Yes, I am here to complain about the DMR. (BTB)
Firstly the DMR needs a slower RoF and I think we all agree on that one.
The other thing is… DMR’s wreck vehicles and destroy map designs.
Why would an armored banshee be shot down so fast by just some metal balls? It doesn’t make sense, and if it did it’s not fun gameplay-wise. Not that I get shot down by DMR often, it’s just that it does too much damage.
In Reach this was okay, but now we have DMR’s as starting weapon instead of a map pickup that mostly only 2 people had. I kind of like the loadouts and stuff, but it also means we have to nerf a bunch of weapons to make other elements be still a viable option. Right now the DMR and BR just do too much damage on a vehicle for a starting weapon. The DMR also is just too OP in comparison to other weapons. Let me make a list:
DMR > BR, because of the DMR’s long range. This makes the DMR in larger maps a more viable option. The DMR also does more damage.
DMR > LR, because of the DMR’s superiority in every area, except in very long range. The LR’s flinching is also a lot more prominent.
DMR > Carbine, because the Carbine just is UP and it’s very inaccurate at a moderate distance.
DMR > automatics, because firstly the longer range and secondly it’s 3-shot (head) melee with the DMR, so even while the automatics are stronger in cqc, the DMR has a too big of a chance to win and a far bigger chance than any of the other precision weapons.
DMR > vehicles, because it just does too much damage against vehicles and with an entire team of DMR’s the vehicles are just destroyed in no time. The Mantis’s shields are gone in 8(!) DMR shots and that are far too few for a starting weapon.
The DMR also just destroys map design. While in previous Halo games there was alot more movement and moving in the open wasn’t as dangerous, now it’s just camping behind cover, because if you move one inch you get shot by a team of DMR’s and you’re dead in less than a second.
This is very prominent in Ragnarok, as in Valhalla everyone was just running around more, because the AR just is much more close range. Now everyone is just hiding behind certain spots to get a few shots on some people before they hide into cover again. If you just try to run a bit you’re dead.
In Reach, and for the BR Halo 2 and 3, the DMR was a map pickup. It had to be picked up. This made it a special weapon and it wasn’t as much of a problem for map design and vehicles. Now it’s a starting weapon, meaning that everyone is able to use it instantly, so now it IS a problem.
You can’t just make a map pickup a starting weapon without buffing the entire rest of the game. Or without nerfing the weapon first. And this hasn’t been done yet strangely. Some ordnance is actually worse than the DMR.
So,
Solutions are:
Let the DMR have a slower rate of fire so that it isn’t as viable in short range and as effective in long range as it should be.
Nerf the damage the DMR does against vehicles.