An interesting mode I'd like for H:I

Warzone 2.0 (its an actual war this time)

Maps are larger warzone maps.
Capture points are spread throughout the maps.

The mode will have credits like in reach. The credits will be used only for this mode. You can use credits to upgrade/buy spawnables, fortifications, and vehicles (will get to later). Once one is bought it can be used forever. Once upgraded it can increase health, speed, or damage. Upgrades and buying new units can only be used out of game
ANOTHER IDEA: Credits can be spent in game instead of out of game. Whatever is bough in game is used only in that game
Spawnables* - with the credits (which can be used in game, but not for upgrading or buying new units) you can buy marines which will arrive in a pelican in a near friendly capture point. The marines can be commanded to capture, defend, follow, patrol, and enter a vehicle. The normal marines will be equipped with br’s and ar’s. There will also be heavy marines. The heavy marines will also arrive in a pelican and will already have more health and heavier weapons like SPNKr’s. Kills from marines will go towards you.
Fortifications - Fortifications will be put into captured points. They will include Sentries(like HW), manned turrets, and barricades. The marines will be able to use manned turrets and take cover behind barricades. (can be upgrades)
Vehicles - The vehicles will be dropped off in pelicans. Vehicles will include scorpion, gauss hog, rocket hog, warthog, mongoose, gungoose, hornet, falcon and so on. And possibly, there could be elephants which would act as mobile spawners which can be set up anywhere, although I do not know how they will arrive. Marines can drive everything except the elephant. Marines in elephant will either roam it or hop on a turret. When marines are in vehicles you can command them to go somewhere.

If so Covenant
Spawnables - Works alot like the UNSC spawnables, just different units. Spawnables would be Hunter, Elites, brutes(maybe), and grunts. Hunters would be just one hunter since they’re big and OP. Elites would be like 5, brutes would be about 5 to, and grunts would be a full phantom/spirit. brutes, grunts, and elites can use vehicles.
Vehicles - same as UNSC, just different vehicles. Vehicles are Ghost, Banshee, wraith, revenant, spectre, chopper, and prowler.
Transports - transports are on both teams. UNSC has a Pelican, Covenant has a spirit or phantom. Pelican/spirit/phantom would have to be called in separately than the ones the spawnables arrive in. Spawnables can be commanded to get into transports.

Updates
Heal station - UNSC fortification, heals nearby troops and spartans
Repair station - UNSC fortifcation, heals nearby air and land vehicles
Engineers - Covenant spawnables, heals nearby troops and gives brief invulnerability when nearby troops are in danger, floats around
Technician - UNSC spawnable, weak all around, armed with magnum, heals slower than repair station but is of course on the move
Medic - light armor, armed with BR/AR, heals slower than heal station, but is also on the move
Suicide grunts - Covenant spawnable, fast moving weak armored grunts that do high damage to infantry, building, and vehicles. Easy to take out but move very fast
Jackrabbit - Fast moving vehicle, player controlled or marine controlled, armed with grenade launcher and can be used to cause damage early on in round.
Super units are a no-no

NEW NEW IDEA: teams fight over land (like for honor). Certain places controlled give benefits (vehicle health, credit boost, etc).

Evacuation: Two teams, covenant and UNSC. maps would be like New Alexandria, Arcadia (Halo Wars), or the PoA. The goal is to get the civilians to the ships (Alexandria, Arcadia) with very few casualties. You can bring in REQs or whatever to help in defending the civilians or attacking the defense for to then kill the civilians. Losing would be to have too many civilians die before they arrive to the ships or letting the civilians make it to the ships. They wouldn’t be insanely easy to kill, they’d probably sit around marine level of health. Or for the PoA it would be getting crew members of the ship to the escape pods.

MORE UPDATES ON THE WAY

That is all I have for now,. Thanks for taking time out of your day to read this lol.

Some good ideas here. I’ll be honest, all I want is invasion back.

> 2779900484279609;2:
> Some good ideas here. I’ll be honest, all I want is invasion back.

I never got the chance to experience invasion because I was a lot younger and didn’t have live. I heard it is pretty good though.

> 2535451141222221;3:
> > 2779900484279609;2:
> > Some good ideas here. I’ll be honest, all I want is invasion back.
>
> I never got the chance to experience invasion because I was a lot younger and didn’t have live. I heard it is pretty good though.

You can play halo reach and play firefight, it is kind of similar to the game mode you mentioned
You may not view stats on Halo Waypoint, however. They just removed the ability to a while ago

> 2535451141222221;3:
> > 2779900484279609;2:
> > Some good ideas here. I’ll be honest, all I want is invasion back.
>
> I never got the chance to experience invasion because I was a lot younger and didn’t have live. I heard it is pretty good though.

Invasion was glorious. Just read this from the Halo wiki:

“The game begins on Phase 1, where only one portion of the map and no vehicles are available. As the game continues, more Phases unlock meaning, there will be more objectives to be completed, vehicles will become available, and more loadouts will become available as well. Boneyard’s version of Invasion features the Elites on the offensive, trying to obtain a UNSC Data Core with valuable information on it, while the Spartans are tasked with defending it. Spire’s invasion variant features the Elites on the defense, defending a Covenant power core at the top of the spire, while the attacking Spartans attempt to capture it.”

Invasion Slayer was also awesome:

“Invasion Slayer is a six-versus-six, Spartan-vs-Elite slayer variant where players will eliminate the opposing team in order to score points; obtaining a total of 100 kills will end the game. Similar to the default Invasion gametype, the slayer gametype will be regulated through Phases which can be unlocked by either acquiring a specific amount of kills or surpassing a specific time.”

These were so fun, and there were so many playing them at the time.

> 2779900484279609;5:
> > 2535451141222221;3:
> > > 2779900484279609;2:
> > > Some good ideas here. I’ll be honest, all I want is invasion back.
> >
> > I never got the chance to experience invasion because I was a lot younger and didn’t have live. I heard it is pretty good though.
>
> Invasion was glorious. Just read this from the Halo wiki:
>
> “The game begins on Phase 1, where only one portion of the map and no vehicles are available. As the game continues, more Phases unlock meaning, there will be more objectives to be completed, vehicles will become available, and more loadouts will become available as well. Boneyard’s version of Invasion features the Elites on the offensive, trying to obtain a UNSC Data Core with valuable information on it, while the Spartans are tasked with defending it. Spire’s invasion variant features the Elites on the defense, defending a Covenant power core at the top of the spire, while the attacking Spartans attempt to capture it.”
>
> Invasion Slayer was also awesome:
>
> “Invasion Slayer is a six-versus-six, Spartan-vs-Elite slayer variant where players will eliminate the opposing team in order to score points; obtaining a total of 100 kills will end the game. Similar to the default Invasion gametype, the slayer gametype will be regulated through Phases which can be unlocked by either acquiring a specific amount of kills or surpassing a specific time.”
>
> These were so fun, and there were so many playing them at the time.

Sounds like I missed out, I’ll have to find my Reach disk