Another "Aim Needs Work" Post

I love Halo Infinite’s gameplay to death, first and foremost.
But i’ve been playing Halo for pretty much my entire life (21 Years old started at 4). and I just recently got Champion Rank 118 in Snipers on Halo 5. The aim assist most certainly needs a tweak, just a small one at the very least. I should not have to try this hard to keep my cursor on an enemy. I’m not asking for aimbot, just a little aim assist boost because it feels way too small as it is.

Now, for all those Gamers with a capital G, playing on their RGB PC setups ready to click clack click in response to this, any PC player who complains about aim assist needs to work on their aim. It’s a no brainer. You have your entire arm and wrist to aim with, we have our thumb. We quite literally need aim assist to even be able to compete with your accuracy and reflexes.

I could adjust for this smaller aim assist in Infinite, sure. Play a bunch of matches, find the right sensitivity and i’ll probably miss less. But the second I come into an engagement with someone on Mouse and Keyboard. I will be flattened. That’s certainly not okay for Social modes, nothing fun about getting waffle-stomped when you’re trying to escape life and relax. For Ranked modes? Sure, keep aim assist low or off completely, since it’s input based anyway. But at least for Social and BTB, give us controller users a little bit more to work with.

I love you, 343

Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.

It’s no secret aim assist is required to balance the playing field due to the much higher level of control and speed you can achieve on a mouse compared to a stick. Anyone who calls for it to be turned off completely needs to understand it’s not a crutch for poor aim, but a balancing tool to make the equipment more equal in its effectiveness.

I felt the aiming was really weird until I messed with my settings and by the end of the flight was extremely happy with them and aiming in general. I’m happy to wait and see how I perform against kbm users before I can argue for or against more or less aim assist.

The Sniper felt quite difficult to use under pressure and found the Sidekick was extremely hard outside it’s red reticule range (RRR). Snipers are generally much easier for KBM users to use in games so Team Snipers playlist will likely be dominated by them. If Sidekick is easier to use at range too then I think the RRR should be changed.

I have to practice with the sniper more. On a slightly lower sensitivity I was hitting all of my shots, so I think with practice I’ll be fine. Doesn’t mean I’ll be able to stand a chance against a good KBM user though. Time shall tell.

> 2533274796540656;2:
> Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.

The difference being that MK users don’t need aim assist to accurately hit shots. Even with aim assist, controller users are at a disadvantage, so without it we just get absolutely wrecked and that’s neither fun nor fair. Any MK user that disagrees with the argument that Controller users are going to be too strong despite their factual advantage is just wrong and it’s not even a matter of opinion. There’s a difference between aim assist and aimbot, nobody is asking for the aim assist to do everything for them, just put controllers at the same or close to the level of accuracy as MK users.

Without aim assist, if you pit a controller user and a MK user against each other, the controller will be waffle-stomped every time without question. That’s straight up a fact. try playing something like CS:GO with a controller against people on PC and see how far you go.
You give a controller user aim assist and now the playing field is as close to level as it could be. Any PC Mk user that disagrees is just butthurt that they actually have competition now instead of being able to join lobbies and destroy everyone with laser precision while everyone else is struggling to even hit their target before dying

> 2533274796540656;2:
> Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.

controllers dont get the benefit of having BOTH maxed out sensitivity and the control of accuracy that a mouse gives.

I play on controller on alot of shooters because its what i grew up with starting with games like halo. Its also feels more immersive to pull a trigger than to click a mouse. I also have one of those fancy rgb MnK setups OP mentioned that i have put many many hour into. So i agree, if you struggle on most shooters MnK u need to work on your aim, because MnK gives you all the tools you will ever need. Just like a controller user with AA…still needs to work on aim to be good

AA is not this artificial increase to aim, bullet magnetism is the artificial increase, and in most shooters is present in both controller and in MnK. AA gives a sensitivity drop when cross hair is close to target, yet you still need to control the joystick with only the thumb to place that cross hair where it needs to be. Any tracking that people mention in MCC titles is another thing that MnK elitists do not understand. it is a delayed stickiness (NOT EVEN ON TARGET) that pull toward a target for a fraction of a second and drops off soon as you make any movement after. Thats why it is seen as a hinderance to most because if you are tracking a target and a new enemy runs by, it will pull you off target for a fraction of a sec.

Now that AA sensitivity drop while on target, which is the main function for AA on controllers is absolutely worthless on MnK. Because MnK does NOT need to reduce sensitivity to keep accuracy, while controller needs low sensitivity for fluid micro adjustments and tracking, but cant have low sensitivity all the time for the turn speed.

