Hey everyone! I know you see a lot of these, the argument about the aim assist in the game. Some people say that it’s ridiculously underperforming, others say that it’s fine just where it is. For someone who has been a halo fan for quite some time now, I can see where both sides of the argument come from, having less aim assist lets the game be more challenging and shows off skills, but then it makes it harder for more casual players (who often play with controller) to get shots off. I know this is just a flight, so most of the stuff is probably going to be ironed out in the final release, but I did notice something. Now, I could be absolutely wrong about this, could be a visual bug for me, but I still feel like I should share what I saw and hear what you think.
So, in every Halo, when you are in range of an enemy, your reticle will automatically glow red. M&K don’t really have to worry about this, but for controller players such as myself ,it allows the aim assist to fully activate and allow people to get their shots off with a very decent margin of error. Infinite I can tell still has that aim assist terminology, both with reticle tracing and with bullet magnetism, however it seems that there is a bit of a bug in the flight that’s causing this to be a huge issue. When your aiming at an enemy, no matter what range with what gun, the reticle will remain white in both the bot arena and social arena modes. So you can be using an AR from lets say close to medium range like it usually is, and the reticle will remain white and not go red. I tested it with both playlists and saw the same issue, and it did become increasingly harder for me to land my shots. It could be my aim isn’t a great as I think it is, and that’s fine, but at the same time there is a clear and evident bug when it comes to identifying what range your at with the reticle.
There was though, still some reticle tracing when I was firing and moving along with the enemy, but it was very small and almost no margin of error. So if I were to miss one shot, which more times than once I did, I would instantly be at a huge disadvantage. To further test my theory I put myself in through the weapons drills and the bot training and realized that the reticle turned red in both of those modes. Because of this, the aim assist was somewhat marginally better than on the social matchmaking modes, with a little bit better margin of error to land my shots.
I could be completely wrong on this, because like I said there was aim assist in the social modes, but insanely small. I just wanted to share what I noticed and see what you guys think from both sides of the argument. I hold no bias for any side, mostly because everyone has there own skill no matter what you use, so be free to be as honest as you want on this.
Stay awesome Spartans!