Another "Halo 5 Ranking System" Idea

For the last few Halo games, we’ve been exposed to a variety of different ranking systems that have each had their own little problems.

  • While Halo 3’s Ranking System did create an incentive to win, the amount of frustration that I got from it eventually caused me to leave Halo 3.

  • —FLAWED!* Ranking Systems shouldn’t be something that makes people leave.

  • Halo Reach scrapped the “Win XP” system that Halo 3 had and used a Credit-based progressive system that would award players with a specific number of cR based on their performance. The player could then use these credits to purchase items in the Armory. However, despite the promise that it showed, Halo Reach’s system wasn’t rewarding enough. I ended up getting very few bonuses in credits based on my performace, the really didn’t give me any incentive to play better.

  • —FLAWED!* A Ranking System must give people an inventive to try harder, not just play more.

  • In Halo 4, we were faced with another progressive system that used “Spartan Ranks” as a measurement. It was essentially just a reskin of Halo Reach’s system, except you didn’t purchase items in the armory, and it was incredibly easy. Most players reached the max rank, SR130, within 5 months of Halo 4’s release.

  • —FLAWED!* A Ranking System shouldn’t be an easy thing to accomplish and max out on.

So, with all of that being said, Halo 5’s Ranking System must use the best elements of the previous three and combine them into one, ginormous, and hideously challenging yet forgiving Ranking System…

Halo 5 Ranking System

Using Halo 4’s SR Ranks as a basis, Halo 5’s ranking system will be an actual accomplishment when you progress through it. In order to ensure that people like me don’t give up when they suffer loss after loss, or that people don’t feel unrewarded when they valiantly secure victory on the battlefield, Credits are awarded per game based on the following:

  • Credits per loss: 500cR
  • Credits per victory: 1500cR

This way, people don’t feel screwed over when they accomplish so much in the game, yet gain nothing because of a quitter in the team costing them victory, and that people who uphold their honor by slaying their enemies in acts of brilliance and prowess don’t go without extra reward for their well-earned victory.


The Ranks

  • SR-1 to SR-5: 1,500cR (1-3 Games/Rank)
  • SR-6 to SR-10: 3,000cR (2-6 Games/Rank)
  • SR-11 to SR-15: 6,000cR (4-12 Games/Rank)
  • SR-16 to SR-20: 12,000cR (8-24 Games/Rank)
  • SR-21 to SR-25: 24,000cR (16-48 Games/Rank)
  • SR-26 to SR-30: 48,000cR (32-96 Games/Rank)
  • SR-31 to SR-35: 96,000cR (64-192 Games/Rank)
  • SR-36 to SR-40: 192,000cR (128-382 Games/Rank)
  • SR-41 to SR-45: 384,000cR (256-768 Games/Rank)
  • SR-46 to SR-50: 768,000cR (512-1536 Games/Rank)
  • These numbers keep on doubling until you get to SR-130…

…Which is 2,617,245,696,000 total cR

Are you intimidated by the future?

Are you up to the challenge?

Seems like a good idea- combining H3 + Reach’s system minusing flaws = Glorious ranking system! : D