MnK excel at Low TTK fast paced high mobility shooters and controllers will never be able to bridge the mobility and sensitivity gap of more twitched based shooters no matter how strong the AA. Its the higher TTK shooters that rely on consistent headshot accuracy and strafing, and slower paced map positioning that controllers bridge the gap. because in those games, the MnK strengths arent as necessary. thats why halo has always played well on controller. NOT cuz of AA

> 2533274882898126;4:
> > 2533274796540656;2:
> > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
>
> The difference being that MK users don’t need aim assist to accurately hit shots. Even with aim assist, controller users are at a disadvantage, so without it we just get absolutely wrecked and that’s neither fun nor fair. Any MK user that disagrees with the argument that Controller users are going to be too strong despite their factual advantage is just wrong and it’s not even a matter of opinion. There’s a difference between aim assist and aimbot, nobody is asking for the aim assist to do everything for them, just put controllers at the same or close to the level of accuracy as MK users.
>
> Without aim assist, if you pit a controller user and a MK user against each other, the controller will be waffle-stomped every time without question. That’s straight up a fact. try playing something like CS:GO with a controller against people on PC and see how far you go.
> You give a controller user aim assist and now the playing field is as close to level as it could be. Any PC Mk user that disagrees is just butthurt that they actually have competition now instead of being able to join lobbies and destroy everyone with laser precision while everyone else is struggling to even hit their target before dying

I never said controller doesn’t need aim assist or that it doesn’t need more aim assist. I was simply pointing out your hypocrisy. Also, not every M&K user has god-level accuracy. It does take time to develop, believe it or not.

> 2763816199912979;5:
> > 2533274796540656;2:
> > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
>
> controllers dont get the benefit of having BOTH maxed out sensitivity and the control of accuracy that a mouse gives.
>
> I play on controller on alot of shooters because its what i grew up with starting with games like halo. Its also feels more immersive to pull a trigger than to click a mouse. I also have one of those fancy rgb MnK setups OP mentioned that i have put many many hour into. So i agree, if you struggle on most shooters MnK u need to work on your aim, because MnK gives you all the tools you will ever need.
>
> AA is not this artificial increase to aim, bullet magnetism is the artificial increase, and in most shooters is present in both controller and in MnK. AA gives a sensitivity drop when cross hair is close to target, yet you still need to control the joystick with only the thumb to place that cross hair where it needs to be. Any tracking that people mention in MCC titles is another thing that MnK elitists do not understand. it is a delayed stickiness (NOT EVEN ON TARGET) that pull toward a target for a fraction of a second and drops off soon as you make any movement after. Thats why it as seen as a hinderance to most because if you are tracking a target and a new enemy runs by, it will pull you off target for a fraction of a sec.
>
> Now that AA sensitivity drop while on target, which is the main function for AA on controllers is absolutely worthless on MnK. Because MnK does NOT need to reduce sensitivity to keep accuracy, while controller needs low sensitivity for fluid micro adjustments and tracking, but cant have low sensitivity all the time for the turn speed.
>
> MnK excel at Low TTK fast paced high mobility shooters and controllers will never be able to bridge the mobility and sensitivity gap of more twitched based shooters no matter how strong the AA. Its the higher TTK shooters that rely on consistent headshot accuracy and strafing, and slower paced map positioning that controllers bridge the gap. because in those games, the MnK strengths arent as necessary. thats why halo has always played well on controller. NOT cuz of AA

Your last bit is where I disagree. You don’t need consistent headshot accuracy on a target that has it’s shields up because you will be doing the same amount of damage whether you hit the head or the body until the shields break. That’s why halo has always played well on controller because AA allows you to stick to your target and only the last shot needs to be accurate. High TTK without the need to be accurate except for 1 out of 7 shots favors controller not M&K.

> 2533274796540656;6:
> > 2533274882898126;4:
> > > 2533274796540656;2:
> > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> >
> > The difference being that MK users don’t need aim assist to accurately hit shots. Even with aim assist, controller users are at a disadvantage, so without it we just get absolutely wrecked and that’s neither fun nor fair. Any MK user that disagrees with the argument that Controller users are going to be too strong despite their factual advantage is just wrong and it’s not even a matter of opinion. There’s a difference between aim assist and aimbot, nobody is asking for the aim assist to do everything for them, just put controllers at the same or close to the level of accuracy as MK users.
> >
> > Without aim assist, if you pit a controller user and a MK user against each other, the controller will be waffle-stomped every time without question. That’s straight up a fact. try playing something like CS:GO with a controller against people on PC and see how far you go.
> > You give a controller user aim assist and now the playing field is as close to level as it could be. Any PC Mk user that disagrees is just butthurt that they actually have competition now instead of being able to join lobbies and destroy everyone with laser precision while everyone else is struggling to even hit their target before dying
>
> I never said controller doesn’t need aim assist or that it doesn’t need more aim assist. I was simply pointing out your hypocrisy. Also, not every M&K user has god-level accuracy. It does take time to develop, believe it or not.

