> > > I don’t think it would work too well if the other player scouts you and sees what you are doing, especially the reactor 3rd variation. Against that build, you can just delay your barracks until third on your expansion and make your reactor 4th on your main base. You should be able to hold off any early hog pressure with your own hogs while getting a better early game economy.
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> > > Against reactor 4th, you can go reactor 5th/barracks 2nd and be fine. You just have to use your two hogs to defend the marine as he goes to the hook.
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> > > It seems like you would have plenty of time to prepare for their attack since they have to build another reactor, recycle it for a field armory, research reserves etc. It’s going to take a long time before they get actual units out besides warthogs. Pirth has pretty narrow passages that you have to squeeze your units through, so I think if you position your gremlins correctly, you should be able to stop them from successfully attacking. Personally, I would double pump gremlins, probably upgrade 1 pad since they can’t attack early on, and then recycle my barracks for a depot to get a tank or two out. Hogs are not going to be good late game on that map, so all you really have to do is defend until you have enough units to crush their army. Of course once they finally put an air pad up, you’ll have to upgrade your base and get a 3rd reactor for wolves.
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> > > It’s an interesting build and I see how it could work against the current metagame for that map, which has turned into early infantry, even if that means delaying your gremlins for a little while. I still don’t see it working consistently against someone who scouts it out and knows what to do against it though…wow I wrote a lot!
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> > Reactor 3rd is the way to go. Delaying gunner for 30 seconds for a small increase in econmy isnt worth it. I attack with those 3 gunners ASAP and will kill at least 2 of their without gunner (giving me the lead) and then barracks 3rd on expo for gren. I will keep building hogs while preventing them from getting their hook. Since i killed their hogs and have the lead I can easily retreat and outnumber their hogs if they try and block me. I get gren faster then them and continue to pump hogs while continue to sweat their expo. I recycle my barracks for reactor and get gauss. Depending on how many hogs I have left I’ll either recycle barracks for armory and get reserves or upgrade my base and build an airpad for wingman. If i build a armory ill keep pumping gauss and destroy their expo. Tech 1 grems get beat out by gauss at a 1-1 ratio. Since i have reserves gremlins are easy. Plus ill have 4-5 gauss from early game when they can only start building grems mid game (esp since i camp their hook) so I will always outnumber them. Hogs are also cheaper so i can build more quicker, they do 1000x more base damage, are more agile and can take on air. If I dont go reserves ill upgrade my base and go wingman then ill destroy my reactor for a 2nd airpad. THIS IS THE FLAW WITH GREMS\AIR. IF THEY GO GREMS\AIR VS MY GAUSS\AIR ALL I HAVE TO DO IS HAVE MY AIR\HOGS CONCENTRATE ON THEIR AIR AND BUILDINGS WHILE THEIR GREMS KILL MY HOGS. WHEN MY HOGS DIE I REPLACE THEM WITH AIR. SO YOU WILL ALWAYS HAVE AIRLEAD IF YOU LET THEIR GREMS LIVE AND TAKE UP POP. SINCE WINGMAN DOES MORE DAMAGE THEN GREMS AND GREMS CANT ATTACK AIR SO MY ARMY WILL BE FAR SUPERIOUR. JUST DONT KILL THE GREMS.
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> > Reactor 3rd and barracks 3rd is way better then reactor 4th barracks 2nd. Especially since i cram in that extra hog. Having gunner 30 seconds earlier will always allow you kill at least 1-2 hogs, giving you hog lead. Once you have hog lead you camp their hook while stopping pads, then you have tech lead. Once you have hog lead ech lead the rest of the game is check mate.
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> > Mike beastOn did your build and I did mine and what I just wrote is exactly what happened. Same with alot of games, im alway hoping they go reactor 4th. Check the link in my first post BB
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> You might have changed your opinion by now, but simply no. There are a lot of simple counters to reactor 3rd, all of which i think bb has mentioned. It’s a fun one time strat to do if they don’t scout it and you can kill their 3rd buidling on their expo, but nothing beyond that. And a gauss follow up is always bad, straight up loses to gremlins. In that game against me, even though I was completely unprepared for your strat, I would have won with gremlins if i did not have my base locked accidently.
Considering we played an ander mirror on pith and i went reactor 3rd while you went reactor 4th and I won, i cant believe your actually trying to argue this. I also beat you on Release by not expanding or going hogs at the beginning and with rpg marines on pirth (2 other strats u said where bad). Once you put someone behind and you have more hogs they dont have time to catch up with gremlins. If they try to save up gremlins then I will take pads or maybe even the expo.
Please for your own sake stop saying “I locked my base accidently” because you’ll never learn by making excuses. Also, anyone who looks at the game stats can easily see its a lie. Though being in that game and knowing you didnt lock your base but hearing you make up lies does make me laugh I lost 4 units to your 8. Since you had 2 grems and 2 hogs at my expo the only unit left could be locked away 1 gremlin. The reason i won is because i killed your 2 hogs without gunner and had 1 more produced at that time. I also got grendendier before you and killed 2 more hogs. So at the point you started to build gremlins I had 7 grendendier with gauss and reserves almost done.
If you want to keep doing your strats thats fine with me, considering i beat you the last 3x’s we played…Just next time can you make sure your not on the telephone, your controller isnt broke, and dont forgot to unlock your base. That way my next win vs you will be legit LOL