> 2533274800842897;10:
> Then you should have no problem with a Jiralhanae only game. Two birds, one stone; you get to flesh out a less developed species, and you satisfy your point about sci-fi races and universes and what-not. However, I am going to say right now that you are virhamently opposed to this idea, and you would not like it.
>
> Now who is trolling? By your logic…it is you.
The original post wasn’t asking about a Jiralhanae focused game; though for the record did I ever state I would be opposed to the prospect of a Jiralhanae focused game?
I personally think races such as the Jiralhanae do deserve more lime light along with other races including the Sangheili and San’Shyuum. Ever since Halo 4 the games and lore have been focused far too heavily on ONI and the UNSC to the point where even the Master Chief was forced out of the limelight in Halo 5 Guardians in favour on an ONI affiliated character 343 literally pulled out of nowhere.
And it’s not like the Jiralhanae were a onetime wonder Bungie & 343 never revisited. They featured in almost as many games as the Sangheili have, and they provided central characters in at least two feature length novels.
Again for the record, exactly as I said before a Jiralhanae focused game would run into the exact same problems a Sangheili focused game would run into. Namely that without human characters to anchor the plot, the human audience would quickly become confused over general story as they would be unable to tell different characters apart, as Jiralhanae like Sangheili almost always look the same or very similar.
> 2533274800842897;10:
> How am I trolling by saying that I dislike all the Sangheili centric lore? That is not trolling, that is just honesty. I am sick of all the Sangheili lore, and if I had it my way, there wouldn’t be any more Sangheili lore until all of the other races were fleshed out more. It is bad enough the Sangheili dominate the written EU. The last thing I want is them dominating the video games as well.
>
> To be clear, I would be highly opposed to a Sangheili focused game.
Your thought on the Sangheili are well known, to the point where you’ve described ONI’s plan to create a bio-weapon designed exclusively to target the Sangheili genome as “God’s work”, despite the fact such a weapon would result in the death of billions of Sangheili non-combatants. (Women, children, infants infirm etc.)
Whenever I or anyone else challenges your argument, you rarely respond, and even when you do you lack any facts to back up your argument.
Seriously, what have you got against the Sangheili as a race and a literary creation to the point where it seems you only want them inserted into the games or lore if there casualties?
If you’re going to continue to attack the Sangheili in every post that their mentioned, at least have the courage to stay to back your opinion up with hard facts rather than just quoting ONI saved humanity. (If you are actually going to continue this debate but it doesn’t relate to a Sangheili based game or book, do us all a favour and go back to one of the original posts me, Antony or anyone else challenged you on in the first place. I really don’t want to fill up this thread with a topic that isn’t relevant to the OP’s original thread)
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> > 2533274825230411;13:
> > If the Elites took center stage for once instead of Spartans I would play it.
>
>
> You mean Halo 2? I’m pretty sure Thel was certainly the centre of the story. The Chief was just… There. Not that I’m discounting the Chief’s actions in Halo 2, but Thel was certainly the main character in Halo 2.
I’d say it was 50/50, though I’d need to have an exact look at the breakdown by mission.
At the end of the day some kind of perspective from within the Covenant was 100% needed as without the Arbiter’s perspective, I doubt the Great Schism would have made much sense to the player. The Arbiter’s personnel story set up the back-story for Halo 3, which was then entirely focused on the Master Chief.
On the other hand, Locke’s hogging of the Halo 5 Guardian’s story really didn’t seem to add anything to the plot.