 4 remake of a Halo 3 map.

> 2533274805712917;153:
> > 2533274816788253;150:
> > sprint doesn’t bring anything positive to the game… well that’s your opinion and your titled to it… I for love that it brings faster game play, and that is positive.
>
>
> It doesn’t though. The time it takes to move from one end of Guardian to the other in Halo 3 without sprint is the same as the time it takes to move from one end of Haven to the other in Halo 4 with sprint. It doesn’t speed up the gameplay at all. In fact, it actually slows down the gameplay, particularly because in order to shoot (you know, what the gameplay revolves around), you have to slow down. Both practically and logically, forcing players to slow down in order to perform the primary actions of a game does not and cannot result in the gameplay being faster.

It’s interesting that in your study of this subject, you only bothered to compare Halo 3’s Guardian and Halo 4’s Haven - two maps that arguably aren’t actually terribly comparable in size. That’s a very incomplete set of data for the conclusion you’re trying to draw.

Does No mean “I don’t want Sprint”, or does it mean “No, it shouldn’t be removed”?

For the people defending sprint, I have to say bravo. The logic you present in your arguments is downright impeccable. In fact, I would compare the logic being presented to some of the greatest debates you’ll hear in your lifetime. Right up there with “Nuh uh…Yea-huh” and my personal favorite “Linda! Listen, listen, listen Linda!”

Sprint has not and will not ever speed up gameplay in a game like Halo. It doesn’t. Like my god how much analysis do you need to get it through your heads??

> 2533274961993641;166:
> For the people defending sprint, I have to say bravo. The logic you present in your arguments is downright impeccable. In fact, I would compare the logic being presented to some of the greatest debates you’ll hear in your lifetime. Right up there with “Nuh uh…Yea-huh” and my personal favorite “Linda! Listen, listen, listen Linda!”
>
> Sprint has not and will not ever speed up gameplay in a game like Halo. It doesn’t. Like my god how much analysis do you need to get it through your heads??

probably the same analysis you need to realize it does. its laughable how some seem to think that a Spartan that can get to areas of the map faster so they can get into fights or to power up weapons faster isn’t faster game play.

> 2533274805712917;162:
> > 2533274816788253;155:
> > you people that claim sprint isn’t faster than the walking speed make me laugh… what ever you have to tell yourself. sprinting is way faster than just walking in any halo.
>
>
>
>
> I didn’t say that “sprint isn’t faster”; I said that the gameplay isn’t faster. An object moving 10 meters at 1m/s will arrive at its destination at the same time as an object moving 20 meters at 2m/s. Both objects will arrive at their destinations in 10 seconds even though one was moving faster. The ultimate outcome–travel time–was the same. It is the same with sprint: although players can “move faster,” they won’t arrive at their destinations in less time than if players who were not sprinting moved across a map designed without sprint.
>
>
>
> > 2533274816788253;155:
> > all sprinting does is allow you to get from point A to point B on a map faster.
>
>
> No, it allows you to move faster. As I explained above, it does not help you get from point A to point B faster. So if it doesn’t decrease the time it takes to get from point A to point B, then what is it good for?
>
> I can tell you what it’s not good for, and that is that it separates movement from combat in a game that is built around being able to retain full combat ability and full mobility at the same time. Sprint doesn’t just affect movement; it affects every aspect of the game, including combat. Players should be able to move from point A to point B at the fastest speed possible while still being able to shoot and throw grenades, and sprint prevents players from doing so.

How is this the conclusion people draw?

As it was outlined above, there is not a direct comparison for this, and proving getting from point a to b is a null argument - what are the factors? Are we talking strick end to end map coverage? Or objectives/weapons/other spawned items from spawn or othe areas?

Or are we discussion time to engagements based on player counts and teams? This is where sprint has an overall effect on game play “speed”.

Try playing any rumble pit game, in any Halo game. Sprint speeds up encounters as maps get bigger just for the sake of frequency of engagements.

Halo 5 has some of the fastest kill times since CE, and people are still making the claim that sprint is slowing things down. if that is the case (no real proof), then it would be even closer to the Cod times that the same people are moaning and groaning about.

To say Midship is 2x smaller than Truth is also a ridiculous claim being made by the comparisons here. Guns fire further (especially precision weapons) because plyers can see better as well. Imagine the CE pistol on a 50"+ HD TV in 2001, and try to compare H5 on a sub 30" SD TV on release. Things are different, and until someone can actually test the map changes in size being significant and consistent, the argument of sprint altering maps carries far less weight than people are claiming.

