Anders vs Anders on Pirth Outskirts

I use following build (after losing to it 3 times in a row):

Main : 3 x supply pad, reactor, 1 x supply pad
Expansion : 2 x supply pad, barracks, barracks → reactor (research gauss), reactor → field armory (research reserves), field armory → air pad/vehicle depot

The idea is to get as many gauss hogs out as possible. When outnumbering the gremlins gauss hogs do pretty well. Hog is build in 26 s vs gremlin in 32 s. When one gets the reserves it takes only 19.5 s to build hog. With 6 x normal pad one can double pump hogs (also after reserves is researched). This means one gets 6.15 hogs/minute compared to 3.75 gremlins/minute.

This strategy works pretty well against gremlins + hornets, gremlins + hogs or any infantry rush.

Here is an example game:
lagstone (Anders) vs I MarcoStyle NL (Anders) on Pirth Outskirts

We played also a second game, but it is not in my stats (weird). I lost that one by attacking too early with my grenedier hogs.

I Think gremlins+rpg marines beats pure hogs on pirth. since its such a small map and hard to move your hogs around. But I usually go grems+hornets or grems+tanks on that map so I am not 100% sure

Hey you should go reactor 3rd not 4th on your main. Then click your 3rd hog while its building then click gunner on expo. You will have to wait a second on building the next pad on your main and the barracks on your expo. But having the extra hog plus gunner 30 seconds earlier is worth delaying those buildings a second. Also dont go to there side for supplies, just pick up the cash on your side perfectly.

Here is an example in which i did that strat to a tee (only with reactor 3rd) This game actually got me front page

> I Think gremlins+rpg marines beats pure hogs on pirth. since its such a small map and hard to move your hogs around. But I usually go grems+hornets or grems+tanks on that map so I am not 100% sure

Never go grems\hornets on Pirth because gauss\hornets will always beat it. Grems really dont work well on pirth in any combo. Maybe 1 or 2 if your planning on jacking a tank but mass producing them for offense is never a good idea .

I do not see how RPG marines help against gauss hogs. O.o

I don’t think it would work too well if the other player scouts you and sees what you are doing, especially the reactor 3rd variation. Against that build, you can just delay your barracks until third on your expansion and make your reactor 4th on your main base. You should be able to hold off any early hog pressure with your own hogs while getting a better early game economy.

Against reactor 4th, you can go reactor 5th/barracks 2nd and be fine. You just have to use your two hogs to defend the marine as he goes to the hook.

It seems like you would have plenty of time to prepare for their attack since they have to build another reactor, recycle it for a field armory, research reserves etc. It’s going to take a long time before they get actual units out besides warthogs. Pirth has pretty narrow passages that you have to squeeze your units through, so I think if you position your gremlins correctly, you should be able to stop them from successfully attacking. Personally, I would double pump gremlins, probably upgrade 1 pad since they can’t attack early on, and then recycle my barracks for a depot to get a tank or two out. Hogs are not going to be good late game on that map, so all you really have to do is defend until you have enough units to crush their army. Of course once they finally put an air pad up, you’ll have to upgrade your base and get a 3rd reactor for wolves.

It’s an interesting build and I see how it could work against the current metagame for that map, which has turned into early infantry, even if that means delaying your gremlins for a little while. I still don’t see it working consistently against someone who scouts it out and knows what to do against it though…wow I wrote a lot!

