ANother 6 month season is unacceptable

No such thing as “perfect” in game design or many other mediums of art.

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Perfect would be a 1:1 recreation of the Xbox versions of the games. The games are still buggy. They fixed some textures and the lighting lately, which is great, but the game still isn’t accurate. They also should restore the Halo 2 Warthog run, Flood Juggernaut, and Halo 3 missing missions. Fix the bugs. Restore cut content. That’s all we need to call it perfect.

I feel like the theme of Infinite is waiting.

I don’t care about how many hearts or medals or whatever I have on my posts. I care about the point I’m trying to get across.

Well I did not think things were that bad.

Also, I don’t believe them when they talk about team health. I work in a place that talks a lot about Team Health and has the policy of driving you into the ground with deadlines. “We will redouble our efforts” is likely the plan.

I think it’s clear the problem is the game system. They’re still working on launch features like Co-Op and I firmly believe they wanted Forge out the door initially but backed down on that in development.

The fact they are still working on Co-Op and campaign mission replay bodes very badly for future campaign DLC. If it’s two to three years after launch that’s basically new game territory.

Also, whilst I do appreciate getting multiplayer story content. If it is just a short mission on the multiplayer map every three months. Compare that to Spartan Ops ten years ago where you got many more missions with in game dialogue and the CGI cutscene story. Also it’s worth noting that they are trying to keep this on a three month formula to prevent the narrative going stale.

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You should not underestimate the time that it takes to develop high quality maps. One day is without any question too short of a timeframe to develop any map. The first step is always the pre development phase which includes to establish ideas and to make them into concrete plans. Then, the engineers has to build the map within the constraints set by the game and throughout this process, the map do also have to be tested by the QA team in order to ensure that the map meets the quality standards and to get feedback. After that, the process to making the map visually appealing begins and in this step, additional testing will also be done in order to gather additional feedback and to make necessary changes based on the feedback given. If the idea survives all of these steps, you will get a new map. To finish all of these steps, it can take anywhere from a weeks to few months based complexity of the map and the quality standards set by the studio.

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Yes but I imagine we’d still be talking a month or two instead of half a year.

Halo 5 was pretty much a map a month. It’s meant to be that Infinite is easier to work with. So either they just do not have the staff or those staff are still snowed under with launch features they can’t sort out like Co-Op.

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Either they’re banking on Xbox’s showcase in June to tease the Battle Royale and keep people engaged or they truly think this “roadmap” is in any way acceptable for a live service

I’m in genuine awe, 343 have once again divided and hindered Halo’s ability to grow and I think this is the final straw for most.

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They get put through the wringer, but my god they actually produce content.

Like, Its work,
Their doing work.
Their getting paid to do work.
That is part of a JOB, they get paid exceptionally well for.

In the 6 months that infinite has existed, they produced such little content that wasn’t directly tied to the In game store that it is MIND BOGGLING.

All the events have been… Pretty garbage.
343i has a large staff, and they also hire outside the studio,

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Bruh, they have been working on these map for Months.
Asset leaks go back almost to December.

God, they were working on the base 10 maps for YEARS.
And even THEY still have bugs in them,

What is plainly obvious is that there is no management at 343i, no one is keeping development on time, if they even HAVE timelines.
They maps they have produced at so Lifeless, Generic, and bog-standard that its a joke.

Its frustrating,
Especially when you have other companies doing the same level of work much more efficiently.

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Myeah, up to 80-100 hours a week, for longer periods of time ( weeks to several months ), also at times unpaid, sure is something these game developers shouldn’t complain about. /S

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This.

I think that’s the gamble.

Although since we are almost in May I was expecting the roadmap at E3. Maybe the plan is to give us the bad news here and then only good news in mid year.

In Halo 5, 343 did to a large extent reuse map assets and make variants of existing maps which greatly reduced the development timeline. On the other hand, this did also come with the cost that the maps wasn’t as diverse as what they could have been.

In Halo Infinite, 343 has instead placed a much larger emphasis on unique maps that are more distinct from each other.

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I’m knee deep in one of those professions.

And I have nothing but sympathy for those who are unable to wrestle back some control of their lives.

Respect for 343 management for their efforts to address the problem.

Doubt.

it WOULD be respectable if it were 343i themselves considering their employees health,
But most of their work is done through outsourcing.

Honestly it feels like no one at 343i have any idea what their doing, and are just playing with their thumbs,
While Studios with even SMALLER teams are carrying are carrying critical parts of development.

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So you know which teams are doing what?

And it’s fair to debate about the merits of expanding 343 vs offloading work to other teams. I’m sure there are pros and cons to both. And we could certainly push for 343 to get more people or teams in to increase the content output.

And I hope that the teams taking on the outsourcing are looking after themselves as well.

But advocating for 343 to flog who’s left is a bit -yoink-.

I highly disagree, gaming has always been business of trying to put out more and better content then the last game, this includes crunch.
Crunch happens in every workplace, not just the gaming industry, crunch is sometimes essential to putting out a complete product, it should not be abused, but its almost unavoidable.
Crunch has churned out some of the best games we have ever played, and the games doing well right now and putting out good content is because of crunch.
You choose your job, you know what your getting into when you sign up, you signed the contract to finish the work, you do the work no matter the cost, its how a job works.
Elden ring had crunch
Halo 1-2-3 had crunch
Mass effect had crunch
Etc etc the list can go on
Gamers arnt spoiled, the gaming industry set a standard, and sometimes you need to work a little harder and a little longer to get the job done.
Take it from a dude who works on a farm, you gotta work a little harder sometimes to really accomplish some tasks

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343s management seems to wanna tackle every issue except making a better game

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I couldn’t agree more. I found Infinite fun for about 2 months, and have barely played it since finishing the battle pass. Knowing that the same thing is going to happen with season 2 and there are only 2 more maps coming until at least November has basically shown this game was not fit for release. If Infinite had launched years later but ACTUALLY feature complete then they wouldn’t see such a dramatic drop in player retention that they then have to fight to get back. What they’re offering for the rest of this year isn’t good enough to get me back, not even close. It’s starting to feel like it’s going to be several years before this game will be in a state that actually retains my interest.

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I remember that i said Halo 5 had the same issues that it also lacked content on release.

Halo 5 started to loose players and didnt recover when it started to get content.

People had moved on to other games and new big games that came out during the years.

There are no 2nd chances, its only 1 chance devs has to make it solid and entertained enough for more content etc.
Its very rare a 2nd chance makes players return.

In Halo’s case, i doubt people will fully return since both Halo 5 and MCC failed on launch and never truly recovered. MCC Pc also had a failed launch…same thing happen on there. Since Infinite is F2P, it has a slight chance to recover tho.
They work way to slow to fix or add things to the game compared to other AAA developers that can make 2-3 games before 343i has fixed their games.

What Halo 5 is today, is how it should have been on launch.
MCC is what it should have been on launch, even though they are not finished on it.
Was supossed to have 10 seasons and they stopped on 8. Modding support is not fully done either. We yet need on official hub to download mods like how csgo, left 4 dead and other steam games does it but a hub in the game there console players can download mods aswell.

Anyway 343i never learned that mistakes and did the same thing on Halo Infinite. Halo community is not happy with this slow progress.
343i needs to pop out more maps, weapons, vehicles.
Anyone with experience with UE4 can make a gun from scratch in 1 day and have it solid in 2 weeks
Just start to remake maps or copy and paste the maps from older Halo games and remake them later on.

If they decide to make Halo infinite 2, they should just switch game engine to UE5 if the Halo’s engine is so complicated to make stuff on.