> 2535415904697909;15:
> > 2533274846700578;13:
> > > 2535415904697909;10:
> > > > 2533274843463464;6:
> > > > > 2535415904697909;4:
> > > > > This poll is kind of pointless as we all know sprint is staying and only people on the forums can vote which is not a great number of people so this is worse than the poll 343 produced sorry OP and we already know we are getting the 3rd option anyway with customs anyway.
> > > >
> > > >
> > > >
> > > >
> > > > But are you really going to be satisfied with that? Having it as an option which leads to the comunity to be split up even more than it already is? Why give up on your standpoint instead of making it more valid and well explained so others join to get the result you wish to have?
> > >
> > >
> > >
> > >
> > > Personally yes I am satisfied having played every Halo from CE to 4 and the Beta I am glad sprint is staying don’t get me wrong I love playing Halo 1-3 again in the MCC but whenever I play those games while fun it feels as if something is missing because it takes/feels like it takes an age to get to my destination. Sprint in my opinion is good for the game.
> >
> >
> >
> > Your destination is actually further in the sprint-based Halos. It’s just that you have the sprint ability in those games, meaning you get there just as fast as in classic Halos…
>
>
> I think you missing the point it may only be a placebo effect but it works, without spint the older Halo games do feel very outdated and slow in terms of movement.

The only reason those games feel outdated to you is because they are literally old games. Halo 2 Anniversary multiplayer has no sprint and it feels great. The thing is, with no sprint you can have a faster base speed and smaller maps so you can:

  1. actually get around the maps faster since you are constantly moving at the top speed
  2. never have to put down your weapon in order to move slightly faster for a short amount of time
  3. move at this top speed in any direction forward, backward, side-to-side, all with your weapon drawn which actually makes you more mobile than you would be with sprint, which only allows you to move at top speed in one direction with your weapon lowered.

Sprint actually makes the game feel much slower because when you aren’t sprinting you are moving ridiculously slow and it takes forever to get anywhere since the maps are so stretched out, and when you are sprinting you can’t even fight.

Finally, a real poll.

sprint

> 2533274904231346;170:
> Finally, a real poll.

Yay! And let’s just forget the fact that the poll doesn’t even have a proper question, right? Totally more legitimate than the poll 343 Industries did that had clearer questions and reached around 19,000 people!

> 2533274961993641;166:
> For the people defending sprint, I have to say bravo. The logic you present in your arguments is downright impeccable. In fact, I would compare the logic being presented to some of the greatest debates you’ll hear in your lifetime. Right up there with “Nuh uh…Yea-huh” and my personal favorite “Linda! Listen, listen, listen Linda!”
>
> Sprint has not and will not ever speed up gameplay in a game like Halo. It doesn’t. Like my god how much analysis do you need to get it through your heads??

Classic ad hominem, nice.

Here’s the skinny: It’s a completely subjective topic that hinges mostly on how people enjoy their Halo. It’s very hard to speak in the same terms about a mechanic which you dislike and which I like, because your logic and “facts” are going to seem like drivel in the face of my fun with the sprint mechanic, and my fun with the sprint mechanic is going to seem completely irrelevant to your “facts” and logic.

This is what I’ve been saying since literally 2012. I’ve actually tried for a while to avoid these contentious topics in this community, because they always go in the same direction. They always have. But, specifically in this past year, these discussions and arguments have boiled over in this community and it’s hard to go into the forums without seeing countless threads one way or the other. And they’re all filled with this misinformation. There are these phrases that people like to parrot without actually checking their facts: “Sprint has forced the developers to bloat all of the maps”, “Sprint negates the arena shooter aspect of Halo because you have to lower your weapon while using it”, “Sprint makes it much easier for players to escape from encounters in which they should have died”. All of these phrases and more are sound in theory, but they’ve been spoken so often that people just generally believe them without questioning them. Add on top of that the new-found accusing 343 Industries of fudging the numbers on their well-managed polls and the absolute and uncompromising belief that your point-of-view on sprint is the only good one, based on misinformed “facts” that nobody in your party can actually seem to back up with hard evidence, and this is why I feel disgusted at this debate at this point.