> I don’t think it would work too well if the other player scouts you and sees what you are doing, especially the reactor 3rd variation. Against that build, you can just delay your barracks until third on your expansion and make your reactor 4th on your main base. You should be able to hold off any early hog pressure with your own hogs while getting a better early game economy.
>
> Against reactor 4th, you can go reactor 5th/barracks 2nd and be fine. You just have to use your two hogs to defend the marine as he goes to the hook.
>
> It seems like you would have plenty of time to prepare for their attack since they have to build another reactor, recycle it for a field armory, research reserves etc. It’s going to take a long time before they get actual units out besides warthogs. Pirth has pretty narrow passages that you have to squeeze your units through, so I think if you position your gremlins correctly, you should be able to stop them from successfully attacking. Personally, I would double pump gremlins, probably upgrade 1 pad since they can’t attack early on, and then recycle my barracks for a depot to get a tank or two out. Hogs are not going to be good late game on that map, so all you really have to do is defend until you have enough units to crush their army. Of course once they finally put an air pad up, you’ll have to upgrade your base and get a 3rd reactor for wolves.
>
> It’s an interesting build and I see how it could work against the current metagame for that map, which has turned into early infantry, even if that means delaying your gremlins for a little while. I still don’t see it working consistently against someone who scouts it out and knows what to do against it though…wow I wrote a lot!

Reactor 3rd is the way to go. Delaying gunner for 30 seconds for a small increase in econmy isnt worth it. I attack with those 3 gunners ASAP and will kill at least 2 of their without gunner (giving me the lead) and then barracks 3rd on expo for gren. I will keep building hogs while preventing them from getting their hook. Since i killed their hogs and have the lead I can easily retreat and outnumber their hogs if they try and block me. I get gren faster then them and continue to pump hogs while continue to sweat their expo. I recycle my barracks for reactor and get gauss. Depending on how many hogs I have left I’ll either recycle barracks for armory and get reserves or upgrade my base and build an airpad for wingman. If i build a armory ill keep pumping gauss and destroy their expo. Tech 1 grems get beat out by gauss at a 1-1 ratio. Since i have reserves gremlins are easy. Plus ill have 4-5 gauss from early game when they can only start building grems mid game (esp since i camp their hook) so I will always outnumber them. Hogs are also cheaper so i can build more quicker, they do 1000x more base damage, are more agile and can take on air. If I dont go reserves ill upgrade my base and go wingman then ill destroy my reactor for a 2nd airpad. THIS IS THE FLAW WITH GREMS\AIR. IF THEY GO GREMS\AIR VS MY GAUSS\AIR ALL I HAVE TO DO IS HAVE MY AIR\HOGS CONCENTRATE ON THEIR AIR AND BUILDINGS WHILE THEIR GREMS KILL MY HOGS. WHEN MY HOGS DIE I REPLACE THEM WITH AIR. SO YOU WILL ALWAYS HAVE AIRLEAD IF YOU LET THEIR GREMS LIVE AND TAKE UP POP. SINCE WINGMAN DOES MORE DAMAGE THEN GREMS AND GREMS CANT ATTACK AIR SO MY ARMY WILL BE FAR SUPERIOUR. JUST DONT KILL THE GREMS.

Reactor 3rd and barracks 3rd is way better then reactor 4th barracks 2nd. Especially since i cram in that extra hog. Having gunner 30 seconds earlier will always allow you kill at least 1-2 hogs, giving you hog lead. Once you have hog lead you camp their hook while stopping pads, then you have tech lead. Once you have hog lead ech lead the rest of the game is check mate.

Mike beastOn did your build and I did mine and what I just wrote is exactly what happened. Same with alot of games, im alway hoping they go reactor 4th. Check the link in my first post BB

I do appreciate your post BB and dialog like this is always great for people to read. Dont take offense to me contradicting your post. I feel my build\strat is better, but that may be because i play hyperaggresive. Its good to have both strats for the readers because not everyone plays the same. So post away, maybe it will end with a combination of both…FOR A SUPER DUPER NEVER LOSE FIGHT TILL YOU DIE ANDERS STRAT.

[

This link which the OP posted shows how well guass does vs tech 1 grems. Just look at stats. Its always hard to get the upperhand with grems because you need to outnumber their gauss, but since they already have hogs when their opp just starts to build grems. Its kinda hard.