I understand it takes time to develop, hence my comment about working on one’s aim. You have more control with a MK than any Controller user could hope to have. Not only can you both have high sensitivity and the micro-adjustments to make accurate shots, but you can utilize your hand, wrist, arm and shoulder for aiming.

> 2763816199912979;5:
> > 2533274796540656;2:
> > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
>
> …thats why halo has always played well on controller. NOT cuz of AA

No, it is absolutely because of the aim assist lmao. Controllers are HORRIBLE for consistent tracking until you add aim assist. If controllers were better for Halo for any reason besides aim assist, why do you need aim assist to play the game?

Here’s what’s happening… all of you have been playing MCC, which had aimbot levels of aim assist, for years. And now that you’re playing a game with non-aimbot levels of aim assist, you’re seeing how brutally out of practice you are.

As aim assisted controller children said to KBM players throughout all of MCC:

“git gud”
“just switch to KBM lol”
“good aim isn’t what makes a player good in Halo”

> 2533274796540656;7:
> > 2763816199912979;5:
> > > 2533274796540656;2:
> > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> >
> > controllers dont get the benefit of having BOTH maxed out sensitivity and the control of accuracy that a mouse gives.
> >
> > I play on controller on alot of shooters because its what i grew up with starting with games like halo. Its also feels more immersive to pull a trigger than to click a mouse. I also have one of those fancy rgb MnK setups OP mentioned that i have put many many hour into. So i agree, if you struggle on most shooters MnK u need to work on your aim, because MnK gives you all the tools you will ever need.
> >
> > AA is not this artificial increase to aim, bullet magnetism is the artificial increase, and in most shooters is present in both controller and in MnK. AA gives a sensitivity drop when cross hair is close to target, yet you still need to control the joystick with only the thumb to place that cross hair where it needs to be. Any tracking that people mention in MCC titles is another thing that MnK elitists do not understand. it is a delayed stickiness (NOT EVEN ON TARGET) that pull toward a target for a fraction of a second and drops off soon as you make any movement after. Thats why it as seen as a hinderance to most because if you are tracking a target and a new enemy runs by, it will pull you off target for a fraction of a sec.
> >
> > Now that AA sensitivity drop while on target, which is the main function for AA on controllers is absolutely worthless on MnK. Because MnK does NOT need to reduce sensitivity to keep accuracy, while controller needs low sensitivity for fluid micro adjustments and tracking, but cant have low sensitivity all the time for the turn speed.
> >
> > MnK excel at Low TTK fast paced high mobility shooters and controllers will never be able to bridge the mobility and sensitivity gap of more twitched based shooters no matter how strong the AA. Its the higher TTK shooters that rely on consistent headshot accuracy and strafing, and slower paced map positioning that controllers bridge the gap. because in those games, the MnK strengths arent as necessary. thats why halo has always played well on controller. NOT cuz of AA
>
> Your last bit is where I disagree. You don’t need consistent headshot accuracy on a target that has it’s shields up because you will be doing the same amount of damage whether you hit the head or the body until the shields break. That’s why halo has always played well on controller because AA allows you to stick to your target and only the last shot needs to be accurate. High TTK without the need to be accurate except for 1 out of 7 shots favors controller not M&K.

well i for one always go for head shots, a habit i have gotten from halo 2 and 3. And as i said you do not “stick” to targets…its a sensitivity drop, dropping the sensitivity to what feels like a 2-3 while your reticle is close to the target. As an MnK user you are more than free to play at lower sensitivity and you too would feel more “sticky” aiming…but you would also loose that super fast turn speed and other reactions. And that is the trade off controllers have. Thing is, even with the option. i dont see many MnK player wanting to lose that high sensitivity.

