There are a lot of people who really are against the old 1-50 system. Obviously 343i is a part of that group. So unfortunately we wont ever have that back. Ive posted a lot about this issue, and there is a lot of confusion about what it is 1-50 brought to the game.
It wasnt about a metric to show off skill, it was about a means to foster competitive play.
At high level play folks had players theyd play with on a regular bases. Youd meet new people via that system, either through another friend, or after a closely contested match. There was an awesome community around it.
So how do we bring that back?
Arena attempted to solve some of the issues of de-ranking or buying rank or cheating for rank by introducing seasons. However, it also very much lost the competitive nature of the game by making it about indvidual skill rather then team accomplishment. Winning didnt matter, killing did. Youd actually root for your team mates to lose so you could mop up the kill rather then work together. It was a mess.
But seasons and leagues was NOT a bad idea.
Halo 4 should look at FIFA for its inspiration. Bring back “clans” or “teams.” Place these clans or teams in different leagues, with random other teams. Have seasons where these clans or teams played against each other (and against other teams on the same teir as them, but outside their league).
Have the top teams of the league end up moving to another teir at the end of the season. Have bottom teams fall down to a lower teir.
Eventually instead of 50s, we would have players who were in the top league or leagues, competiting with eachother for number 1.
Everyone else would move up and down, trying to climb up at the end of the season. Or at least finish high in their current league.
The details would have to be worked out. How long are seasons? Is there a minimum amount of games you need to play to be eligible to move up? A minimum to stop you from moving down? Or some other metric to stop teams from winning a few games then waiting for season end? How do you handle solo players? (I have an idea for a lone wolf league that randomly places players on teams. But those teams would be consistant and youd be locked for the season.)
I would also restrict folks from leaving a team after a certain point in the season to avoid teams from disbanding and remaking to cheat or what not.
Still. Using some of the ideas Arena brought, with a focus on Team result would go a long way to bringing back that competitive nature of 1-50 while reducing or eliminating a lot of the problems.
Solo players could join random lone wolf teams and be locked with those players. Inactive players wouldnt get booted, but then more new lone wolves would be added to their team. This would perhaps foster those players meeting new teammates and sticking with them or even creating a team of their own.
Thoughts?