Gremlins where viable on Pirth when they where tech 1 becaus eyou could build them earlier and upgrade them sooner. But with them at tech 2 and upgrade at tech 3 i think guass is BOSSS](Halo - Official Site (en))

I’m not saying that gremlins and hornets is the way to go against that gauss centered build. I just think early gremlins will be able to buy time until I’m able to get a couple of tanks out, which do extremely well against hogs. Because you are spending so much money on hogs early on, your hornets will be delayed, so getting fast wolves out isn’t really an issue (especially since the 3rd reactor is only 500).

I played Mike Beaston in a private game earlier where he tried to do the reactor 3rd build. He resigned within 3 minutes…Different people have their own styles and slight variations in their build orders, so you can’t really say because player A beat player B, then player A’s build was better.

As for the game link that sadstone posted vs Marco, it looks like Marco went hogs against a reactor 4th hog build, which I disagree with. I don’t know how the rest of the game went, links don’t say everything.

Also, you can say you’ll catch their hogs and you’ll get ahead, but in an actual game, you can’t always count on that. Anyway, if you’d like to try it out in a private game against me, I’d be open to do that.

You - bb2010 and GearsOW HeAd - should play a series on Pirth Outskirts to settle this issue. It would be interesting to see top Anders players mirror match. Even better if bb2010 could capture and post some videos. O.o

Maybe if you had the hog lead then grems would transition. But switching to grems after losing hogs will gar. win

> > I don’t think it would work too well if the other player scouts you and sees what you are doing, especially the reactor 3rd variation. Against that build, you can just delay your barracks until third on your expansion and make your reactor 4th on your main base. You should be able to hold off any early hog pressure with your own hogs while getting a better early game economy.
> >
> > Against reactor 4th, you can go reactor 5th/barracks 2nd and be fine. You just have to use your two hogs to defend the marine as he goes to the hook.
> >
> > It seems like you would have plenty of time to prepare for their attack since they have to build another reactor, recycle it for a field armory, research reserves etc. It’s going to take a long time before they get actual units out besides warthogs. Pirth has pretty narrow passages that you have to squeeze your units through, so I think if you position your gremlins correctly, you should be able to stop them from successfully attacking. Personally, I would double pump gremlins, probably upgrade 1 pad since they can’t attack early on, and then recycle my barracks for a depot to get a tank or two out. Hogs are not going to be good late game on that map, so all you really have to do is defend until you have enough units to crush their army. Of course once they finally put an air pad up, you’ll have to upgrade your base and get a 3rd reactor for wolves.
> >
> > It’s an interesting build and I see how it could work against the current metagame for that map, which has turned into early infantry, even if that means delaying your gremlins for a little while. I still don’t see it working consistently against someone who scouts it out and knows what to do against it though…wow I wrote a lot!
>
> Reactor 3rd is the way to go. Delaying gunner for 30 seconds for a small increase in econmy isnt worth it. I attack with those 3 gunners ASAP and will kill at least 2 of their without gunner (giving me the lead) and then barracks 3rd on expo for gren. I will keep building hogs while preventing them from getting their hook. Since i killed their hogs and have the lead I can easily retreat and outnumber their hogs if they try and block me. I get gren faster then them and continue to pump hogs while continue to sweat their expo. I recycle my barracks for reactor and get gauss. Depending on how many hogs I have left I’ll either recycle barracks for armory and get reserves or upgrade my base and build an airpad for wingman. If i build a armory ill keep pumping gauss and destroy their expo. Tech 1 grems get beat out by gauss at a 1-1 ratio. Since i have reserves gremlins are easy. Plus ill have 4-5 gauss from early game when they can only start building grems mid game (esp since i camp their hook) so I will always outnumber them. Hogs are also cheaper so i can build more quicker, they do 1000x more base damage, are more agile and can take on air. If I dont go reserves ill upgrade my base and go wingman then ill destroy my reactor for a 2nd airpad. THIS IS THE FLAW WITH GREMS\AIR. IF THEY GO GREMS\AIR VS MY GAUSS\AIR ALL I HAVE TO DO IS HAVE MY AIR\HOGS CONCENTRATE ON THEIR AIR AND BUILDINGS WHILE THEIR GREMS KILL MY HOGS. WHEN MY HOGS DIE I REPLACE THEM WITH AIR. SO YOU WILL ALWAYS HAVE AIRLEAD IF YOU LET THEIR GREMS LIVE AND TAKE UP POP. SINCE WINGMAN DOES MORE DAMAGE THEN GREMS AND GREMS CANT ATTACK AIR SO MY ARMY WILL BE FAR SUPERIOUR. JUST DONT KILL THE GREMS.
>
> Reactor 3rd and barracks 3rd is way better then reactor 4th barracks 2nd. Especially since i cram in that extra hog. Having gunner 30 seconds earlier will always allow you kill at least 1-2 hogs, giving you hog lead. Once you have hog lead you camp their hook while stopping pads, then you have tech lead. Once you have hog lead ech lead the rest of the game is check mate.
>
> Mike beastOn did your build and I did mine and what I just wrote is exactly what happened. Same with alot of games, im alway hoping they go reactor 4th. Check the link in my first post BB

