Another nerf to sprint.

Josh Holmes confirmed today that in Halo 5 guardians when you start sprinting it takes a second to reach max speed. In that time in which you are not at max speed when you get hit, you stop sprinting. This is good news because it prevents people from escaping fights.

Source: Halo News - 7 Maps in Halo 5 Beta, Halo 5 Sprint, Spectator Mode, Halo Unlocks - YouTube

Just like the last nerf, this will accomplish exactly -Yoink-.
Why they’re so scared to differentiate Halo 5 from other shooters is beyond me. You can put as many band -Yoink!- on sprint as you like, but it still won’t work. Just give up.

> 2533274913448583;2:
> Just like the last nerf, this will accomplish exactly -Yoink-.
> Why they’re so scared to differentiate Halo 5 from other shooters is beyond me. You can put as many band -Yoink!- on sprint as you like, but it still won’t work. Just give up.

Wow, I didn’t know that you had already played the game! Oh wait you haven’t. If this works it will solve the problem of being able to run away from a fight.

> 2533274871181197;3:
> > 2533274913448583;2:
> > Just like the last nerf, this will accomplish exactly -Yoink-.
> > Why they’re so scared to differentiate Halo 5 from other shooters is beyond me. You can put as many band -Yoink!- on sprint as you like, but it still won’t work. Just give up.
>
>
> Wow, I didn’t know that you had already played the game! Oh wait you haven’t. If this works it will solve the problem of being able to run away from a fight.

It doesn’t matter if he hasn’t played the game yet his opinion is still valid. It’s funny how those praising and hyping the game don’t get this response. Hmm…

Kind of stupid, but ok.