An idea for AAs that every one will be okay with

Note: Sorry if my English is that bad guys. Hopefully you guys like this Idea. Don’t forget to thank and reply.

So as they said will will be able to purchase AAs, but from what I’ve seen, I don’t think everyone actually Spawns with them. See most of the time when someone say AA people automaticly thinks you have to spawn with them, but this is different. Now in the GI article they say that you can have 2 AAs, so I’m here to make the best possible speculation out of that.

So let’s say you have unlocked Sprint as a primary and Camo as a secondary. You Spawn, but you don’t actually have those AAs. The AAs are actually on the map. Customizable, high value, recharable Equipment.

You walk up to an orange/yellow device that you pick up automaticly. Now you have Sprint. You only get to keep until you die. You go to another orange/yellow device and pick it up. Now you have Camo. Get it?It can actually work pretty good where players may work tacticly to optain these abilities. Players can make alot of different combos with this.

Alright now let’s go to weapon drops. They don’t literally drop at random points, but thier are 2-5 points at a map where they will randomlly drop at. Now someone may unlock a Forerunner Vision unlock and obtain that ability. Someone with that ability may see where it is when it lands or before hand.

[Reserved]

You just said AA and how they will work… that doesn’t work.

Sprint is no longer an Armor Ability but a default core mechanic.

Edited by Moderator - Please do not post spam.

*Original post, click at your own discretion.

Adapt

Or you unlock those with a killstreak.

> Adapt

Really? Don’t get me wrong, I actually like some of the Halo: Reach AAs, but I preffer this much more.

Somebody would have the ability to know where Rockets are before I do? I don’t like that.

“Recharging” your AA similar to laser tag sounds intriguing . . . 1 use then you have to return to YOUR base to recharge . . . I like it.

> Note: Sorry if my English is that bad guys. Hopefully you guys like this Idea. Don’t forget to thank and reply.
>
> So as they said will will be able to purchase AAs, but from what I’ve seen, I don’t think everyone actually Spawns with them. See most of the time when someone say AA people automaticly thinks you have to spawn with them, but this is different. Now in the GI article they say that you can have 2 AAs, so I’m here to make the best possible speculation out of that.
>
> So let’s say you have unlocked Sprint as a primary and Camo as a secondary. You Spawn, but you don’t actually have those AAs. The AAs are actually on the map. Customizable, high value, recharable Equipment.
>
> You walk up to an orange/yellow device that you pick up automaticly. Now you have Sprint. You only get to keep until you die. You go to another orange/yellow device and pick it up. Now you have Camo. Get it?It can actually work pretty good where players may work tacticly to optain these abilities. Players can make alot of different combos with this.
>
> Alright now let’s go to weapon drops. They don’t literally drop at random points, but thier are 2-5 points at a map where they will randomlly drop at. Now someone may unlock a Forerunner Vision unlock and obtain that ability. Someone with that ability may see where it is when it lands or before hand.

AAs have no place in Halo. They tried it in Reach and most people did not like them.

Random is the problem. Less Random = a better game.

> Or you unlock those with a killstreak.

There are worse ideas I guess . . .

> > Or you unlock those with a killstreak.
>
> There are worse ideas I guess . . .

Nope, 343 already thought of those and applied them to Halo 4

> > Note: Sorry if my English is that bad guys. Hopefully you guys like this Idea. Don’t forget to thank and reply.
> >
> > So as they said will will be able to purchase AAs, but from what I’ve seen, I don’t think everyone actually Spawns with them. See most of the time when someone say AA people automaticly thinks you have to spawn with them, but this is different. Now in the GI article they say that you can have 2 AAs, so I’m here to make the best possible speculation out of that.
> >
> > So let’s say you have unlocked Sprint as a primary and Camo as a secondary. You Spawn, but you don’t actually have those AAs. The AAs are actually on the map. Customizable, high value, recharable Equipment.
> >
> > You walk up to an orange/yellow device that you pick up automaticly. Now you have Sprint. You only get to keep until you die. You go to another orange/yellow device and pick it up. Now you have Camo. Get it?It can actually work pretty good where players may work tacticly to optain these abilities. Players can make alot of different combos with this.
> >
> > Alright now let’s go to weapon drops. They don’t literally drop at random points, but thier are 2-5 points at a map where they will randomlly drop at. Now someone may unlock a Forerunner Vision unlock and obtain that ability. Someone with that ability may see where it is when it lands or before hand.
>
> AAs have no place in Halo. They tried it in Reach and most people did not like them.
>
> Random is the problem. Less Random = a better game.

No offence, but that makes no sense. If equipment Recharged in Halo 3, everyone would have loved it, I guerenty(Spelling?).Also I’m pretty sure alot people loved, about 300,000-600,000 people play Halo: Reach a day. I bet about 1,000,000 people play it a week. So I’m pretty sure alot fo the Communtiy loved AAs.