Even just in this thread, I’ve asked for evidence for some of these claims a number of times now - a developer quote that directly supports one of these statements or even just a small comparison video in-game showing some hugely bloated proportions of a remake map in Halo 4 (though it’s worth noting that this video evidence would do very little to tie this supposed bloating to only the sprint function, it would at least be something). I’ve gotten a variety of replies: I’ve been told to find evidence for myself if I really want it (as if the burden of proof should be on me); I’ve been linked to a video that actually shows that the Halo 4 remake of Halo 3’s The Pit is a one-to-one exact remake (which is actually contrary to the “bloating” statement); I’ve been linked to a developer quote containing some generic jargon about map proportions that didn’t say a single direct thing about the sprint mechanic; I’ve been the victim of ad hominem attacks; etc. The evidence doesn’t seem to exist and nobody wants me to question these statements - they’re clearly common knowledge now, so why should I?

Well, until I’m shown some conclusive evidence (note: not just given some baseless “logic”) that proves something like the sprint mechanic to be ultimately and absolutely bad for the Halo sandbox, of course I’m going to question it. I will never understand why some of you see this as a bad thing and why some of you attack me for it. You’re the ones who can’t even provide evidence for your own theories.

Note: I know there are many among the anti-sprint party that actually have some real integrity. If any of you happen upon this comment, don’t take it the wrong way. I’m not attacking you personally for your point of view. I will, however, ask that if you have any of the evidence I’m asking for above, please link me. You don’t even need to explain it to me. I just want a link. I want to see that some of these claims that people keep parroting without actually being able to back up are, in fact, true. It won’t sway the fact that I actually enjoy the sprint mechanic in the Halo sandbox, but it will go some way to building some more respect for your point of view.

I wish pro sprint people could come up with decent rebuttals. Or at the very least have a baseline understanding of all aspects and effects of sprint. It would atleast make the forums more interesting.

Atleast when we used to argue things like BR vs AR spawns, I disagreed with AR spawns but a lot of people that did like AR spawns actually understood the effects of both sides and could form coherent thoughts.

“I like it”

Well, Id like crystal -Yoink!- if I had no understanding of the negatives it comes with and only saw the immediate effect.

> 2535440955887524;174:
> I wish pro sprint people could come up with decent rebuttals. Or at the very least have a baseline understanding of all aspects and effects of sprint. It would atleast make the forums more interesting.
>
> Atleast when we used to argue things like BR vs AR spawns, I disagreed with AR spawns but a lot of people that did like AR spawns actually understood the effects of both sides and could form coherent thoughts.
>
> “I like it”
>
> Well, Id like crystal -Yoink!- if I had no understanding of the negatives it comes with and only saw the immediate effect.

well if the players against sprint weren’t so blind sided… they hate it so refuse to accept any answer from players who like it and even come up with stuff like oh you aren’t “moving faster with sprint” as ways to try to convince themselves that sprint doesn’t add anything to the game. its all matter of opinion. its so funny people trying to justify whether you should like it or not.

> 2533274806352868;173:
> > 2533274961993641;166:
> > For the people defending sprint, I have to say bravo. The logic you present in your arguments is downright impeccable. In fact, I would compare the logic being presented to some of the greatest debates you’ll hear in your lifetime. Right up there with “Nuh uh…Yea-huh” and my personal favorite “Linda! Listen, listen, listen Linda!”
> >
> > Sprint has not and will not ever speed up gameplay in a game like Halo. It doesn’t. Like my god how much analysis do you need to get it through your heads??
>
>
>
>
> Classic ad hominem, nice.
>
> Here’s the skinny: It’s a completely subjective topic that hinges mostly on how people enjoy their Halo. It’s very hard to speak in the same terms about a mechanic which you dislike and which I like, because your logic and “facts” are going to seem like drivel in the face of my fun with the sprint mechanic, and my fun with the sprint mechanic is going to seem completely irrelevant to your “facts” and logic.
>
> This is what I’ve been saying since literally 2012. I’ve actually tried for a while to avoid these contentious topics in this community, because they always go in the same direction. They always have. But, specifically in this past year, these discussions and arguments have boiled over in this community and it’s hard to go into the forums without seeing countless threads one way or the other. And they’re all filled with this misinformation. There are these phrases that people like to parrot without actually checking their facts: “Sprint has forced the developers to bloat all of the maps”, “Sprint negates the arena shooter aspect of Halo because you have to lower your weapon while using it”, “Sprint makes it much easier for players to escape from encounters in which they should have died”. All of these phrases and more are sound in theory, but they’ve been spoken so often that people just generally believe them without questioning them. Add on top of that the new-found accusing 343 Industries of fudging the numbers on their well-managed polls and the absolute and uncompromising belief that your point-of-view on sprint is the only good one, based on misinformed “facts” that nobody in your party can actually seem to back up with hard evidence, and this is why I feel disgusted at this debate at this point.
>
> Even just in this thread, I’ve asked for evidence for some of these claims a number of times now - a developer quote that directly supports one of these statements or even just a small comparison video in-game showing some hugely bloated proportions of a remake map in Halo 4 (though it’s worth noting that this video evidence would do very little to tie this supposed bloating to only the sprint function, it would at least be something). I’ve gotten a variety of replies: I’ve been told to find evidence for myself if I really want it (as if the burden of proof should be on me); I’ve been linked to a video that actually shows that the Halo 4 remake of Halo 3’s The Pit is a one-to-one exact remake (which is actually contrary to the “bloating” statement); I’ve been linked to a developer quote containing some generic jargon about map proportions that didn’t say a single direct thing about the sprint mechanic; I’ve been the victim of ad hominem attacks; etc. The evidence doesn’t seem to exist and nobody wants me to question these statements - they’re clearly common knowledge now, so why should I?
>
> Well, until I’m shown some conclusive evidence (note: not just given some baseless “logic”) that proves something like the sprint mechanic to be ultimately and absolutely bad for the Halo sandbox, of course I’m going to question it. I will never understand why some of you see this as a bad thing and why some of you attack me for it. You’re the ones who can’t even provide evidence for your own theories.
>
> Note: I know there are many among the anti-sprint party that actually have some real integrity. If any of you happen upon this comment, don’t take it the wrong way. I’m not attacking you personally for your point of view. I will, however, ask that if you have any of the evidence I’m asking for above, please link me. You don’t even need to explain it to me. I just want a link. I want to see that some of these claims that people keep parroting without actually being able to back up are, in fact, true. It won’t sway the fact that I actually enjoy the sprint mechanic in the Halo sandbox, but it will go some way to building some more respect for your point of view.

