It seems that if you let the community know you’ve been playing Halo for 20 years, you’re seen as a Veteran, and your opinion carries more weight than the regular schmo. As I have indeed been playing Halo since the release of CE, I’ll be offering up my thoughts and feedback on the current state of Infinite Oh, and because I’m a “Halo Veteran”, I expect you to accept my points, because I personally know what’s best for Halo, obviously.
Main Concerns:
TTK is too quick
One of the main things that I think separates previous Halos from other mainstream shooters is that if you’re getting shot at from somewhere, you have enough time to re-act and get the reversal (if you can land your shots reasonably well). However, because all the weapons in Infinite kill you so quickly now, it’s basically whoever has the drop / starts shooting first, gets the kill - regardless of skill.
Every* weapon is a mid-range weapon
Apart from 1 or 2 weapons, why does it feel like the majority of weapons are being funnelled into the mid-range category? AR, Bulldog, Needler, hell, even the Gravity Hammer has some range on it now. Variety is the spice of life, and yet it feels like most of the guns are being made to fit this one specific bracket.
Guns don’t feel very “Halo”
Most of the new guns don’t give me that Halo vibe, and it feels like they’ve been taken from other games:
- Bulldog: Generic CoD shotty - Shock Rifle: Something out of Borderlands or Destiny - Mangler: Looks like it functions identically to a pistol from Destiny - Heatwave: Doesn’t remind me of any guns from other games in particular, but it also doesn’t remind me of the Forerunners - which I’m assuming is where this weapon is supposed to originate from.I feel like Halo Infinite is catering to a generic FPS crowd (to get all of those F2P kids in), opposed to an actual Halo audience. I feel like if I want to prepare for Infinite, I’d be better off playing CoD to practice, instead of an actual previous Halo title.
Weapon Feedback:
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AR:Don’t think I need to elaborate, we all know the problem: unreasonable distance and the TTK is far too quick. I wouldn’t mind it being somewhat accurate when fired in short, controlled bursts - but that’s not what’s happening; you can keep that trigger held down and get kills from half way across the map.
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Bulldog:Too much range and rate of fire is too fast. Missing shots becomes less penalizing if you can just fire another shot straight away - encourages spray and pray. Reduce range, increase bullet spread, increase time between shots. Basically just make it more like the old shotty.
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Rockets:Needs a buff to AoE damage - feels like you need to practically hit the person to kill them.
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Sidekick:No one cares about accuracy with this this - it’s a case of whoever can spam the most bullets, wins. Another spray and pray tactic. Reduce the rate of fire, at least - encourage people to land their shots and take their time. Reward skill.
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Ravager:I actually really like the AoE effect a charged shot has, but the normal fire mode fires too quickly. As it’s pretty much a two-shot, it needs an extra second or two between shots.
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Skewer:Relatively balanced for the most part (against other people) - 1 hit kill, but you need to account for bullet drop and lead time, as well as it having a 1-shot mag. I know it’s supposed to be anti-vehicle, but -Yoink!-, it’s too strong. I saw someone suggest that you decrease the damage it does, and greatly increase the amount of knockback - I approve of this!
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Plasma Pistol:BRING BACK THE EMP. This was a great assist/support weapon to have, but now there’s no EMP, I find it almost useless. All it can do is drain shields now, which is nothing special as all other guns do that.
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Fusion Coil:Love it! Only complaint is: why don’t they respawn? They are far too fun to have them only spawn at the start of game - get some respawn timers on those bad boys!
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Flag:“Firing” with the flag causes you to melee, not drop it. I can always melee with the melee button - if I’m pressing the fire button, there’s a 99% chance what I want to do is actually drop the flag and fire the weapon I had out before I picked it up.
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Banshee:Really not a fan of the controls. I feel like it needs a buff to the armour; as BTB is now 12 v 12, you have way more people shooting at you. I genuinely get more kills with the Ghost at the minute - which shouldn’t be the case, as they’re way more common.