An idea for 'unlockable abilities': Please read

Ok, so last night I was thinking about how 343 could possibly marry together the even playing field that Halo is renowned and loved for, and a progression system with unlockable abilities, and dare I say weapons.

And this may be an answer, even if it is stupid and absurd and broken.

Let’s take an example of a ‘level 35’ player versus a ‘level 10’ player. The level 35 player has some significantly better unlocks than the level 10 guy. But what if they level 35 guy’s stuff was available to the level 10 guy for the duration of their game together? Depending on what these abilities are, what if everyone in a game shared the highest-ranking person’s abilities? It would still be an even playing field, and, once the game is over, the level 10 player reverts back to his level 10 abilities, until he is matched against someone with better abilities.

So when you’re the highest-ranking person in the game, everyone has your abilities, and an even playing field is maintained. But everyone else still has to rely on you for those abilities, and must level up themselves if they want to be guaranteed those abilities in the future.

How does that sound?

The first form of this idea included weapons on the map, so Magnums would be replaced with BRs, Plasma Pistols with Needlers, etc., but that would crash and burn because each weapon is supposed to have a unique function and set of strengths and weaknesses. So I thought it’s a new game, just make more powerful versions of the same weapons. Stupid idea, derp.

not a bad idea actually. well though out

Just make the unlockable “perks” or AA the same for everyone. I mean is when a match starts everyone starts with just their weapons at hand. Then when you get kills, assists, flag captures, flag stops etc etc…you unlock little “perks”. Hear me out like, extra gun ammo, more grenades, a little bit higher jump height, show power weapons on the HUD etc etc(you could probably think of more).

So the “perks” wouldn’t be to ground breaking but give the person that’s working hard by getting kills, flag captures etc… the little extra advantage throughout the match. So I’m guessing “perks” will be used just during the match via unlocking them during the course of a match.
Just my 2cents

> Just make the unlockable “perks” or AA the same for everyone. I mean is when a match starts everyone starts with just their weapons at hand. Then when you get kills, assists, flag captures, flag stops etc etc…you unlock little “perks”. Hear me out like, extra gun ammo, more grenades, a little bit higher jump height, show power weapons on the HUD etc etc(you could probably think of more).
>
> So the “perks” wouldn’t be to ground breaking but give the person that’s working hard by getting kills, flag captures etc… the little extra advantage throughout the match. So I’m guessing “perks” will be used just during the match via unlocking them during the course of a match.
> Just my 2cents

No.

Giving anyone an objective advantage like that in the middle of the game will it. Other players wouldn’t be able to compete. That’s pretty much the complete opposite of what I was advocating.

But your saying give the level 10 guy the same benfits as the level 30+ guy during the match when in fact the lvl 10 hasn’t earned it yet. Hey at least my idea has everyone starting on an even ground and you got to work a little to unlock “perks”. You plan just gives the lower levels the benefit of being a high rank without actually earning it first. I don’t really think extra ammo, grenades whatever etc would be a problem really.

This is in fact only my opinion towards Social in H4 and these extra “perks” should come nowhere near Ranked in H4. Or if it does split Ranked half/half

> But your saying give the level 10 guy the same benfits as the level 30+ guy during the match when in fact the lvl 10 hasn’t earned it yet. Hey at least my idea has everyone starting on an even ground and you got to work a little to unlock “perks”. You plan just gives the lower levels the benefit of being a high rank without actually earning it first.

It’s never been about ‘earning’ anything in Halo. The only thing you ‘earn’ is your rank, and that never gives you an objective, tangible advantage. Everyone starts off with the same abilities in a given match and access to the same weapons, which you can pick up on the map.

> I don’t really think extra ammo, grenades whatever etc would be a problem really.

So when I have 4 grenades and you have two, that means I have double the chance of killing people that you do. Which means I could double your score quite easily.

How about no unlockable abilities? surely thats the best way to balance things.

> So when I have 4 grenades and you have two, that means I have double the chance of killing people that you do. Which means I could double your score quite easily.

Only if you have skill :D… besides you could still die just as fast as someone else. Most people have grenades but still don’t know how to use them. They can throw them sure but not very accurate. And I’m pretty sure Halo 4 won’t have unlocks for guns, just armor. Cosmetics for your Spartan to look all pretty because we know looking like a buffed up pink spartan during a match is so intimidating.

> Cosmetics for your Spartan to look all pretty because we know looking like a buffed up pink spartan during a match is so intimidating.

Certainly this and what Nolan suggested would be the ideal. That’s what I want.

