An idea about what the issue with Aim Assist is

Hey everyone! I know you see a lot of these, the argument about the aim assist in the game. Some people say that it’s ridiculously underperforming, others say that it’s fine just where it is. For someone who has been a halo fan for quite some time now, I can see where both sides of the argument come from, having less aim assist lets the game be more challenging and shows off skills, but then it makes it harder for more casual players (who often play with controller) to get shots off. I know this is just a flight, so most of the stuff is probably going to be ironed out in the final release, but I did notice something. Now, I could be absolutely wrong about this, could be a visual bug for me, but I still feel like I should share what I saw and hear what you think.

So, in every Halo, when you are in range of an enemy, your reticle will automatically glow red. M&K don’t really have to worry about this, but for controller players such as myself ,it allows the aim assist to fully activate and allow people to get their shots off with a very decent margin of error. Infinite I can tell still has that aim assist terminology, both with reticle tracing and with bullet magnetism, however it seems that there is a bit of a bug in the flight that’s causing this to be a huge issue. When your aiming at an enemy, no matter what range with what gun, the reticle will remain white in both the bot arena and social arena modes. So you can be using an AR from lets say close to medium range like it usually is, and the reticle will remain white and not go red. I tested it with both playlists and saw the same issue, and it did become increasingly harder for me to land my shots. It could be my aim isn’t a great as I think it is, and that’s fine, but at the same time there is a clear and evident bug when it comes to identifying what range your at with the reticle.

There was though, still some reticle tracing when I was firing and moving along with the enemy, but it was very small and almost no margin of error. So if I were to miss one shot, which more times than once I did, I would instantly be at a huge disadvantage. To further test my theory I put myself in through the weapons drills and the bot training and realized that the reticle turned red in both of those modes. Because of this, the aim assist was somewhat marginally better than on the social matchmaking modes, with a little bit better margin of error to land my shots.

I could be completely wrong on this, because like I said there was aim assist in the social modes, but insanely small. I just wanted to share what I noticed and see what you guys think from both sides of the argument. I hold no bias for any side, mostly because everyone has there own skill no matter what you use, so be free to be as honest as you want on this.

Stay awesome Spartans!

Yeah it’s weird, while playing in the shooting range, or against bots I find it feels as though I literally just have aim assist turned off. It doesn’t bother me because for some games I turn it off myself preferring it gone even with my controller. But for this it’s near impossible for me to use the sidekick against targets at medium distances.

I literally feel no grab when waiving my aim across targets. The only saving grace for me is I don’t mind it much.

Yea, in training mode and weapon drills, the reticle is red and the aim assist is noticeably stronger. In any kind of matchmaking though, the reticle is practically never red at any distance, and the aim assist might as well not even be there at all for how low it is. As for the higher skill ceiling, the ceiling should be raised by good map play, movement, and teamwork. Having skill ceiling tied so heavily to aim just shuts out a massive amount of casual players from even being decent at the game, and it makes it far more frustrating to play against good players. At the end of the day, I and many others want the game to be more fun than skill based, and as it stands, Infinite is not going to be fun for long for a whole lot of people.

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> Yeah it’s weird, while playing in the shooting range, or against bots I find it feels as though I literally just have aim assist turned off. It doesn’t bother me because for some games I turn it off myself preferring it gone even with my controller. But for this it’s near impossible for me to use the sidekick against targets at medium distances.
>
> I literally feel no grab when waiving my aim across targets. The only saving grace for me is I don’t mind it much.

I know exactly how you feel with the sidekick, the gun can absolutely melt with just a few bullets out of the mag if aimed perfectly at the head. With it also having a faster fire rate than both the BR75 and the Commando, it makes pick up weapons rather useless right now. So if you can’t aim as well as others with it, you’re in for a rough few matches. I’ve been also trying to do the same and compensate for the low aim assist, but half the time when I’m trying to aim at someone and they’re jumping around, my shots miss 80% of the time because my reticle can’t keep up. Obviously it comes with practice and settings adjustment, but for some it might come out as a chore to do and I can see why.

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> Yea, in training mode and weapon drills, the reticle is red and the aim assist is noticeably stronger. In any kind of matchmaking though, the reticle is practically never red at any distance, and the aim assist might as well not even be there at all for how low it is. As for the higher skill ceiling, the ceiling should be raised by good map play, movement, and teamwork. Having skill ceiling tied so heavily to aim just shuts out a massive amount of casual players from even being decent at the game, and it makes it far more frustrating to play against good players. At the end of the day, I and many others want the game to be more fun than skill based, and as it stands, Infinite is not going to be fun for long for a whole lot of people.

I’m glad it isn’t just me that notices it then, obviously it is a reticle bug that just has to be addressed which is a good sign. I do also agree with your point that skill ceiling shouldn’t be tied to aim, I feel Halo has never been a game that needs to be heavily relied on aim and instead be relied on what you have already stated (Teamwork, Map traversal, and movement). We still got a good amount of time before the final release, and so far from what other forum posts I’ve seen, this is going to probably be a main focus for it and can hopefully be fixed to the point that everyone can enjoy the game no matter what you use or what playstyle you prefer.

