another idea (now in regards to ADS)

it has become a constant point of discussion on whether or not ADS should be a thing in Infinite. the most promenade argument against it, is how it effects gameplay. with ADS, weapons gain increased accuracy, aim assist, and range.

heres my idea, we keep ADS, but rework it so it has no effect on gameplay.
hear me out.

  1. When looking down sights, weapons will not have any effect on range or accuracy. whether a player is using ADS or firing from the hip, accuracy, aim assist, and range will stay consistent.
  2. no more hologram sights on human weapons. if a player is using ADS with an AR, they should look down the the top of the AR as if it had an iron sight. same idea with all the other human weapons without scopes.
  3. no extra zoom. when using ADS, players would not get and extra look zoom as if they are looking through a scope.

essentially with this take on ADS, it is just another way of aiming that has no real effect on gameplay.

what do you think?

I’m fine with the visuals of H5 ADS with the hologram sights, I think it’d be weird to look down the top of an AR, that’s just a visual preference though. I think it should zoom but not have any affects besides that. No accuracy increase of the gun itself whatsoever.

> 2533275026446288;1:
> it has become a constant point of discussion on whether or not ADS should be a thing in Infinite. the most promenade argument against it, is how it effects gameplay. with ADS, weapons gain increased accuracy, aim assist, and range.
>
> heres my idea, we keep ADS, but rework it so it has no effect on gameplay.
> hear me out.
>
> 1. When looking down sights, weapons will not have any effect on range or accuracy. whether a player is using ADS or firing from the hip, accuracy, aim assist, and range will stay consistent.
> 2. no more hologram sights on human weapons. if a player is using ADS with an AR, they should look down the the top of the AR as if it had an iron sight. same idea with all the other human weapons without scopes.
> 3. no extra zoom. when using ADS, players would not get and extra look zoom as if they are looking through a scope.
>
> essentially with this take on ADS, it is just another way of aiming that has no real effect on gameplay.
>
> what do you think?

Maybe I’m not understanding things right here, but then why even have a zoom if it does absolutely nothing for you? Either way, I applaud you for trying to come up with something different but I don’t think it’s necessary at all when we had a perfectly good system already before.

I absolutely hate the look of it. I hate how guns get “buffs” It brings nothing to Halo. All it does is make Halo look like every other FPS on the market. You want your game to stand out not blend in.

Bring back the old style zoom, update the look aka the graphics. Done and Done! I never once (no joke here) heard a single person complain about the look of zooming in Halo ever and I’ve been playing since CE. There was no reason for 343I to change the look of zooming other then trying to cater to non Halo fans. This is not the way to fo it. It was 100% change for the sake of change. Not only that, hardcore canon people (I’m not one of them nor do I claim to be) say it breaks canon even. Now I agree that canon shouldn’t dictate gameplay but 343I says canon matters. So if it matters, they should follow it. They’re trying to have their cake and eat it too and that’s not right.

I don’t understand why 343I always seems to feels they have to change things that virtually no one ever complained about. I want the ADS style zooming animation in Halo gone! …like forever!!!

Honestly the ads doesn’t bother me at all but I think weapons that didn’t have scopes in previous versions shouldn’t on their standard versions in the next halo. Or have them very minor ( I do love the 3rd person visual effect when a player is scoping. Looks great for machinimas) like 1.2x zoom. The smg should have been projection for the standard imo. Aiming shouldn’t decrease bloom it should only increase the red reticle range nothing more.

But then what’s the point of having ADS at all? It’s meant to serve a purpose, not exist for aesthetics.

> 2533274824050480;5:
> But then what’s the point of having ADS at all? It’s meant to serve a purpose, not exist for aesthetics.

to be honest, im not all too sure myself. I like the mechanic of ADS, but not how much it effects the core gameplay. just trying to find some balance.