You might have changed your opinion by now, but simply no. There are a lot of simple counters to reactor 3rd, all of which i think bb has mentioned. It’s a fun one time strat to do if they don’t scout it and you can kill their 3rd buidling on their expo, but nothing beyond that. And a gauss follow up is always bad, straight up loses to gremlins. In that game against me, even though I was completely unprepared for your strat, I would have won with gremlins if i did not have my base locked accidently.

> **I played Mike Beaston in a private game earlier where he tried to do the reactor 3rd build. He resigned within 3 minutes…**Different people have their own styles and slight variations in their build orders, so you can’t really say because player A beat player B, then player A’s build was better.
>
> As for the game link that sadstone posted vs Marco, it looks like Marco went hogs against a reactor 4th hog build, which I disagree with. I don’t know how the rest of the game went, links don’t say everything.
>
> Also, you can say you’ll catch their hogs and you’ll get ahead, but in an actual game, you can’t always count on that. Anyway, if you’d like to try it out in a private game against me, I’d be open to do that.

Removed from the lazybattles team. :stuck_out_tongue: bigboy2010 didn’t mention that it was just a test game, i learned that reactor 3rd is also countered by barracks 3rd on expo because apparently you can’t keep it down.

If you try to go for his unupgraded hogs instead, you will almost never kill the 2 or more hogs you need to have keep even in numbers with his defensive hogs going reactor 4th, like Bigboy said.

> As for the game link that sadstone posted vs Marco, it looks like Marco went hogs against a reactor 4th hog build, which I disagree with. I don’t know how the rest of the game went, links don’t say everything.

Yes, he went 5 x grenadier hogs. I build reactor 4th to my main. I also build as many hogs as possible and upgraded to gunner before I took his 5 x grenadier hogs down.

After a while he attacked to my main with gremlins and hornets. I had already plenty of gauss hogs to counter.

I had the idea that I can lose a couple of supply pads. It is much more important not to lose those hogs (which are upgraded to gauss and only good in large numbers).

P.S. I forget to mention that I MarcoStyle NL won the rest of the games easily (rematch on Pirth Outskirts, Release, Barrens etc).