Um

Did you play the BETA? Did you play the oh so ironically named “Truth”. That’s H5’s version of Midship. If you cannot tell that Truth is a large, stretched out version of Midship without a comparison video i’d say arguements on the internet about sprint are the least of your concerns. You should probably contact an optometrist because you have some kind of serious eye defect.

I was an avid forger in both H3 and Reach and I can tell you right now, designing maps in those games was different because of sprint(and jetpack, but thank baby jesus we no longer have to discuss that one). If you don’t believe me, look at Reach’s “Team Classic” playlist. It was an all forge creation map playlist consisting of remakes of Hce, H2 and H3 maps. Except all the maps were stretched out. They had to be.

It’s very basic logic.

If your kill time on lets say the DMR is 1.7 seconds you have to make sure that most of the objects on your map have enough space between them so that a player can kill someone in 1.7 seconds. Once you add sprint to the game players can get between those same pieces of cover in a much shorter amount of time than 1.7 seconds. So, you have to stretch the distance between those pieces of cover out. It’s very basic map design.

Example- Let’s say in H3 you have two walls and it takes a player 2 seconds to get from one wall to the other. The BR kill time is 1.6 seconds. That works.

Now, lets say you add sprint in. It now takes 1 second to get from wall to wall. The kill time is 1.6 seconds. That doesn’t work. You now have to make the gap between those walls twice as large as it used to be.

its this simple… if sprint is so despicable to you for halo, stick with mcc on playlist where there is no halo 4 maps… you wont have sprint at all so why continue to cry about it. for those of us that like sprint and what it brings to halo we will move on to halo 5. I really don’t see the problem. there is halo for all types of players on xbox one now.

> 2533274816788253;175:
> > 2535440955887524;174:
> > I wish pro sprint people could come up with decent rebuttals. Or at the very least have a baseline understanding of all aspects and effects of sprint. It would atleast make the forums more interesting.
> >
> > Atleast when we used to argue things like BR vs AR spawns, I disagreed with AR spawns but a lot of people that did like AR spawns actually understood the effects of both sides and could form coherent thoughts.
> >
> > “I like it”
> >
> > Well, Id like crystal -Yoink!- if I had no understanding of the negatives it comes with and only saw the immediate effect.
>
>
> well if the players against sprint weren’t so blind sided… they hate it so refuse to accept any answer from players who like it and even come up with stuff like oh you aren’t “moving faster with sprint” as ways to try to convince themselves that sprint doesn’t add anything to the game. its all matter of opinion. its so funny people trying to justify whether you should like it or not.

It is a matter of opinion. Unfortunately most people don’t understand all the facts so their opinion is uneducated.

If someone can write up all the effects sprint has on map design and why they like what it does…cool. I hope they have fun with H5.

The problem is, I haven’t seen this. Ever.

