An Honest Review of Halo 5 after playing:

Intro:

I guess to start, my journey with the series started in 2004 when I picked up Halo 2, then kicked off from there. I’ve been a member of this forum for 2 and 3/4 years and have been trying my best to actively contribute to the community. Below I’ll give my impressions then proceed to explain them.

“The Meat” (Impressions)

Well, Halo 4 was without a doubt the point at which I started to question design mechanics with the series. The lack of re playability and inability to hold my attention was alarming for me. So when I heard Halo 5 was coming out I decided to play with an open mind but also be cautious with it. After playing the Halo 5 beta as extensively as I could, I can safely say I’d rate this game 7.5/10. Satisfactory.

My real praise for it comes from the core element of on-map weapons being added back into Halo, as well as a good set of maps that work with the game being added. I personally thought that thrusters were an enhancement, and the weapons for the most part were pretty interesting.

But I have some deep-set griefs with this game that I’m afraid may actually hinder my decision to purchase a copy. I felt that a lot of the additions to the game-play either didn’t fit Halo or were literally there just because. Slide almost NEVER is used, and sprint is an issue that at this point doesn’t need my explaining, and smart scope really, really, really made me ask, “why?”. Added to that, the SMG and AR felt like redundant copies of point & shoot weapons, and the DMR & LR felt like redundant copies as well. (Also, two swords? Two?)

“The Works” (Explanations)

Thrusters: I felt and still feel that thrusters are a way to enhance movement and pace of the game without forcing the player to give up shooting, or expanding maps. Lots of arguments have been made that denounce thrusters for the fact that they do allow for players to escape from some mistakes, and they do, but at the same time thrusters allow neat new offensive maneuvers that weren’t available before either this game or Halo 4. (Ex. Thrusting behind opponent for back-smack, thrusting into opponent from corner to surprise attack, etc.)

On-Map Weapons: This provides reward and incentive for players to take control of key map locations and hold them down over the enemy. Plus, they don’t upset the balance of the game. Players will have to actually work to earn and keep their reward, not have it handed to them.

Weapons: Overall, it’s a solid sandbox, but there is a degree of redundancy. The DMR and LR or the SMG/AR are sterling examples of weapons that serve the EXACT SAME function and barely differ in anyway beside appearance. (Although the LR is freaking sick!)

Smart Scope: This is an addition that makes me wonder even now what real purpose this serves other than making players from other shooters ease into Halo. It is an unnecessary feature that obstructs my visibility when zooming. (It’s a game, not real life.) I’m still thankful that the player will still be forced out of zoom in smart scope however, tremendous leap back to where we were before. (Still, remove.)

Slide: The single most pointless addition to this series, period. Nobody uses it, because the game contains no situation where it does any good. Remove the pointless gimmick.

Ground Pound: Again, seems gimmicky, and I’m not a fan of being able to instantly kill players unless sneaking up or out-maneuvering them from behind. Does carry a risk/reward to balance however. (Remove)

Shoulder Charge: Again, seems like another pointless gimmick. I’m not a fan of this for the same reasons as GP. It seems to exist solely to add an option for sprinters caught off-guard, and is a band-aid solution to sprint’s fault of weapon lowering.

Hover: An ability I’m not sure how to react to. Seems to counter-act fleeing, (good), but also seems like a cheap crutch at times. (Undecided.)

Clamber: Another pointless change that actually removes the skill of crouch jumping and adds nothing to fill the gap. This is a very definite remove.

Sprint: I saved this for last because I want to blast this mechanic as far away from Halo as I possibly can. It probably lies at the heart of Halo 5’s feeling “not Halo”. Sprint adds nothing that increased base movement speed could not add better. Sprint makes the player choose between moving around at an acceptable speed around the enlarged map or staying put which slows down gameplay. It also provides the fundamental errors which the above mechanics I mentioned as redundant serve to fix. I’m going to stop here, because going further is just a waste of time on this subject in particular.

“The Signature” (Conclusion)

I’ve given my review, and ask that readers actually read it for what it is if they choose to view it, rather than proceed to bash me for disagreeing. Overall, this game was good but not without it’s flaws.

Ya, they really need to find a way to increase mobility and game speed without the use of sprint.

The negative effects it creates when combined with the other mechanics present in halo are really huge and insurmontable.

Good review I also agree with it all, but did you know you cant melee during the trust? Only at the very end. Got me killed and left me frustrated.

I agree with most of everything you said. The ground pound seems like it was added purely for the “iconic” element of it. Halo 5 is after all being more tailored for e-sports and this feature gives a more “ooh, aaah” reaction for viewers. Like you said it’s a gimmick.

Now as for clamber, I understand why they added this to the game: to help the noobs. Yeah it has the whole, hey look people can use their hands to grab hold of the edge now, but it really degrades from the skill gap of mastering skill jumps. It would work better if you couldn’t have the option to hold the jump button. If it were an actual matter of timing, then it would take, at least, some minimal amount of skill to use/master. But I doubt they will do that, too much of a challenge for people who suck at playing their game.

Calling the scope ‘smart scope’ is pointless. It’s the Halo scope, but on every weapon. Which is pointless in itself. Also it ruins the balancing. Now the AR can beat the BR at mid-longish range, which is total bull. SMG is overpowered, especially with a scope. These weapons without scopes had their supposed roles, while most were useless considering they were underpowered before. You have balanced the weapon damage well enough, now take the scope off of them. Does the sword really need a scope? No it doesn’t.