It sounds more like MnK want ALL the benefits with NONE of the drawbacks, where as controllers have a few benefits that come at the cost of downsides. our main benefit being a built in on demand sensitivity drop haha

> 2533274796540656;7:
> > 2763816199912979;5:
> > > 2533274796540656;2:
> > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> >
> > controllers dont get the benefit of having BOTH maxed out sensitivity and the control of accuracy that a mouse gives.
> >
> > I play on controller on alot of shooters because its what i grew up with starting with games like halo. Its also feels more immersive to pull a trigger than to click a mouse. I also have one of those fancy rgb MnK setups OP mentioned that i have put many many hour into. So i agree, if you struggle on most shooters MnK u need to work on your aim, because MnK gives you all the tools you will ever need.
> >
> > AA is not this artificial increase to aim, bullet magnetism is the artificial increase, and in most shooters is present in both controller and in MnK. AA gives a sensitivity drop when cross hair is close to target, yet you still need to control the joystick with only the thumb to place that cross hair where it needs to be. Any tracking that people mention in MCC titles is another thing that MnK elitists do not understand. it is a delayed stickiness (NOT EVEN ON TARGET) that pull toward a target for a fraction of a second and drops off soon as you make any movement after. Thats why it as seen as a hinderance to most because if you are tracking a target and a new enemy runs by, it will pull you off target for a fraction of a sec.
> >
> > Now that AA sensitivity drop while on target, which is the main function for AA on controllers is absolutely worthless on MnK. Because MnK does NOT need to reduce sensitivity to keep accuracy, while controller needs low sensitivity for fluid micro adjustments and tracking, but cant have low sensitivity all the time for the turn speed.
> >
> > MnK excel at Low TTK fast paced high mobility shooters and controllers will never be able to bridge the mobility and sensitivity gap of more twitched based shooters no matter how strong the AA. Its the higher TTK shooters that rely on consistent headshot accuracy and strafing, and slower paced map positioning that controllers bridge the gap. because in those games, the MnK strengths arent as necessary. thats why halo has always played well on controller. NOT cuz of AA
>
> Your last bit is where I disagree. You don’t need consistent headshot accuracy on a target that has it’s shields up because you will be doing the same amount of damage whether you hit the head or the body until the shields break. That’s why halo has always played well on controller because AA allows you to stick to your target and only the last shot needs to be accurate. High TTK without the need to be accurate except for 1 out of 7 shots favors controller not M&K.

That last shot being the difference between life and death is where MK accuracy makes a big difference, because often times when it comes to fast, “flick” shots, MK has the advantage because of usually outrageous accuracy and sensitivity speed. A controller with very low aim assist will have a harder time with that because our sensitivity is low as it is to balance out the fact that we have no aim assist.

> 2533274882898126;8:
> > 2533274796540656;6:
> > > 2533274882898126;4:
> > > > 2533274796540656;2:
> > > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> > >
> > > The difference being that MK users don’t need aim assist to accurately hit shots. Even with aim assist, controller users are at a disadvantage, so without it we just get absolutely wrecked and that’s neither fun nor fair. Any MK user that disagrees with the argument that Controller users are going to be too strong despite their factual advantage is just wrong and it’s not even a matter of opinion. There’s a difference between aim assist and aimbot, nobody is asking for the aim assist to do everything for them, just put controllers at the same or close to the level of accuracy as MK users.
> > >
> > > Without aim assist, if you pit a controller user and a MK user against each other, the controller will be waffle-stomped every time without question. That’s straight up a fact. try playing something like CS:GO with a controller against people on PC and see how far you go.
> > > You give a controller user aim assist and now the playing field is as close to level as it could be. Any PC Mk user that disagrees is just butthurt that they actually have competition now instead of being able to join lobbies and destroy everyone with laser precision while everyone else is struggling to even hit their target before dying
> >
> > I never said controller doesn’t need aim assist or that it doesn’t need more aim assist. I was simply pointing out your hypocrisy. Also, not every M&K user has god-level accuracy. It does take time to develop, believe it or not.
>
> I understand it takes time to develop, hence my comment about working on one’s aim. You have more control with a MK than any Controller user could hope to have. Not only can you both have high sensitivity and the micro-adjustments to make accurate shots, but you can utilize your hand, wrist, arm and shoulder for aiming.

As I said above, in a game like Halo where you only need to be accurate in 1 out of every 4-7 shots favors controller not M&K. This is due to AA allowing controllers to “stick” to their target allowing for more consistency. And most of those shots don’t have to be necessarily accurate (except for the last shot, of course). This doesn’t account for sniper which favors M&K because the TTK can essentially be 0. This is why CS:GO is a poor example for this debate because it’s a very low TTK (0 TTK with most weapons), but requires extreme headshot accuracy, opposite of Halo.