> > > I don’t think it would work too well if the other player scouts you and sees what you are doing, especially the reactor 3rd variation. Against that build, you can just delay your barracks until third on your expansion and make your reactor 4th on your main base. You should be able to hold off any early hog pressure with your own hogs while getting a better early game economy.
> > >
> > > Against reactor 4th, you can go reactor 5th/barracks 2nd and be fine. You just have to use your two hogs to defend the marine as he goes to the hook.
> > >
> > > It seems like you would have plenty of time to prepare for their attack since they have to build another reactor, recycle it for a field armory, research reserves etc. It’s going to take a long time before they get actual units out besides warthogs. Pirth has pretty narrow passages that you have to squeeze your units through, so I think if you position your gremlins correctly, you should be able to stop them from successfully attacking. Personally, I would double pump gremlins, probably upgrade 1 pad since they can’t attack early on, and then recycle my barracks for a depot to get a tank or two out. Hogs are not going to be good late game on that map, so all you really have to do is defend until you have enough units to crush their army. Of course once they finally put an air pad up, you’ll have to upgrade your base and get a 3rd reactor for wolves.
> > >
> > > It’s an interesting build and I see how it could work against the current metagame for that map, which has turned into early infantry, even if that means delaying your gremlins for a little while. I still don’t see it working consistently against someone who scouts it out and knows what to do against it though…wow I wrote a lot!
> >
> > Reactor 3rd is the way to go. Delaying gunner for 30 seconds for a small increase in econmy isnt worth it. I attack with those 3 gunners ASAP and will kill at least 2 of their without gunner (giving me the lead) and then barracks 3rd on expo for gren. I will keep building hogs while preventing them from getting their hook. Since i killed their hogs and have the lead I can easily retreat and outnumber their hogs if they try and block me. I get gren faster then them and continue to pump hogs while continue to sweat their expo. I recycle my barracks for reactor and get gauss. Depending on how many hogs I have left I’ll either recycle barracks for armory and get reserves or upgrade my base and build an airpad for wingman. If i build a armory ill keep pumping gauss and destroy their expo. Tech 1 grems get beat out by gauss at a 1-1 ratio. Since i have reserves gremlins are easy. Plus ill have 4-5 gauss from early game when they can only start building grems mid game (esp since i camp their hook) so I will always outnumber them. Hogs are also cheaper so i can build more quicker, they do 1000x more base damage, are more agile and can take on air. If I dont go reserves ill upgrade my base and go wingman then ill destroy my reactor for a 2nd airpad. THIS IS THE FLAW WITH GREMS\AIR. IF THEY GO GREMS\AIR VS MY GAUSS\AIR ALL I HAVE TO DO IS HAVE MY AIR\HOGS CONCENTRATE ON THEIR AIR AND BUILDINGS WHILE THEIR GREMS KILL MY HOGS. WHEN MY HOGS DIE I REPLACE THEM WITH AIR. SO YOU WILL ALWAYS HAVE AIRLEAD IF YOU LET THEIR GREMS LIVE AND TAKE UP POP. SINCE WINGMAN DOES MORE DAMAGE THEN GREMS AND GREMS CANT ATTACK AIR SO MY ARMY WILL BE FAR SUPERIOUR. JUST DONT KILL THE GREMS.
> >
> > Reactor 3rd and barracks 3rd is way better then reactor 4th barracks 2nd. Especially since i cram in that extra hog. Having gunner 30 seconds earlier will always allow you kill at least 1-2 hogs, giving you hog lead. Once you have hog lead you camp their hook while stopping pads, then you have tech lead. Once you have hog lead ech lead the rest of the game is check mate.
> >
> > Mike beastOn did your build and I did mine and what I just wrote is exactly what happened. Same with alot of games, im alway hoping they go reactor 4th. Check the link in my first post BB
>
> You might have changed your opinion by now, but simply no. There are a lot of simple counters to reactor 3rd, all of which i think bb has mentioned. It’s a fun one time strat to do if they don’t scout it and you can kill their 3rd buidling on their expo, but nothing beyond that. And a gauss follow up is always bad, straight up loses to gremlins. In that game against me, even though I was completely unprepared for your strat, I would have won with gremlins if i did not have my base locked accidently.

Considering we played an ander mirror on pith and i went reactor 3rd while you went reactor 4th and I won, i cant believe your actually trying to argue this. I also beat you on Release by not expanding or going hogs at the beginning and with rpg marines on pirth (2 other strats u said where bad). Once you put someone behind and you have more hogs they dont have time to catch up with gremlins. If they try to save up gremlins then I will take pads or maybe even the expo.

