She is good in team games for cheesing but worthless in 1s, reason she is good in team games is even if you play defensive they will double or triple team the weak link.
As in my feedback thread increasing the energy cost of sentinels will make them less spammy early negating the cheese early and making them viable to counter in team games.
> 2533274892824743;2:
> She is good in team games for cheesing but worthless in 1s, reason she is good in team games is even if you play defensive they will double or triple team the weak link.
>
> As in my feedback thread increasing the energy cost of sentinels will make them less spammy early negating the cheese early and making them viable to counter in team games.
I completely agree about the energy cost. It would help reduce the amount of “rushing” early in the game.
> 2533274892824743;2:
> She is good in team games for cheesing but worthless in 1s, reason she is good in team games is even if you play defensive they will double or triple team the weak link.
>
> As in my feedback thread increasing the energy cost of sentinels will make them less spammy early negating the cheese early and making them viable to counter in team games.
Yeah, reason I like Anders is because I prefer playing a more defensive platstyle, as well as being able to create a massive economy so I can just send supplies to my Allies in droves.
> 2533274950478805;4:
> > 2533274892824743;2:
> > She is good in team games for cheesing but worthless in 1s, reason she is good in team games is even if you play defensive they will double or triple team the weak link.
> >
> > As in my feedback thread increasing the energy cost of sentinels will make them less spammy early negating the cheese early and making them viable to counter in team games.
>
> Yeah, reason I like Anders is because I prefer playing a more defensive platstyle, as well as being able to create a massive economy so I can just send supplies to my Allies in droves.
Her cheap upgrades are awesome
I think we should be careful on balancing the game from a perspective of 2v2s and 3v3s. Naturally, it is much more difficult to balance a game for 2s and 3s then it is for 1v1s. In my opinion, as long as they balance the game around 1v1s, the game should be fine. They can still have a watchful eye on the other gamemodes and make changes as needed.
I believe that the sentinel needs a SLIGHT nerf. I agree on the energy nerf to sentinels.
Anders is the most OP in the game. Being able to build a strong army without needing 1 building besides resources. Sentinals are strong against every type. The fact you can roll into a base with 20 of them and demolish it in 10 seconds is a joke. Not to mention they are so cheap. And when you get the perk for the Kodiak, it’s game over. Just setup 6 or 7 of those, hit a base, all those bs little ones spawn, and it’s game over. Sorry but these sentinals should have to be made via air pad. They also should have low health. Too cheap, too easy to build, too deadly.
> 2541316932588271;7:
> Anders is the most OP in the game. Being able to build a strong army without needing 1 building besides resources. Sentinals are strong against every type. The fact you can roll into a base with 20 of them and demolish it in 10 seconds is a joke. Not to mention they are so cheap. And when you get the perk for the Kodiak, it’s game over. Just setup 6 or 7 of those, hit a base, all those bs little ones spawn, and it’s game over. Sorry but these sentinals should have to be made via air pad. They also should have low health. Too cheap, too easy to build, too deadly.
agree… any idea when the first patch will come?
I don’t think the issue with her is in her rush, that’s easily counterable.the issue is late game where she just snipes bases one by one.
Oh Anders is probably balanced! But just like Spartan charge “Yeah, its balanced, but that doesn’t make it FUN!”
Senitnal need to come from air pad
increace enegery cost
all equals balance!