> Somebody would have the ability to know where Rockets are before I do? I don’t like that.
>
> “Recharging” your AA similar to laser tag sounds intriguing . . . 1 use then you have to return to YOUR base to recharge . . . I like it.

They act as regular AAs, I never said you had to recharge them manually.

> > Or you unlock those with a killstreak.
>
> There are worse ideas I guess . . .

I was actually sarcastic about it…

> You just said AA and how they will work… that doesn’t work.
>
> Sprint is no longer an Armor Ability but a default core mechanic.

Ah yes I forgot about, So I guess Sprint is out than.

> > > Note: Sorry if my English is that bad guys. Hopefully you guys like this Idea. Don’t forget to thank and reply.
> > >
> > > So as they said will will be able to purchase AAs, but from what I’ve seen, I don’t think everyone actually Spawns with them. See most of the time when someone say AA people automaticly thinks you have to spawn with them, but this is different. Now in the GI article they say that you can have 2 AAs, so I’m here to make the best possible speculation out of that.
> > >
> > > So let’s say you have unlocked Sprint as a primary and Camo as a secondary. You Spawn, but you don’t actually have those AAs. The AAs are actually on the map. Customizable, high value, recharable Equipment.
> > >
> > > You walk up to an orange/yellow device that you pick up automaticly. Now you have Sprint. You only get to keep until you die. You go to another orange/yellow device and pick it up. Now you have Camo. Get it?It can actually work pretty good where players may work tacticly to optain these abilities. Players can make alot of different combos with this.
> > >
> > > Alright now let’s go to weapon drops. They don’t literally drop at random points, but thier are 2-5 points at a map where they will randomlly drop at. Now someone may unlock a Forerunner Vision unlock and obtain that ability. Someone with that ability may see where it is when it lands or before hand.
> >
> > AAs have no place in Halo. They tried it in Reach and most people did not like them.
> >
> > Random is the problem. Less Random = a better game.
>
> No offence, but that makes no sense. If equipment Recharged in Halo 3, everyone would have loved it, I guerenty(Spelling?).Also I’m pretty sure alot people loved, about 300,000-600,000 people play Halo: Reach a day. I bet about 1,000,000 people play it a week. So I’m pretty sure alot fo the Communtiy loved AAs.

All I can tell you is take my friends list was full of people who loved playing Halo 2 and 3, but I am now lucky if I can find 2-3 of them playing Halo at once.

I can also say that for 2008, Halo 3 was more popular than CoD; yet in 2011, more people played MW2, Black Ops, and MW3 than Reach.

> Adapt

Your posts are getting a bit out of hand.

> > > > Note: Sorry if my English is that bad guys. Hopefully you guys like this Idea. Don’t forget to thank and reply.
> > > >
> > > > So as they said will will be able to purchase AAs, but from what I’ve seen, I don’t think everyone actually Spawns with them. See most of the time when someone say AA people automaticly thinks you have to spawn with them, but this is different. Now in the GI article they say that you can have 2 AAs, so I’m here to make the best possible speculation out of that.
> > > >
> > > > So let’s say you have unlocked Sprint as a primary and Camo as a secondary. You Spawn, but you don’t actually have those AAs. The AAs are actually on the map. Customizable, high value, recharable Equipment.
> > > >
> > > > You walk up to an orange/yellow device that you pick up automaticly. Now you have Sprint. You only get to keep until you die. You go to another orange/yellow device and pick it up. Now you have Camo. Get it?It can actually work pretty good where players may work tacticly to optain these abilities. Players can make alot of different combos with this.
> > > >
> > > > Alright now let’s go to weapon drops. They don’t literally drop at random points, but thier are 2-5 points at a map where they will randomlly drop at. Now someone may unlock a Forerunner Vision unlock and obtain that ability. Someone with that ability may see where it is when it lands or before hand.
> > >
> > > AAs have no place in Halo. They tried it in Reach and most people did not like them.
> > >
> > > Random is the problem. Less Random = a better game.
> >
> > No offence, but that makes no sense. If equipment Recharged in Halo 3, everyone would have loved it, I guerenty(Spelling?).Also I’m pretty sure alot people loved, about 300,000-600,000 people play Halo: Reach a day. I bet about 1,000,000 people play it a week. So I’m pretty sure alot fo the Communtiy loved AAs.
>
> All I can tell you is take my friends list was full of people who loved playing Halo 2 and 3, but I am now lucky if I can find 2-3 of them playing Halo at once.
>
> I can also say that for 2008, Halo 3 was more popular than CoD; yet in 2011, more people played MW2, Black Ops, and MW3 than Reach.

Toche Senor Pussycat