Please for your own sake stop saying “I locked my base accidently” because you’ll never learn by making excuses. Also, anyone who looks at the game stats can easily see its a lie. Though being in that game and knowing you didnt lock your base but hearing you make up lies does make me laugh I lost 4 units to your 8. Since you had 2 grems and 2 hogs at my expo the only unit left could be locked away 1 gremlin. The reason i won is because i killed your 2 hogs without gunner and had 1 more produced at that time. I also got grendendier before you and killed 2 more hogs. So at the point you started to build gremlins I had 7 grendendier with gauss and reserves almost done.

If you want to keep doing your strats thats fine with me, considering i beat you the last 3x’s we played…Just next time can you make sure your not on the telephone, your controller isnt broke, and dont forgot to unlock your base. That way my next win vs you will be legit LOL

> I’m not saying that gremlins and hornets is the way to go against that gauss centered build. I just think early gremlins will be able to buy time until I’m able to get a couple of tanks out, which do extremely well against hogs. Because you are spending so much money on hogs early on, your hornets will be delayed, so getting fast wolves out isn’t really an issue (especially since the 3rd reactor is only 500).
>
> I played Mike Beaston in a private game earlier where he tried to do the reactor 3rd build. He resigned within 3 minutes…Different people have their own styles and slight variations in their build orders, so you can’t really say because player A beat player B, then player A’s build was better.
>
> As for the game link that sadstone posted vs Marco, it looks like Marco went hogs against a reactor 4th hog build, which I disagree with. I don’t know how the rest of the game went, links don’t say everything.
>
> Also, you can say you’ll catch their hogs and you’ll get ahead, but in an actual game, you can’t always count on that. Anyway, if you’d like to try it out in a private game against me, I’d be open to do that.

Playing vs beaston isnt really a fair marker of the strat. I beat his reactor 4th without a sweat.

> Considering we played an ander mirror on pith and i went reactor 3rd while you went reactor 4th and I won, i cant believe your actually trying to argue this. I also beat you on Release by not expanding or going hogs at the beginning and with rpg marines on pirth (2 other strats u said where bad). Once you put someone behind and you have more hogs they dont have time to catch up with gremlins. If they try to save up gremlins then I will take pads or maybe even the expo.
>
> Please for your own sake stop saying “I locked my base accidently” because you’ll never learn by making excuses. Also, anyone who looks at the game stats can easily see its a lie. Though being in that game and knowing you didnt lock your base but hearing you make up lies does make me laugh I lost 4 units to your 8. Since you had 2 grems and 2 hogs at my expo the only unit left could be locked away 1 gremlin. The reason i won is because i killed your 2 hogs without gunner and had 1 more produced at that time. I also got grendendier before you and killed 2 more hogs. So at the point you started to build gremlins I had 7 grendendier with gauss and reserves almost done.
>
> If you want to keep doing your strats thats fine with me, considering i beat you the last 3x’s we played…Just next time can you make sure your not on the telephone, your controller isnt broke, and dont forgot to unlock your base. That way my next win vs you will be legit LOL

At the beginning of the game:
Send hog to buy expo, collect a set of crates nearby
Scout your reactor 3rd
Barracks 3rd, reactor 4th, lock the bases as needed
Win

Regardless:

Basically no units were lost early game, after which your 10 hogs engaged my unlocked half of my army, leaving a gremlin and hog and the other half of my army locked in my expo. I could have handled you easily if I had all 13 gremlins and hogs together, especially if the hornet was another gremlin or a part of a tank.

You also talk about record when you aren’t hiding behind a second account, as google.com’s results from when I was least apathetic towards 1s are not very kind for you.
But if the opinions of the people here matter that much to you, I don’t have a problem going along with this game:

Wild Arm’s is of the highest caliber 1v1 players; his unique anders strats far surpass any others. His most recent victories over I are most honest and legitimate, and he truly deserves the utmost prestige for earning a front page leaderboard position.