> 2533275026446288;6:
> > 2533274824050480;5:
> > But then what’s the point of having ADS at all? It’s meant to serve a purpose, not exist for aesthetics.
>
> to be honest, im not all too sure myself. I like the mechanic of ADS, but not how much it effects the core gameplay. just trying to find some balance.

Gotcha. It’s a good start :slight_smile: If anything, while everyone is arguing about classic and new gameplay, you’re trying to suggest a happy middle to help players come together and just enjoy the game!

> 2533274824050480;7:
> > 2533275026446288;6:
> > > 2533274824050480;5:
> > > But then what’s the point of having ADS at all? It’s meant to serve a purpose, not exist for aesthetics.
> >
> > to be honest, im not all too sure myself. I like the mechanic of ADS, but not how much it effects the core gameplay. just trying to find some balance.
>
> Gotcha. It’s a good start :slight_smile: If anything, while everyone is arguing about classic and new gameplay, you’re trying to suggest a happy middle to help players come together and just enjoy the game!

yeah. essentially, think of how it works in Destiny or Resistance 2. they are gameplay mechanics, but they don’t actually add anything or take away anything from the game.

My personally opinion is to just get rid of it, especially if it affects weapon accuracy and such as it does in Halo 5, but if it were just a rebound scope button I wouldn’t have too much of a problem (especially if you can switch button layouts).

> 2533275026446288;1:
> it has become a constant point of discussion on whether or not ADS should be a thing in Infinite. the most promenade argument against it, is how it effects gameplay. with ADS, weapons gain increased accuracy, aim assist, and range.
>
> heres my idea, we keep ADS, but rework it so it has no effect on gameplay.
> hear me out.
>
> 1. When looking down sights, weapons will not have any effect on range or accuracy. whether a player is using ADS or firing from the hip, accuracy, aim assist, and range will stay consistent.
> 2. no more hologram sights on human weapons. if a player is using ADS with an AR, they should look down the the top of the AR as if it had an iron sight. same idea with all the other human weapons without scopes.
> 3. no extra zoom. when using ADS, players would not get and extra look zoom as if they are looking through a scope.
>
> essentially with this take on ADS, it is just another way of aiming that has no real effect on gameplay.
>
> what do you think?

The only thing “zoom” did in classic mechanics was allow for a closer zoom. It enhanced your accuracy as it allowed you to hit a smaller target , but it didn’t increase effective range nor did it add additional bullet magnetism. The original mechanic worked fine , you had a “zoom” scope with scoped weapons and built in binoculars (in your visor) for non-scoped weapons.

ADS doesn’t have a place because we had a mechanic that worked , but was unique to Halo. Now we have a mechanic that works exactly as it does in every other shooter and it waters down the game play.

I used to argue against this as the scope is smart linked and used to be delivered straight to the visor or HUD , now Spartans are physically appearing to look down scope and it is completely unnecessary on all weapons excluding snipers. However through several discussions with my brother I have come to recognize that Spartans would still shoulder the weapon as they would have been trained to do so before being given Mjolnir and no longer needing to.

Essentially shouldering the weapon would still happen as it is second nature and stabilizes the weapon , but actually using the scope or iron sights would be redundant as the HUD shows you a reticle exactly where you are aiming.

I personally enjoy ADS in Halo. I enjoyed the original assuming mechanics for years as well. Personally, I think they’re equal bit different.

I do think the likelihood of removing ADS is very low. Playing games without ADS does feel pretty odd now-a-days. Go back and play L4D or HL2. The games still hold up, but the game play feels like it’s missing a layer at the same time.

Just my opinion.

If it isn’t going to affect gameplay then I don’t see the point of the mechanic’s inclusion; it’d just be an aesthetic change to appeal to players of other shooters.

Automatics don’t need sights, the Shotgun and certainly the Sword and Hammer don’t need sights, and precision weapons aim faster with a direct scope-in than with an ADS animation, so removing the spread / magnetism alterations would render the mechanic not only useless, but worse than what we had before.

