Analysis of Covenant Weapons (pictures/info)

This thread contains a breakdown of the Covenant Weapons’ performances based on the weapons trailer and accompanying Bulletin. Images will be linked to the name of the weapon.

Covenant Weapons trailer
9.19.12 Bulletin

IMPORTANT NOTES
-Aim Assist and Auto Aim decreased, as you will see from images below where the reticle is beside the player and not Red
-All Covenant Weapon projectiles travel faster when wielded by the player than they do when wielded by the Covenant in Campaign


Storm Rifle - First Person View

Type: Automatic Rifle
Range: Close-Medium
Kill Time/Shots: Comparable to Assault Rifle
Ammo Capacity: 100% battery
Breakdown:
-Less Range and Accuracy than AR, but proper timing of overheat yields longer fire time

Covenant Carbine - First Person View; Scope

Type: Semi-Auto Precision Rifle
Range: Medium-Long; 2x zoom
Kill Time/Shots: 7sk
Ammo Capacity: 18 rounds per clip; 54 in reserve
Breakdown:
-Fastest Rate of Fire in the game
-Very accurate

Needler - First Person View

Type: Automatic; Homing
Range: Close-Medium
Kill Time/Shots: 7 needles to supercombine (unconfirmed)
Ammo Capacity: 18 rounds per clip; 22 in reserve (unconfirmed)
Breakdown:
-Needles stick to shields again to supercombine (unlike Reach)
-Reportedly highly effective in Campaign against both Elites and Promethean Knights
-Faster Rate of Fire

Fuel Rod Cannon - First Person View

Type: Anti-Armor Heavy Weapon
Range: Close-Medium
Kill Time/Shots: 2sk
Ammo Capacity: 5 rounds per clip; 10 in reserve
Breakdown:
-Faster projectiles
-“Refined” blast radius

Plasma Pistol - First Person View

Type: Semi-Automatic support sidearm
Range: Medium
Kill Time/Shots: 5 shots to drop shield (unconfirmed)
Ammo Capacity: 100%; charged shot depletes 20%
Breakdown:
-Sustained charge depletes faster than previous games
-Tracking less than previous games at distances
-Faster equip time when switching weapons than others (same as Magnum)

Energy Sword - First Person View

Type: Melee Weapon
Range: Close
Kill Time/Shots: 1 hit kill
Ammo Capacity: 100%; each kill depletes 10%
Breakdown:
-Time between swings decreased (swing faster)
-No more Sword Block
-Less lunge distance
-Getting shot while sprinting with sword will not slow you down

Concussion Rifle - First Person View

Type: Explosive Suppression
Range: Close-Medium
Kill Time/Shots: 4sk (uncomfirmed); 1 body shot
Ammo Capacity: 6 rounds per clip (bulletin says 4 for some reason)
Breakdown:
-Faster projectiles
-Stronger physics impulses from explosions (mongoose launching anyone?)

Beam Rifle - First Person View; Scope

Type: Sniper Rifle
Range: Long
Kill Time/Shots: 2 body shots, 1 headshot
Ammo Capacity: 100% (10 shots)
Breakdown:
-Has moderate Recoil
-Fastest Rate of Fire of the 3 sniper rifles

Gravity Hammer - First Person View (sprinting); held differently while backpedaling

Type: Melee Weapon
Range: Close
Kill Time/Shots: 1 direct hit; splash effect causes damage
Ammo Capacity: 100%; decreases by 8% per swing
Breakdown:
-Faster animations
-Larger area of effect
-More powerful physics impulses


If you have any screenshots to add or any info to correct, please let me know :slight_smile:

-Goat

> -All Covenant Weapons fire quicker when wielded by the player than they do when wielded by the Covenant in Campaign

I believe he said the projectiles travel faster when wielded by the player.

Thanks for the correction. That was a poor choice of words on my part.

> Thanks for the correction. That was a poor choice of words on my part.

Also: Storm Rifle and Carbine links don’t go to any pictures.

Also-also: The reduced game assists might just be for the Beam Rifle. Have to compare to the Carbine to be sure but it doesn’t seem like it.

The pictures work for me, but it’s probably because it’s in my gyazo cookies. I’ll upload them to TinyPic.

In the Plasma Pistol picture, you’ll see that its aim assist looks toned down too.

Give me a few minutes to fix the OP.

The Carbine is an 8sk.

halo 4 all the way needler and sword

Images should be working if you can access TinyPic.

> The pictures work for me, but it’s probably because it’s in my gyazo cookies. I’ll upload them to TinyPic.
>
> In the Plasma Pistol picture, you’ll see that its aim assist looks toned down too.
>
> Give me a few minutes to fix the OP.

That’s the thing, I can see the others.

I can’t wait to try out all of these new weapons (except the Storm Rifle).

Still… R.I.P. Plasma Rifle </3

Wait, did they change the Needler to be effective at close range?

> > The pictures work for me, but it’s probably because it’s in my gyazo cookies. I’ll upload them to TinyPic.
> >
> > In the Plasma Pistol picture, you’ll see that its aim assist looks toned down too.
> >
> > Give me a few minutes to fix the OP.
>
> That’s the thing, I can see the others.

I’m not understanding you. Which images can you not see, and what page does it bring up?

Fuel Rod Cannon is 1sk. It killed the Tank in 2 shots in the video.

Anyone noticed that when you have no time limit it has infinity for the time limit instead of nothing? Check the plasma pistol pic.

> Fuel Rod Cannon is 1sk. It killed the Tank in 2 shots in the video.

Chris said that an individual blast isn’t enough to kill a player alone. I’d assume that means the players that we saw killed by it in 1 shot were low shields.

Also, the Tank was on fire and looked badly damaged.

Can we save spoiler tags for spoilers? Thanks.

> Can we save spoiler tags for spoilers? Thanks.

It’s in place to condense the post, lest it require too much scrolling. This way, the reader can select what they want to see.

They have more than one use.

> > Can we save spoiler tags for spoilers? Thanks.
>
> It’s in place to condense the post, lest it require too much scrolling. This way, the reader can select what they want to see.
>
> They have more than one use.

Less annoyed about it then. In fact I’m impressed. Smart man.

I’ll miss the Plasma Launcher :frowning:

> > Fuel Rod Cannon is 1sk. It killed the Tank in 2 shots in the video.
>
> Chris said that an individual blast isn’t enough to kill a player alone. I’d assume that means the players that we saw killed by it in 1 shot were low shields.
>
> Also, the Tank was on fire and looked badly damaged.

Aw I see. I missed that bit of info. Thanks :slight_smile: