You may remember a few weeks a go that I was reporting a bug where objects would randomly not spawn and scripts would randomly not work in custom games. (That still has not been fixed, or even acknowledged 343i!). It’s now gotten worse: it’s doing it in Forge! Objects are randomly not showing and the scripts are seemingly doing completely random things or nothing at all!
On top of that, the in-game clock (time since start on bottom of screen) in Forge does not increase every second like it should - it’s significantly slower. And objects with timer scripts don’t keep to real time nor that slow in game time, they do it completely randomly, generally longer than either of those two. For example, let’s say I enter forge on a map with an object that set to spawn after a minute. I start a timer in the real world, that object spawns after a minute and 25 seconds, and the in-game time in Forge says 1 minute 14 seconds has passed. None of the times are consistent.
All of these bugs are very frustrating and it is just luck if I get a working map at the end of it all. Please fix this 343i, and acknowledge that you have read this! So far everything that I have ever reported hasn’t even been looked at, not even a message saying your looking into it. I don’t like complaining on these forums, but you’re giving me no choice. I just want a map to work!
I have come across a issue i think is not yet acknowledged by very many. Before the maintenance update when you put a script to delete a object that can be held by a player (weapon, flag, ball, ect) it would despawn the object out of the players hands which was good for making unique custom games but now it does not do that for weapons or balls if being held.
This issue ruins creations that use this ability.
I hope to see this work again as it is a very useful ability to have in making mini games.
It still works for flags fortunately. You might be able to swap your objects with flags on your maps. My map “Caution: Narrow Road” uses this, you’re welcome to download it from my fileshare and have a look to see how I’ve done it (I’ve used a very similar process to the map “Nom Nom” that I’ve seen in multiplayer).
Its a good temporary replacement but i hope they do bring it back. Opens up more concepts to gameplay. I know gun game was completely broken by it. Ran into a lot of issues with boundary checks, especially with objects and object counts in number change commands. Any ideas around that? A lot of ideas are limited with this break when they should theoretically work.
I haven’t even touched number commands: if there are so many bugs with just simple power channels, I don’t want to imagine the bugs with number variables as well.
At the moment all power commands and timers don’t work as they should. And I reckon it is caused by the inconsistency between server and console, as I’ve noticed the problems worsen with more players that join.