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> > Yeah it’s weird, while playing in the shooting range, or against bots I find it feels as though I literally just have aim assist turned off. It doesn’t bother me because for some games I turn it off myself preferring it gone even with my controller. But for this it’s near impossible for me to use the sidekick against targets at medium distances.
> >
> > I literally feel no grab when waiving my aim across targets. The only saving grace for me is I don’t mind it much.
>
> I know exactly how you feel with the sidekick, the gun can absolutely melt with just a few bullets out of the mag if aimed perfectly at the head. With it also having a faster fire rate than both the BR75 and the Commando, it makes pick up weapons rather useless right now. I’ve been also trying to do the same and compensate for the low aim assist, but half the time when I’m trying to aim at someone and they’re jumping around, my shots miss 80% of the time because my reticle can’t keep up. Obviously it comes with practice and settings adjustment, but for some it might come out as a chore to do and I can see why.
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> > Yea, in training mode and weapon drills, the reticle is red and the aim assist is noticeably stronger. In any kind of matchmaking though, the reticle is practically never red at any distance, and the aim assist might as well not even be there at all for how low it is. As for the higher skill ceiling, the ceiling should be raised by good map play, movement, and teamwork. Having skill ceiling tied so heavily to aim just shuts out a massive amount of casual players from even being decent at the game, and it makes it far more frustrating to play against good players. At the end of the day, I and many others want the game to be more fun than skill based, and as it stands, Infinite is not going to be fun for long for a whole lot of people.
>
> I’m glad it isn’t just me that notices it then, obviously it is a reticle bug that just has to be addressed which is a good sign. I do also agree with your point that skill ceiling shouldn’t be tied to aim, I feel Halo has never been a game that needs to be heavily relied on aim and instead be relied on what you have already stated (Teamwork, Map traversal, and movement). We still got a good amount of time before the final release, and so far from what other forum posts I’ve seen, this is going to probably be a main focus for it and can hopefully be fixed to the point that everyone can enjoy the game no matter what you use or what playstyle you prefer.

The only thing that really concerns me, is that we already saw a large amount of discussion about aiming after the first flight, and it was practically completely ignored by 343 in the feedback post over a month later. I really really hope they address concerns this time.

Since changing my settings aiming feels really nice and I think more aim assist might be too deadly.

Haven’t been able to test it out in PVP yet but I’ve been absolutely shredding the Spartan bots with the Sidekick since.

Another thing to note is the AR is the better weapon at longer range which feels wrong, but that’s the case.

It’s definitely not fine where it is whoever says that doesn’t know anything about halo. First off theees many theories as to what it can be I’m not going to list them all again but feel free to go to my profile as I have several posts concerning this great issue…

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> Since changing my settings aiming feels really nice and I think more aim assist might be too deadly.
>
> Haven’t been able to test it out in PVP yet but I’ve been absolutely shredding the Spartan bots with the Sidekick since.
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> Another thing to note is the AR is the better weapon at longer range which feels wrong, but that’s the case.

The settings did very little to make it better that’s simply not true…

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> Yea, in training mode and weapon drills, the reticle is red and the aim assist is noticeably stronger. In any kind of matchmaking though, the reticle is practically never red at any distance, and the aim assist might as well not even be there at all for how low it is. As for the higher skill ceiling, the ceiling should be raised by good map play, movement, and teamwork. Having skill ceiling tied so heavily to aim just shuts out a massive amount of casual players from even being decent at the game, and it makes it far more frustrating to play against good players. At the end of the day, I and many others want the game to be more fun than skill based, and as it stands, Infinite is not going to be fun for long for a whole lot of people.

I wouldn’t say noticeably wrong worm more so fairly stronger…

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> > > Yeah it’s weird, while playing in the shooting range, or against bots I find it feels as though I literally just have aim assist turned off. It doesn’t bother me because for some games I turn it off myself preferring it gone even with my controller. But for this it’s near impossible for me to use the sidekick against targets at medium distances.
> > >
> > > I literally feel no grab when waiving my aim across targets. The only saving grace for me is I don’t mind it much.
> >
> > I know exactly how you feel with the sidekick, the gun can absolutely melt with just a few bullets out of the mag if aimed perfectly at the head. With it also having a faster fire rate than both the BR75 and the Commando, it makes pick up weapons rather useless right now. I’ve been also trying to do the same and compensate for the low aim assist, but half the time when I’m trying to aim at someone and they’re jumping around, my shots miss 80% of the time because my reticle can’t keep up. Obviously it comes with practice and settings adjustment, but for some it might come out as a chore to do and I can see why.
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> > > 2533274802341352;3:
> > > Yea, in training mode and weapon drills, the reticle is red and the aim assist is noticeably stronger. In any kind of matchmaking though, the reticle is practically never red at any distance, and the aim assist might as well not even be there at all for how low it is. As for the higher skill ceiling, the ceiling should be raised by good map play, movement, and teamwork. Having skill ceiling tied so heavily to aim just shuts out a massive amount of casual players from even being decent at the game, and it makes it far more frustrating to play against good players. At the end of the day, I and many others want the game to be more fun than skill based, and as it stands, Infinite is not going to be fun for long for a whole lot of people.
> >
> > I’m glad it isn’t just me that notices it then, obviously it is a reticle bug that just has to be addressed which is a good sign. I do also agree with your point that skill ceiling shouldn’t be tied to aim, I feel Halo has never been a game that needs to be heavily relied on aim and instead be relied on what you have already stated (Teamwork, Map traversal, and movement). We still got a good amount of time before the final release, and so far from what other forum posts I’ve seen, this is going to probably be a main focus for it and can hopefully be fixed to the point that everyone can enjoy the game no matter what you use or what playstyle you prefer.
>
> The only thing that really concerns me, is that we already saw a large amount of discussion about aiming after the first flight, and it was practically completely ignored by 343 in the feedback post over a month later. I really really hope they address concerns this time.