> 2533274816788253;177:
> its this simple… if sprint is so despicable to you for halo, stick with mcc on playlist where there is no halo 4 maps… you wont have sprint at all so why continue to cry about it. for those of us that like sprint and what it brings to halo we will move on to halo 5. I really don’t see the problem. there is halo for all types of players on xbox one now.

I chose to buy a PS4 instead of an XB1. There were a few factors in that purchase decision but a major one was the direction Halo has been going in.

I still play the MCC from time to time at my brother’s house. Along with the H5 beta. However, I don’t see myself buying an xbox console or a Halo game again. Unfortunately.

This is exactly why sprint IS a HUGE issue. I would love to be looking forward to playing H5 the way I did with H2, H3 and Reach. That’s been stolen from me and many others though.

Hey, atleast I have Bloodborne :slight_smile:

> 2535440955887524;176:
> > 2533274806352868;173:
> > > 2533274961993641;166:
> > >
>
>
> Um
>
> Did you play the BETA? Did you play the oh so ironically named “Truth”. That’s H5’s version of Midship. If you cannot tell that Truth is a large, stretched out version of Midship without a comparison video i’d say arguements on the internet about sprint are the least of your concerns. You should probably contact an optometrist because you have some kind of serious eye defect.
>
> I was an avid forger in both H3 and Reach and I can tell you right now, designing maps in those games was different because of sprint(and jetpack, but thank baby jesus we no longer have to discuss that one). If you don’t believe me, look at Reach’s “Team Classic” playlist. It was an all forge creation map playlist consisting of remakes of Hce, H2 and H3 maps. Except all the maps were stretched out. They had to be.
>
> It’s very basic logic.
>
> If your kill time on lets say the DMR is 1.7 seconds you have to make sure that most of the objects on your map have enough space between them so that a player can kill someone in 1.7 seconds. Once you add sprint to the game players can get between those same pieces of cover in a much shorter amount of time than 1.7 seconds. So, you have to stretch the distance between those pieces of cover out. It’s very basic map design.
>
> Example- Let’s say in H3 you have two walls and it takes a player 2 seconds to get from one wall to the other. The BR kill time is 1.6 seconds. That works.
>
> Now, lets say you add sprint in. It now takes 1 second to get from wall to wall. The kill time is 1.6 seconds. That doesn’t work. You now have to make the gap between those walls twice as large as it used to be.

I understand what you’re trying to tell me and, like I said, it makes sense on paper. But games and maps aren’t developed on paper. Even objective facts can sometimes be deceiving when we’re talking about two different game engines. If you took the time to read my earlier replies in this thread instead of resorting to that ad hominem about my eye sight (seriously, you can drop the attitude), you’d note that I cited Truth in the Halo 5: Guardians beta as a map that felt perfectly comfortable, even without sprint. It’s more about the context of the engine and the game mechanics - I agree with you there. So I played a couple of matches in it without using sprint, just as an experiment. The flow of the map felt very similar to the original Midship in Halo 2, which I went and played for direct comparison immediately after!

Truth might be objectively the larger map, but in the context of the games mechanics, its travel times and sight lines feel spot on, even without sprinting. Besides, can you present to me any piece of evidence that shows that Truth is a significantly larger map than Midship because of sprint? Because, speaking honestly, it could just be because the former has a pinpoint accurate DMR featured on it. It could be because the Smart Scope affects automatic weapons, making them much more accurate across the map. All of these things would warrant adjustments to the map’s sight lines. So, say Truth is bigger than Midship. So what? It could be for any of these reasons! You can’t tell me you have design documents proving it was because of sprint.

And I absolutely want to note that you can feel free to tell me that my opinion is garbage. That’s fine. I will tell you that yours is, too. That’s what we’re dealing with here, after all: anecdotal evidence. That’s a subjective thing, I might add. You’ve yet to present and hard facts to me that back up what you’re saying. And that’s all I’m asking for.

I can even use a piece of evidence that somebody gave me to try to refute what I was saying earlier: Here is a video which shows direct comparisons between Halo 3’s The Pit and Halo 4’s Pitfall. As you can see from the video, Pitfall is a direct one-to-one remake of The Pit, despite the fact that Halo 4 features sprint and Halo 3 does not. Do you want to explain that to me? Because this piece of evidence kind of dismantles your neat little theory about map construction (and I would wager that a comparison between Valhalla and Ragnarok would, too). Like I said, what you’re saying to me is sound on paper, but this video clearly demonstrates that 343 Industries doesn’t always follow the same set of rules that you do when they’re developing maps, so how is what you’re telling me relevant at all?