> 2533275015682043;9:
> > 2763816199912979;5:
> > > 2533274796540656;2:
> > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> >
> > …thats why halo has always played well on controller. NOT cuz of AA
>
> No, it is absolutely because of the aim assist lmao. Controllers are HORRIBLE for consistent tracking until you add aim assist. If controllers were better for Halo for any reason besides aim assist, why do you need aim assist to play the game?
>
> Here’s what’s happening… all of you have been playing MCC, which had aimbot levels of aim assist, for years. And now that you’re playing a game with non-aimbot levels of aim assist, you’re seeing how brutally out of practice you are.
>
> As aim assisted controller children said to KBM players throughout all of MCC:
>
> “git gud”
> “just switch to KBM lol”
> “good aim isn’t what makes a player good in Halo”

Or, get this…Controllers without aim assist will always be outplayed by a mouse. Whaaaat? Gasp
Keyboard and Mouse is was and always will be superior for shooters when compared to Controllers. The only thing that keeps the gap closed in most games is aim assist, of which Infinite has very little, therefore that gap is now wide and most Controller users are having a hard time surviving the ungodly accuracy of mouse and keyboard. Our only option is to lower our sensitivity and hope that the enemy is standing in front of us when the fighting starts

> 2763816199912979;10:
> > 2533274796540656;7:
> > > 2763816199912979;5:
> > > > 2533274796540656;2:
> > > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> > >
> > > controllers dont get the benefit of having BOTH maxed out sensitivity and the control of accuracy that a mouse gives.
> > >
> > > I play on controller on alot of shooters because its what i grew up with starting with games like halo. Its also feels more immersive to pull a trigger than to click a mouse. I also have one of those fancy rgb MnK setups OP mentioned that i have put many many hour into. So i agree, if you struggle on most shooters MnK u need to work on your aim, because MnK gives you all the tools you will ever need.
> > >
> > > AA is not this artificial increase to aim, bullet magnetism is the artificial increase, and in most shooters is present in both controller and in MnK. AA gives a sensitivity drop when cross hair is close to target, yet you still need to control the joystick with only the thumb to place that cross hair where it needs to be. Any tracking that people mention in MCC titles is another thing that MnK elitists do not understand. it is a delayed stickiness (NOT EVEN ON TARGET) that pull toward a target for a fraction of a second and drops off soon as you make any movement after. Thats why it as seen as a hinderance to most because if you are tracking a target and a new enemy runs by, it will pull you off target for a fraction of a sec.
> > >
> > > Now that AA sensitivity drop while on target, which is the main function for AA on controllers is absolutely worthless on MnK. Because MnK does NOT need to reduce sensitivity to keep accuracy, while controller needs low sensitivity for fluid micro adjustments and tracking, but cant have low sensitivity all the time for the turn speed.
> > >
> > > MnK excel at Low TTK fast paced high mobility shooters and controllers will never be able to bridge the mobility and sensitivity gap of more twitched based shooters no matter how strong the AA. Its the higher TTK shooters that rely on consistent headshot accuracy and strafing, and slower paced map positioning that controllers bridge the gap. because in those games, the MnK strengths arent as necessary. thats why halo has always played well on controller. NOT cuz of AA
> >
> > Your last bit is where I disagree. You don’t need consistent headshot accuracy on a target that has it’s shields up because you will be doing the same amount of damage whether you hit the head or the body until the shields break. That’s why halo has always played well on controller because AA allows you to stick to your target and only the last shot needs to be accurate. High TTK without the need to be accurate except for 1 out of 7 shots favors controller not M&K.
>
> well i for one always go for head shots, a habit i have gotten from halo 2 and 3. And as i said you do not “stick” to targets…its a sensitivity drop, dropping the sensitivity to what feels like a 2-3 while your reticle is close to the target. As an MnK user you are more than free to play at lower sensitivity and you too would feel more “sticky” aiming…but you would also loose that super fast turn speed and other reactions. And that is the trade off controllers have. Thing is, even with the option. i dont see many MnK player wanting to lose that high sensitivity.
>
> It sounds more like MnK want ALL the benefits with NONE of the drawbacks, where as controllers have a few benefits that come at the cost of downsides. or main benefit being a built in on demand sensitivity drop haha

Bro I can tell you’ve never played with a keyboard and mouse in your life. Any good KBM player will drop their sens because you can still turn fast by moving your hand fast.

