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> > For the people defending sprint, I have to say bravo. The logic you present in your arguments is downright impeccable. In fact, I would compare the logic being presented to some of the greatest debates you’ll hear in your lifetime. Right up there with “Nuh uh…Yea-huh” and my personal favorite “Linda! Listen, listen, listen Linda!”
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> > Sprint has not and will not ever speed up gameplay in a game like Halo. It doesn’t. Like my god how much analysis do you need to get it through your heads??
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> Classic ad hominem, nice.
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> Here’s the skinny: It’s a completely subjective topic that hinges mostly on how people enjoy their Halo. It’s very hard to speak in the same terms about a mechanic which you dislike and which I like, because your logic and “facts” are going to seem like drivel in the face of my fun with the sprint mechanic, and my fun with the sprint mechanic is going to seem completely irrelevant to your “facts” and logic.
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> This is what I’ve been saying since literally 2012. I’ve actually tried for a while to avoid these contentious topics in this community, because they always go in the same direction. They always have. But, specifically in this past year, these discussions and arguments have boiled over in this community and it’s hard to go into the forums without seeing countless threads one way or the other. And they’re all filled with this misinformation. There are these phrases that people like to parrot without actually checking their facts: “Sprint has forced the developers to bloat all of the maps”, “Sprint negates the arena shooter aspect of Halo because you have to lower your weapon while using it”, “Sprint makes it much easier for players to escape from encounters in which they should have died”. All of these phrases and more are sound in theory, but they’ve been spoken so often that people just generally believe them without questioning them. Add on top of that the new-found accusing 343 Industries of fudging the numbers on their well-managed polls and the absolute and uncompromising belief that your point-of-view on sprint is the only good one, based on misinformed “facts” that nobody in your party can actually seem to back up with hard evidence, and this is why I feel disgusted at this debate at this point.
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> Even just in this thread, I’ve asked for evidence for some of these claims a number of times now - a developer quote that directly supports one of these statements or even just a small comparison video in-game showing some hugely bloated proportions of a remake map in Halo 4 (though it’s worth noting that this video evidence would do very little to tie this supposed bloating to only the sprint function, it would at least be something). I’ve gotten a variety of replies: I’ve been told to find evidence for myself if I really want it (as if the burden of proof should be on me); I’ve been linked to a video that actually shows that the Halo 4 remake of Halo 3’s The Pit is a one-to-one exact remake (which is actually contrary to the “bloating” statement); I’ve been linked to a developer quote containing some generic jargon about map proportions that didn’t say a single direct thing about the sprint mechanic; I’ve been the victim of ad hominem attacks; etc. The evidence doesn’t seem to exist and nobody wants me to question these statements - they’re clearly common knowledge now, so why should I?
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> Well, until I’m shown some conclusive evidence (note: not just given some baseless “logic”) that proves something like the sprint mechanic to be ultimately and absolutely bad for the Halo sandbox, of course I’m going to question it. I will never understand why some of you see this as a bad thing and why some of you attack me for it. You’re the ones who can’t even provide evidence for your own theories.
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> Note: I know there are many among the anti-sprint party that actually have some real integrity. If any of you happen upon this comment, don’t take it the wrong way. I’m not attacking you personally for your point of view. I will, however, ask that if you have any of the evidence I’m asking for above, please link me. You don’t even need to explain it to me. I just want a link. I want to see that some of these claims that people keep parroting without actually being able to back up are, in fact, true. It won’t sway the fact that I actually enjoy the sprint mechanic in the Halo sandbox, but it will go some way to building some more respect for your point of view.
Um
Did you play the BETA? Did you play the oh so ironically named “Truth”. That’s H5’s version of Midship. If you cannot tell that Truth is a large, stretched out version of Midship without a comparison video i’d say arguements on the internet about sprint are the least of your concerns. You should probably contact an optometrist because you have some kind of serious eye defect.
I was an avid forger in both H3 and Reach and I can tell you right now, designing maps in those games was different because of sprint(and jetpack, but thank baby jesus we no longer have to discuss that one). If you don’t believe me, look at Reach’s “Team Classic” playlist. It was an all forge creation map playlist consisting of remakes of Hce, H2 and H3 maps. Except all the maps were stretched out. They had to be.
It’s very basic logic.
If your kill time on lets say the DMR is 1.7 seconds you have to make sure that most of the objects on your map have enough space between them so that a player can kill someone in 1.7 seconds. Once you add sprint to the game players can get between those same pieces of cover in a much shorter amount of time than 1.7 seconds. So, you have to stretch the distance between those pieces of cover out. It’s very basic map design.
Example- Let’s say in H3 you have two walls and it takes a player 2 seconds to get from one wall to the other. The BR kill time is 1.6 seconds. That works.
Now, lets say you add sprint in. It now takes 1 second to get from wall to wall. The kill time is 1.6 seconds. That doesn’t work. You now have to make the gap between those walls twice as large as it used to be.