Hm, unfortunately I didn’t get to play the first flight, but that does raise some concern. All we can do is put in support tickets about this issue and keep making it apparent and hopefully they will do something about it. A majority of their player base aims for casual play, so I don’t really see them segregating their player base like that, especially if they want to keep this game populated for eight to ten years like they have planned. Just accommodating for the really hardcore players would just make the game worse for ware and make it hard for the casual audience to really enjoy it.

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> The settings did very little to make it better that’s simply not true…

After changing my settings and my FOV my accuracy has increased a lot. Before in PVP I was always top of my lobby for accuracy too with about 45-50% on every map that wasn’t Behemoth.

I’ve not been able to play any more games on PvP but I’d be surprised if I wasn’t at 55-60% now which is what I average in Halo 5. I’m definitely hitting more shots than I’m missing now, under pressure against the Spartan bots.

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> > The settings did very little to make it better that’s simply not true…
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> After changing my settings and my FOV my accuracy has increased a lot. Before in PVP I was always top of my lobby for accuracy too with about 45-50% on every map that wasn’t Behemoth.
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> I’ve not been able to play any more games on PvP but I’d be surprised if I wasn’t at 55-60% now which is what I average in Halo 5. I’m definitely hitting more shots than I’m missing now, under pressure against the Spartan bots.

Hey that’s all fine and dandy dude I’ve had a similar experience as wel but that doesn’t negate the fact that the game has a serious aiming issue so let’s not try to downplay it with posts like this… btw H5 had poor aim mechanics so that not telling me a lot comparing it to H5…

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> Hey that’s all fine and dandy dude I’ve had a similar experience as wel but that doesn’t negate the fact that the game has a serious aiming issue so let’s not try to downplay it with posts like this…

I thought it did too but I’m not sure it does now. The true test will be against kbm users and if we can average similar accuracy. Because if the top players are hitting 80%+ shots then maybe we need a bunch of aim assist. If the accuracy is similar then happy days.

But I do think it needs to be more accessible for average players. Good news is AR is fairly easy to use so newer players won’t even notice that much as they shred with AR and fists. The fact I had to change my settings a bunch to get to a comfortable position is also worrying as might be off putting to players that don’t tinker about. I thought they could fix this by having a few profile settings for players to test to see what works best as DEFAULT was atrocious.

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> > Hey that’s all fine and dandy dude I’ve had a similar experience as wel but that doesn’t negate the fact that the game has a serious aiming issue so let’s not try to downplay it with posts like this…
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> I thought it did too but I’m not sure it does now. The true test will be against kbm users and if we can average similar accuracy. Because if the top players are hitting 80%+ shots then maybe we need a bunch of aim assist. If the accuracy is similar then happy days.
>
> But I do think it needs to be more accessible for average players. Good news is AR is fairly easy to use so newer players won’t even notice that much as they shred with AR and fists. The fact I had to change my settings a bunch to get to a comfortable position is also worrying as might be off putting to players that don’t tinker about. I thought they could fix this by having a few profile settings for players to test to see what works best as DEFAULT was atrocious.

The fact that you have to change your setting for the right feel is ridiculous and I used to do it every 2 seconds in H5 and I’m not going to go through that again if this isn’t fixed properly I’ll be jumping ship and playing MCC for eternity…

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> The fact that you have to change your setting for the right feel is ridiculous and I used to do it every 2 seconds in H5 and I’m not going to go through that again if this isn’t fixed properly I’ll be jumping ship and playing MCC for eternity…

I play on default for H5, no issues but probably because the AA is insane on it.

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> > The fact that you have to change your setting for the right feel is ridiculous and I used to do it every 2 seconds in H5 and I’m not going to go through that again if this isn’t fixed properly I’ll be jumping ship and playing MCC for eternity…
>
> I play on default for H5, no issues but probably because the AA is insane on it.

I also played default on 5 and MCC mostly the same happened with me, I used to score 15-20 kills a game, but that was taken into account of aim assist being a big helper to help compensate for the thrusting and fast-paced movement for 5, MCC not so much, but it’s what made it feel fun and casual for me. I also know 343 is building this game from the ground up so that they can accommodate for both PC and Xbox players, but to be honest there has to be a better way than fiddling with settings to find the perfect fit. I got no problems with it, but I know other people don’t feel the need to do that and I get it.