The thing is, controllers are objectively worse for aiming than a mouse. Someone aiming with a mouse is required to have extreme precision in order to land shots. On a controller with aim assist, most of that precision is given for free and a controller user can be lazy with their aim. I’d love to see these controller players try a KBM. Controller players think every KBM player can aim like shroud, but aiming on KBM is incredibly hard and requires tons of practice.

> 2533275015682043;9:
> > 2763816199912979;5:
> > > 2533274796540656;2:
> > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> >
> > …thats why halo has always played well on controller. NOT cuz of AA
>
> No, it is absolutely because of the aim assist lmao. Controllers are HORRIBLE for consistent tracking until you add aim assist. If controllers were better for Halo for any reason besides aim assist, why do you need aim assist to play the game?
>
> Here’s what’s happening… all of you have been playing MCC, which had aimbot levels of aim assist, for years. And now that you’re playing a game with non-aimbot levels of aim assist, you’re seeing how brutally out of practice you are.
>
> As aim assisted controller children said to KBM players throughout all of MCC:
>
> “git gud”
> “just switch to KBM lol”
> “good aim isn’t what makes a player good in Halo”

thats funny.

i Played original Halo 2 with Auto-aim off (its AA) for 4 yrs. got to 37 in competitive slayer, 35 in doubles and around the same in BtB (which if you knew the og h2 rankings is much harder to achieve than a 50 in halo 3 or high ranks in new titles)

But if AA did ALL the work in MCC then why are so many controller users absolutely horrid at aiming?
and as i said to many others who claim AA is more than it is. grab a controller and prove it by winning all your games with the all powerful aimbot. lol

Aim assist is needed for the reasons mentioned in other posts i just made. Mouse has whole arm to control accuracy even at high sensitivity…controller has only the thumb and needs a reduced sensitivity to have decent control. aim assists main function is to add a sensitivity drop when on target… the bullet magnetism is also on MnK.

> 2533274882898126;11:
> > 2533274796540656;7:
> > > 2763816199912979;5:
> > > > 2533274796540656;2:
> > > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> > >
> > > controllers dont get the benefit of having BOTH maxed out sensitivity and the control of accuracy that a mouse gives.
> > >
> > > I play on controller on alot of shooters because its what i grew up with starting with games like halo. Its also feels more immersive to pull a trigger than to click a mouse. I also have one of those fancy rgb MnK setups OP mentioned that i have put many many hour into. So i agree, if you struggle on most shooters MnK u need to work on your aim, because MnK gives you all the tools you will ever need.
> > >
> > > AA is not this artificial increase to aim, bullet magnetism is the artificial increase, and in most shooters is present in both controller and in MnK. AA gives a sensitivity drop when cross hair is close to target, yet you still need to control the joystick with only the thumb to place that cross hair where it needs to be. Any tracking that people mention in MCC titles is another thing that MnK elitists do not understand. it is a delayed stickiness (NOT EVEN ON TARGET) that pull toward a target for a fraction of a second and drops off soon as you make any movement after. Thats why it as seen as a hinderance to most because if you are tracking a target and a new enemy runs by, it will pull you off target for a fraction of a sec.
> > >
> > > Now that AA sensitivity drop while on target, which is the main function for AA on controllers is absolutely worthless on MnK. Because MnK does NOT need to reduce sensitivity to keep accuracy, while controller needs low sensitivity for fluid micro adjustments and tracking, but cant have low sensitivity all the time for the turn speed.
> > >
> > > MnK excel at Low TTK fast paced high mobility shooters and controllers will never be able to bridge the mobility and sensitivity gap of more twitched based shooters no matter how strong the AA. Its the higher TTK shooters that rely on consistent headshot accuracy and strafing, and slower paced map positioning that controllers bridge the gap. because in those games, the MnK strengths arent as necessary. thats why halo has always played well on controller. NOT cuz of AA
> >
> > Your last bit is where I disagree. You don’t need consistent headshot accuracy on a target that has it’s shields up because you will be doing the same amount of damage whether you hit the head or the body until the shields break. That’s why halo has always played well on controller because AA allows you to stick to your target and only the last shot needs to be accurate. High TTK without the need to be accurate except for 1 out of 7 shots favors controller not M&K.
>
> That last shot being the difference between life and death is where MK accuracy makes a big difference, because often times when it comes to fast, “flick” shots, MK has the advantage because of usually outrageous accuracy and sensitivity speed. A controller with very low aim assist will have a harder time with that because our sensitivity is low as it is to balance out the fact that we have no aim assist.

