Anders sentinels need a nerf, my god...

Anders sentinels are ridiculously OP… I’m a level 22(I’ve played enough games to know) and I just had atriox around 23 min two on two with unbreakable upgrade and bulwark maxed out and anders sentinel army maxed took out my scarab and max pop reaver army!! With UNBREAKABLE being used with BULWARK BEING USED… and she had 10-15 sentinels after this battle??? How is this even fathomable!?! Plus reavers were vehicle level 3… sad … sad joke…

All AA is garbage right now. I would say you’d have just been better of with Grunts, but they’ll get outrun so easily it wouldn’t matter.

Readers suck period. Right now rushing Anders before she can build a large swarm is the best strategy. If you let her build an army up, she will just sit it next to your base, wait for you to attack her, and then backdoor you and install kill you base. Not to mention siege turrets with the sentinel perk confuse your units and make you have to assign targets for everything until they are dealt with.

> 2533274793692756;1:
> Anders sentinels are ridiculously OP… I’m a level 22(I’ve played enough games to know) and I just had atriox around 23 min two on two with unbreakable upgrade and bulwark maxed out and anders sentinel army maxed took out my scarab and max pop reaver army!! With UNBREAKABLE being used with BULWARK BEING USED… and she had 10-15 sentinels after this battle??? How is this even fathomable!?! Plus reavers were vehicle level 3… sad … sad joke…

We know its the most OP unit in the game and you can build a whole fleet in less then 10 minutes, its a joke., Turrets are useless early on when you haven’t upgraded them.

Your first issue was the Scarab mixed in. If you had nothing but Reavers with the Scarab then that was your mistake right there. The Scarab needs Engineers with it to keep it alive, it is a huge investment and needed to be protected. If you don’t properly support it that 40 pop is better spent elsewhere. Not to mention the Scarab is on the losing end of the that fight do to air being a counter unit to it. Have not had issues with Anders really but I run grunts and attack with a full 80 pop army of them at 8 minutes, and since they are a soft counter to air they handle Sentinels well. Not to mention the Sentinels have a lot more targets when you use infantry on them, works even better if you support with Engineers

> 2535451860917794;4:
> > 2533274793692756;1:
> > Anders sentinels are ridiculously OP… I’m a level 22(I’ve played enough games to know) and I just had atriox around 23 min two on two with unbreakable upgrade and bulwark maxed out and anders sentinel army maxed took out my scarab and max pop reaver army!! With UNBREAKABLE being used with BULWARK BEING USED… and she had 10-15 sentinels after this battle??? How is this even fathomable!?! Plus reavers were vehicle level 3… sad … sad joke…
>
> We know its the most OP unit in the game and you can build a whole fleet in less then 10 minutes, its a joke., Turrets are useless early on when you haven’t upgraded them.

Even fully upgraded T3 fortification anti air turrets crumble against them. The best defense to sentinels is not take her out before she can build them.

Agree brother, this just happened to me…

> 2661949065475413;3:
> Readers suck period. Right now rushing Anders before she can build a large swarm is the best strategy. If you let her build an army up, she will just sit it next to your base, wait for you to attack her, and then backdoor you and install kill you base. Not to mention siege turrets with the sentinel perk confuse your units and make you have to assign targets for everything until they are dealt with.

How can you rush against Shielded turrets?

I like to punish the enemyfor having an Anders on their team. Whenever I see one, I rush a player at random just to get it down to a 3v2. As soon as she leaves her base, I’m on it like lint on a wool blanket.

Increase cost double it even triple cost to have one unit. Therefore you will have to win with this unit much later in the game.

> 2533274821521504;8:
> > 2661949065475413;3:
> > Readers suck period. Right now rushing Anders before she can build a large swarm is the best strategy. If you let her build an army up, she will just sit it next to your base, wait for you to attack her, and then backdoor you and install kill you base. Not to mention siege turrets with the sentinel perk confuse your units and make you have to assign targets for everything until they are dealt with.
>
> How can you rush against Shielded turrets?

The shields don’t make them invincible lol. Only gives them about 25% more health.

> 2661949065475413;11:
> > 2533274821521504;8:
> > > 2661949065475413;3:
> > > Readers suck period. Right now rushing Anders before she can build a large swarm is the best strategy. If you let her build an army up, she will just sit it next to your base, wait for you to attack her, and then backdoor you and install kill you base. Not to mention siege turrets with the sentinel perk confuse your units and make you have to assign targets for everything until they are dealt with.
> >
> > How can you rush against Shielded turrets?
>
> The shields don’t make them invincible lol. Only gives them about 25% more health.

There’s no tech 1 unit that can take out 4 turrets quickly. Even if they have just 2. They’ll build more and you can’t attack them because the ones shooting are higher priority.

Maybe jackrabbit’s or marines’s grenades can take them out I don’t know I don’t play UNSC

> 2533274821521504;12:
> > 2661949065475413;11:
> > > 2533274821521504;8:
> > > > 2661949065475413;3:
> > > > Readers suck period. Right now rushing Anders before she can build a large swarm is the best strategy. If you let her build an army up, she will just sit it next to your base, wait for you to attack her, and then backdoor you and install kill you base. Not to mention siege turrets with the sentinel perk confuse your units and make you have to assign targets for everything until they are dealt with.
> > >
> > > How can you rush against Shielded turrets?
> >
> > The shields don’t make them invincible lol. Only gives them about 25% more health.
>
> There’s no tech 1 unit that can take out 4 turrets quickly. Even if they have just 2. They’ll build more and you can’t attack them because the ones shooting are higher priority.
>
> Maybe jackrabbit’s or marines’s grenades can take them out I don’t know I don’t play UNSC

Jump pack brutes are anti building and can close the gap on the turrets instantaneously.

Haven’t test in real game but i’m pretty sure that banshees with plasma missile are better option than reavers or grunts at least if u use all those immortal spells that atriox have. Banshees can also chase sentinels so they wont be able to micro ur army by flying over gliffs etc.

> 2533274793142590;14:
> Haven’t test in real game but i’m pretty sure that banshees with plasma missile are better option than reavers or grunts at least if u use all those immortal spells that atriox have. Banshees can also chase sentinels so they wont be able to micro ur army by flying over gliffs etc.

Banshees are a good way