> 2533275026446288;1:
> it has become a constant point of discussion on whether or not ADS should be a thing in Infinite. the most promenade argument against it, is how it effects gameplay. with ADS, weapons gain increased accuracy, aim assist, and range.
>
> heres my idea, we keep ADS, but rework it so it has no effect on gameplay.
> hear me out.
>
> 1. When looking down sights, weapons will not have any effect on range or accuracy. whether a player is using ADS or firing from the hip, accuracy, aim assist, and range will stay consistent.
> 2. no more hologram sights on human weapons. if a player is using ADS with an AR, they should look down the the top of the AR as if it had an iron sight. same idea with all the other human weapons without scopes.
> 3. no extra zoom. when using ADS, players would not get and extra look zoom as if they are looking through a scope.
>
> essentially with this take on ADS, it is just another way of aiming that has no real effect on gameplay.
>
> what do you think?

Someone correct me if I am wrong, but I am pretty sure that aiming down sights does not affect the gun range or accuracy in any way. Obviously the reticle is zoomed in a little, but as far as I know, the ADS in Halo 5 is similar to smart scope in the way that it does not affect gun range or accuracy in any way. Meaning the gun has the same range and spread regardless of aiming down sights, just like in the past Halo’s. You could zoom in with the BR, but zooming in only affected your vision, not the actual gun stats. Am I wrong about this?

> 2533274817390757;13:
> > 2533275026446288;1:
> > it has become a constant point of discussion on whether or not ADS should be a thing in Infinite. the most promenade argument against it, is how it effects gameplay. with ADS, weapons gain increased accuracy, aim assist, and range.
> >
> > heres my idea, we keep ADS, but rework it so it has no effect on gameplay.
> > hear me out.
> >
> > 1. When looking down sights, weapons will not have any effect on range or accuracy. whether a player is using ADS or firing from the hip, accuracy, aim assist, and range will stay consistent.
> > 2. no more hologram sights on human weapons. if a player is using ADS with an AR, they should look down the the top of the AR as if it had an iron sight. same idea with all the other human weapons without scopes.
> > 3. no extra zoom. when using ADS, players would not get and extra look zoom as if they are looking through a scope.
> >
> > essentially with this take on ADS, it is just another way of aiming that has no real effect on gameplay.
> >
> > what do you think?
>
> Someone correct me if I am wrong, but I am pretty sure that aiming down sights does not affect the gun range or accuracy in any way. Obviously the reticle is zoomed in a little, but as far as I know, the ADS in Halo 5 is similar to smart scope in the way that it does not affect gun range or accuracy in any way. Meaning the gun has the same range and spread regardless of aiming down sights, just like in the past Halo’s. You could zoom in with the BR, but zooming in only affected your vision, not the actual gun stats. Am I wrong about this?

This is incorrect. Several tests have been done that show the spread gets tighter in ADS in comparison to hip fire , even with automatics and shotguns. I don’t believe it effects range , but not 100% , haven’t seen any tests , but it does seem to make the AR useful at longer ranges.

Both of these may have been patched out by now as I haven’t played H5 in some time.

I find the argument that Spartans don’t need to aim down sight because of the camera in their visor dumb especially when a 1-ton super Soldier can’t handle the recoil of a 9 mm submachine gun.

As some one who’s been playing Shooters since the early 90s the reason why Halo probably didn’t have a true ads system in the beginning is because only a few games did, and they were mostly military simulators on PC.

Maybe I have a bias because I own firearms in real life and do multi gun shooting competitions. inferior aiming systems like in Counter-Strike OverWatch, and in the first 6 Halo games are outdated and I find them lame. Then again I don’t get all teary-eyed when it comes too nostalgia in gaming. I’m okay with evolution in gaming.

There might as well not be ADS then. And you about to make the AR a cod gun looking straight down the middle, would look goofy.

This thread is a bit old, if you wish to continue this discussion please make a new one.