But it’s 1 shot out of 4-7. I’m not genius in statistics but I’d rather be more consistent in 3-6 shots than 1. Flick shots are only useful in low ttk games. And again, the thing I keep seeing that controller users like to avoid is M&K only has the potential to be insanely accurate, not that every M&K user is insanely accurate.

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> > > > 2533274796540656;2:
> > > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> > >
> > > …thats why halo has always played well on controller. NOT cuz of AA
> >
> > No, it is absolutely because of the aim assist lmao. Controllers are HORRIBLE for consistent tracking until you add aim assist. If controllers were better for Halo for any reason besides aim assist, why do you need aim assist to play the game?
> >
> > Here’s what’s happening… all of you have been playing MCC, which had aimbot levels of aim assist, for years. And now that you’re playing a game with non-aimbot levels of aim assist, you’re seeing how brutally out of practice you are.
> >
> > As aim assisted controller children said to KBM players throughout all of MCC:
> >
> > “git gud”
> > “just switch to KBM lol”
> > “good aim isn’t what makes a player good in Halo”
>
> Or, get this…Controllers without aim assist will always be outplayed by a mouse. Whaaaat? Gasp
> Keyboard and Mouse is was and always will be superior for shooters when compared to Controllers. The only thing that keeps the gap closed in most games is aim assist, of which Infinite has very little, therefore that gap is now wide and most Controller users are having a hard time surviving the ungodly accuracy of mouse and keyboard. Our only option is to lower our sensitivity and hope that the enemy is standing in front of us when the fighting starts

Controllers don’t need a ton of aim assist to close that gap. They really don’t. Watch good players play classic Halo where the sniper had no AA on no scopes and see how easily they could do it.

Maybe the input device that is more 1:1, requires no aim assist, and has a huge skill gap SHOULD be better (in ranked at least). You’re like someone willingly sitting in a wheelchair trying to race an Olympic sprinter, but demanding rocket boosters be added to your wheelchair because you insist on using a wheelchair for racing.

And the aim assist is a lot stronger than you think in Infinite, at least at close range. It’s braindead easy at close range to aim.

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> > > > 2533274796540656;2:
> > > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> > >
> > > …thats why halo has always played well on controller. NOT cuz of AA
> >
> > No, it is absolutely because of the aim assist lmao. Controllers are HORRIBLE for consistent tracking until you add aim assist. If controllers were better for Halo for any reason besides aim assist, why do you need aim assist to play the game?
> >
> > Here’s what’s happening… all of you have been playing MCC, which had aimbot levels of aim assist, for years. And now that you’re playing a game with non-aimbot levels of aim assist, you’re seeing how brutally out of practice you are.
> >
> > As aim assisted controller children said to KBM players throughout all of MCC:
> >
> > “git gud”
> > “just switch to KBM lol”
> > “good aim isn’t what makes a player good in Halo”
>
> thats funny.
>
> i Played original Halo 2 with Auto-aim off (its AA) for 4 yrs. got to 37 in competitive slayer, 35 in doubles and around the same in BtB (which if you knew the og h2 rankings is much harder to achieve than a 50 in halo 3 or high ranks in new titles)
>
> But if AA did ALL the work in MCC then why are so many controller users absolutely horrid at aiming?
> and as i said to many others who claim AA is more than it is. grab a controller and prove it by winning all your games with the all powerful aimbot. lol
>
> Aim assist is needed for the reasons mentioned in other posts i just made. Mouse has whole arm to control accuracy even at high sensitivity…controller has only the thumb and needs a reduced sensitivity to have decent control. aim assists main function is to add a sensitivity drop when on target… the bullet magnetism is also on MnK.

That’s funny, because you could not turn off aim assist in any classic Halo games. I much prefer KBM because I actually aim without relying on the game to do it for me, but I play on controller because KBM is ridiculously weak on MCC thanks to the crazy aim assist. Let’s see you grab a mouse on MCC and show how easy it is to use your whole arm.