> > Considering we played an ander mirror on pith and i went reactor 3rd while you went reactor 4th and I won, i cant believe your actually trying to argue this. I also beat you on Release by not expanding or going hogs at the beginning and with rpg marines on pirth (2 other strats u said where bad). Once you put someone behind and you have more hogs they dont have time to catch up with gremlins. If they try to save up gremlins then I will take pads or maybe even the expo.
> >
> > Please for your own sake stop saying “I locked my base accidently” because you’ll never learn by making excuses. Also, anyone who looks at the game stats can easily see its a lie. Though being in that game and knowing you didnt lock your base but hearing you make up lies does make me laugh I lost 4 units to your 8. Since you had 2 grems and 2 hogs at my expo the only unit left could be locked away 1 gremlin. The reason i won is because i killed your 2 hogs without gunner and had 1 more produced at that time. I also got grendendier before you and killed 2 more hogs. So at the point you started to build gremlins I had 7 grendendier with gauss and reserves almost done.
> >
> > If you want to keep doing your strats thats fine with me, considering i beat you the last 3x’s we played…Just next time can you make sure your not on the telephone, your controller isnt broke, and dont forgot to unlock your base. That way my next win vs you will be legit LOL
>
> At the beginning of the game:
> Send hog to buy expo, collect a set of crates nearby
> Scout your reactor 3rd
> Barracks 3rd, reactor 4th, lock the bases as needed
> Win
>
>
> Regardless:
> Halo - Official Site (en)
>
> Basically no units were lost early game, after which your 10 hogs engaged my unlocked half of my army, leaving a gremlin and hog and the other half of my army locked in my expo. I could have handled you easily if I had all 13 gremlins and hogs together, especially if the hornet was another gremlin or a part of a tank.
>
> You also talk about record when you aren’t hiding behind a second account, as google.com’s results from when I was least apathetic towards 1s are not very kind for you.
> But if the opinions of the people here matter that much to you, I don’t have a problem going along with this game:
>
> Wild Arm’s is of the highest caliber 1v1 players; his unique anders strats far surpass any others. His most recent victories over I are most honest and legitimate, and he truly deserves the utmost prestige for earning a front page leaderboard position.

Look Im disapointed to just hear more lies. 1st everyone knew it was me on the account, it wasnt some unkown remake. 2nd you lost 3 hogs before you even had gunner and another 2 before you started to produce gremlims. 3rd you almost seem to be in complete denial with “if I had all 13 gremlins and hogs together” because we already figured out YOU DIDNT LOCK YOU BASE and you never had that many units at once.

“When I was least apathetic towards 1s”, you have literally a 100x more games played them in the last year. So i dont know what part of just clicking warthogs till gauss seems try-hard to you, but thats really just the strat I use when Im trying to end the game quick.

Also this isnt about me making it to front page, its about YOU not be able to make to front page with 8,000 games played. I barely play this game, not even 200 games in the last 18 months. I really dont see how its possible you would lose twice with that much XP over me, especially 2 ROFL Stomps like those.

So yeah, my Reactor 3rd might be beat by BB2010. But thats because he has an actual plan and high level micro. With beaston i was able to kill 3 hogs before gunner and another 1 due to his bad micro. So I had hog lead early on. Mike also couldnt micro his hook so he wasnt tech 2 till like 4 min. With hog lead and him not having gremlins till 4 minutes it was impossible for him to catch up. By the time 1st grems came out of his base, I had gauss with 6 more hogs. If i didnt have a large hog lead i would of never of done gauss. When you look at the stats its obvious to tell “locking the base” had nothing to do with it.

So yeah BB2010 and a couple of other top anders might have the micro to not lose all his hogs early game, to get his hook, and keep his gremlins alive. But as for 99% of the anders you meet they will allow their hogs to die, wont micro their hook, and dedicate units 1 by 1 instead of saving up an army(like beaston). Or their micro might be so bad they forget to “unlock their base” and rage quit before losing a building.