So everyone knows that frag grenades are pretty strong in this game. They’re not portable nukes like in CE, but they’re probably about as strong as the Reach grenades were if I had to guess.
I don’t actually think they should be nerfed. I feel like they’re overwhelming, but mostly because of the way they’re spammable in this game (like so many other things).
So my suggestion, and many others I think have made this same one, is to reduce the starting frag count to 1 so that everyone still has a grenade every time they spawn, but they can’t just spam 2 over and over without thinking about how to use them tactically. I really feel like this would be a good balance for everyone.
What do y’all think?
- Keep it the same
- Reduce them by 1
- Increase them by 1
- Infinite Grenades
0 voters