Aim assist doesn’t just drop sens, it literally moves your crosshairs for you

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> > 2763816199912979;15:
> > > 2533275015682043;9:
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> > > > > 2533274796540656;2:
> > > > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> > > >
> > > > …thats why halo has always played well on controller. NOT cuz of AA
> > >
> > > No, it is absolutely because of the aim assist lmao. Controllers are HORRIBLE for consistent tracking until you add aim assist. If controllers were better for Halo for any reason besides aim assist, why do you need aim assist to play the game?
> > >
> > > Here’s what’s happening… all of you have been playing MCC, which had aimbot levels of aim assist, for years. And now that you’re playing a game with non-aimbot levels of aim assist, you’re seeing how brutally out of practice you are.
> > >
> > > As aim assisted controller children said to KBM players throughout all of MCC:
> > >
> > > “git gud”
> > > “just switch to KBM lol”
> > > “good aim isn’t what makes a player good in Halo”
> >
> > thats funny.
> >
> > i Played original Halo 2 with Auto-aim off (its AA) for 4 yrs. got to 37 in competitive slayer, 35 in doubles and around the same in BtB (which if you knew the og h2 rankings is much harder to achieve than a 50 in halo 3 or high ranks in new titles)
> >
> > But if AA did ALL the work in MCC then why are so many controller users absolutely horrid at aiming?
> > and as i said to many others who claim AA is more than it is. grab a controller and prove it by winning all your games with the all powerful aimbot. lol
> >
> > Aim assist is needed for the reasons mentioned in other posts i just made. Mouse has whole arm to control accuracy even at high sensitivity…controller has only the thumb and needs a reduced sensitivity to have decent control. aim assists main function is to add a sensitivity drop when on target… the bullet magnetism is also on MnK.
>
> That’s funny, because you could not turn off aim assist in any classic Halo games. I much prefer KBM because I actually aim without relying on the game to do it for me, but I play on controller because KBM is ridiculously weak on MCC thanks to the crazy aim assist. Let’s see you grab a mouse on MCC and show how easy it is to use your whole arm.
>
> Aim assist doesn’t just drop sens, it literally moves your crosshairs for you

I can’t speak for myself since I don’t use K&M, but I have a friend who plays comp Valorant a ton. He’s immortal(?) rank. He has a blast playing MCC with M&K, and has never once mentioned to me that it is weak or anything.

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> > > > > Anyone that tells a M&K user that they need to work on their aim, but simultaneously is asking for an artificial increase in their own aim reaches laughable status.
> > > >
> > > > The difference being that MK users don’t need aim assist to accurately hit shots. Even with aim assist, controller users are at a disadvantage, so without it we just get absolutely wrecked and that’s neither fun nor fair. Any MK user that disagrees with the argument that Controller users are going to be too strong despite their factual advantage is just wrong and it’s not even a matter of opinion. There’s a difference between aim assist and aimbot, nobody is asking for the aim assist to do everything for them, just put controllers at the same or close to the level of accuracy as MK users.
> > > >
> > > > Without aim assist, if you pit a controller user and a MK user against each other, the controller will be waffle-stomped every time without question. That’s straight up a fact. try playing something like CS:GO with a controller against people on PC and see how far you go.
> > > > You give a controller user aim assist and now the playing field is as close to level as it could be. Any PC Mk user that disagrees is just butthurt that they actually have competition now instead of being able to join lobbies and destroy everyone with laser precision while everyone else is struggling to even hit their target before dying
> > >
> > > I never said controller doesn’t need aim assist or that it doesn’t need more aim assist. I was simply pointing out your hypocrisy. Also, not every M&K user has god-level accuracy. It does take time to develop, believe it or not.
> >
> > I understand it takes time to develop, hence my comment about working on one’s aim. You have more control with a MK than any Controller user could hope to have. Not only can you both have high sensitivity and the micro-adjustments to make accurate shots, but you can utilize your hand, wrist, arm and shoulder for aiming.
>
> As I said above, in a game like Halo where you only need to be accurate in 1 out of every 4-7 shots favors controller not M&K. This is due to AA allowing controllers to “stick” to their target allowing for more consistency. And most of those shots don’t have to be necessarily accurate (except for the last shot, of course). This doesn’t account for sniper which favors M&K because the TTK can essentially be 0. This is why CS:GO is a poor example for this debate because it’s a very low TTK (0 TTK with most weapons), but requires extreme headshot accuracy, opposite of Halo.

that last part fits exactly what i said before…that part you didnt agree with, where i said MnK is better for faster paced low TTK games. Because those games highlight MnK strengths in fast movements

Halo has a longer TTK. that “stickyness” again, is the result of a sensitivity drop. if thats is the make it or break it factor, then go into your settings, go to sensitivity, take that bad boy down from max and put it around 4-5 (the average for controller users) now go out there and get you some stickyness!! dont wory about it taking 2.4 hours to make a full 360 turn, you will get used to it eventually. If you really wanna get cray cray, get u something the size of a drink coster to use as your mouse pad and only make movement in those bounds lol