This thread was just a suggestion for how they could not destroy the game if they do continue with unlockable abilities. Which I’d rather they didn’t, but it looks like that’s not gonna happen. :confused:

> Certainly this and what Nolan suggested would be the ideal. That’s what I want.
>
>
> This thread was just a suggestion for how they could not destroy the game if they do continue with unlockable abilities. Which I’d rather they didn’t, but it looks like that’s not gonna happen. :confused:

Hey man it’s cool, ideas are a good thing. I see no problem with unlocks in H4, but only and I MEAN ONLY for Social. Casual kids would have a blast I’m sure and I would too when I just wanted a break from competition. Unlocks, "perks, AA or whatever else should be nowhere near Rank.

> > Certainly this and what Nolan suggested would be the ideal. That’s what I want.
> >
> >
> > This thread was just a suggestion for how they could not destroy the game if they do continue with unlockable abilities. Which I’d rather they didn’t, but it looks like that’s not gonna happen. :confused:
>
> Hey man it’s cool, ideas are a good thing. I see no problem with unlocks in H4, but only and I MEAN ONLY for Social. Casual kids would have a blast I’m sure and I would too when I just wanted a break from competition. Unlocks, "perks, AA or whatever else should be nowhere near Rank.

Ah, see, I think the opposite should be the case: I want to play ‘classic’ Halo for fun, and think all the big boys with their ultra-competitive MLG -Yoink- should be the ones to take the fall with unlockables, considering how hard those kind of playlists and games usually are, and that that kind of gameplay is equally frustrating.

So what say we suggest 4 hopper groups? Ranked ‘classic’, social ‘classic’, ranked unlockables, social unlockables.

Probably what 343 will do eventually anyway.

> Ah, see, I think the opposite should be the case: I want to play ‘classic’ Halo for fun, and think all the big boys with their ultra-competitive MLG Yoink! should be the ones to take the fall with unlockables, considering how hard those kind of playlists and games usually are, and that that kind of gameplay is equally frustrating.
>
> So what say we suggest 4 hopper groups? Ranked ‘classic’, social ‘classic’, ranked unlockables, social unlockables.
>
> Probably what 343 will do eventually anyway.

So you want MLG to have all the unlockables stacked on them? haha that’s not very competitive or an even playing field. Seems as though you’re just mad towards them like most kids because either A) your skills aren’t very good or B) you just hate the way they present themselves. And if this is about being elitest or thinking their unbeatable. I’ve met more people in social that talk trash then I have ever in MLG. Trust me your “classic” social experience will have them “perks” for ya don’t worry.

> > Ah, see, I think the opposite should be the case: I want to play ‘classic’ Halo for fun, and think all the big boys with their ultra-competitive MLG Yoink! should be the ones to take the fall with unlockables, considering how hard those kind of playlists and games usually are, and that that kind of gameplay is equally frustrating.
> >
> > So what say we suggest 4 hopper groups? Ranked ‘classic’, social ‘classic’, ranked unlockables, social unlockables.
> >
> > Probably what 343 will do eventually anyway.
>
> So you want MLG to have all the unlockables stacked on them? haha that’s not very competitive or an even playing field. Seems as though you’re just mad towards them like most kids because either A) your skills aren’t very good or B) you just hate the way they present themselves.

I don’t debate these points: I know I’m not as good as a lot of people. And I do think they’re an arrogant collective of brutally fun-loathing dickholes. That doesn’t change the fact that empowering the better player with tangible advantages is only slightly less fun than being sniped from the other side of Coagulation just as you spawn. Both are very frustrating for newer players, so giving the thicker-skinned bunch the least-balanced options seems fair to me. Clearly you think differently. I don’t debate that.

I’m quite surprised my tirade didn’t get yoinked.

It’s a cool idea but no. Im not one of those big complainers or anything but i still think
halo is about the same thing on a map everytime, besides once everyone gets to a high
rank there will never be and magnums or plasma pistols.

> Just make the unlockable “perks” or AA the same for everyone. I mean is when a match starts everyone starts with just their weapons at hand. Then when you get kills, assists, flag captures, flag stops etc etc…you unlock little “perks”. Hear me out like, extra gun ammo, more grenades, a little bit higher jump height, show power weapons on the HUD etc etc(you could probably think of more).
>
> So the “perks” wouldn’t be to ground breaking but give the person that’s working hard by getting kills, flag captures etc… the little extra advantage throughout the match. So I’m guessing “perks” will be used just during the match via unlocking them during the course of a match.
> Just my 2cents

Not a bad idea…