Sprint is useless in terms of the Halo equation, but seeing as they won’t get rid of it, I’m glad they took steps to try to balance it. It’s not perfect, but I thank God it’s not like Halo 4. They want to increase mobility, but the only thing I see this adding for gameplay is game pacing, worthless for Halo veterans who like longer matches, and jump distance, which destroys skill jumps again. Add this to clamber, and now we can jump anywhere, anytime. Seriously, in Truth(great map) you could use the sprint, thruster, clamber combo and get to the sword in top mid right away in the match. Yay, now the fight for sword is gone and one guy can just hop back in his base and camp the rest of the game. I know, I’m sad to say I did it. Got 2 perfections out of it. This is a problem that 343 needs to fix.

Where is my SPNKR? The rocket launcher looks like absolute trash. If I wanted something that looks “realistic” I would play battlefield. I want to play Halo, and Halo has very distinct designs in weapons and armor. Halo 4 deviated from that in terms of armor and UNSC vehicles, now it looks like Halo 5 is going to mess with the design of all the weapons. Whats next? Does the Master Chief need a color makeover? Will his armor be pink this time around? Halo is science-fiction, it doesn’t need to follow the rules of logic when looking in terms of anything. Change it back please!

Overall the gameplay is fairly solid, I had a mostly enjoyable time playing it, but I could tell when the COD crowd was playing. They would sprint into every situation and get themselves killed. It was really good to see that teamwork can oust the noobs when outnumbered. Won a 2v4. Me and this guy just stuck together and they ran towards us, dieing left and right.

I do have to congratulate 343, they managed to go and split the Halo community in half again. I didn’t think it was possible after 4, but boy was I wrong.

Also get rid of the BrODST animations and fix the announcer’s voice and I will be a content camper. Not happy per say, but I’d feel better about the game. Hope to see some campaign at E3!

I might as well face the music…Halo is dead and there’s nothing you or I can do about it…we suggest but nothing is heard…but people still buy…but not this time 343. I will be waiting for weeks then renting to see.

PS: MY -Yoinking!- LEGACY THUMBSTICKS ARE STILL BROKE ON H2A

> 2533274849802764;5:
> I might as well face the music…Halo is dead and there’s nothing you or I can do about it…we suggest but nothing is heard…but people still buy…but not this time 343. I will be waiting for weeks then renting to see.
>
> PS: MY -Yoinking!- LEGACY THUMBSTICKS ARE STILL BROKE ON H2A

Rip in peace halo

ALL YOU GUYS ARE WRONG. Halo 5 brought justice to what 343 thought they could do in prior Halos. If you took all the things out that you suggested, then it would just be Halo again. You guys must be Nubs. Ground pound; Genius. Run balancing; Genius. Guns; Genius. Trust me, Halo is not dead. All of my friends that are TRUE Halo fans, have said that this is the greatest shooter they have ever played… And well… I agree.

I played this game for 55 Hours.

The only thing that needs to be improved is the resolution of the game, and the texture clarity. Which of course, I’m sure 343 will have this under control for release.

343… Keep Rockin it. These guys know nothing about innovation.

I have to say that I disagree with just about everything you’ve said (not that I hold your opinion against you in any way). I believe all the new added abilities belong and are a great addition to the evolving multiplayer and overall gameplay experience. I also think they are each balanced with risk v. reward. The only issues I find with them are a few bugs in the implementation. For example: the Spartan bash should disorient the recipient for a short time, I’ve been killed by a double melee during the bash animation. This may however be how the developers intended it to be but then I see little use for the move as a whole. I really enjoy the slide ability but I think it should be available immediately after the beginning of a sprint, not after thrusters kick in.

Overall, I think we are getting the Spartan soldier delivered in its ultimate form.

> 2533274938666748;7:
> ALL YOU GUYS ARE WRONG. Halo 5 brought justice to what 343 thought they could do in prior Halos. If you took all the things out that you suggested, then it would just be Halo again. You guys must be Nubs. Ground pound; Genius. Run balancing; Genius. Guns; Genius. Trust me, Halo is not dead. All of my friends that are TRUE Halo fans, have said that this is the greatest shooter they have ever played… And well… I agree.
>
> I played this game for 55 Hours.
>
> The only thing that needs to be improved is the resolution of the game, and the texture clarity. Which of course, I’m sure 343 will have this under control for release.
>
> 343… Keep Rockin it. These guys know nothing about innovation.

Ah ok, we’re only true Halo fans if we -Yoink- ride 343 on Halo 5 like your friends. I’m not a fan because I’ve been playing since '01 and hate most of H5’s changes.

343 knows nothing about innovation. They haven’t innovated a single thing since they took over Halo. They’ve copied CoD and other shooters at every turn even after being heavily criticized for it in H4. Since they won’t listen to my words, they’ll have to listen to my wallet. I’m not buying H5. NOTHING “new” in H5 is actually an original feature. Every single addition has been done before by other mainstream shooters. It’s 100% transparent they’re interested in profits over fanbase.

> 2533274938666748;7:
> ALL YOU GUYS ARE WRONG. Halo 5 brought justice to what 343 thought they could do in prior Halos. If you took all the things out that you suggested, then it would just be Halo again.

That is the point. It would be Halo again. That implies that what they have done to it has made it into something NOT Halo. We want Halo again. I’m not against innovation in Halo, just not in the current direction.

But I do have to say that this is better than Reach/Halo 4. Armor abilities should never, for any reason, be brought back. They ruin the core of Halo gameplay.

I also have to disagree with the comment that Halo is dead. I wouldn’t say that at all. No, it is still dieing, bleeding out so to speak. When it is dead I’m sure we’ll all know. If 343 continues on its current direction, then they will have plunged the knife into the heart of Halo and killed it in one brutal strike.

> 2533274913936758;9:
> 343 knows nothing about innovation. They haven’t innovated a single thing since they took over Halo. They’ve copied CoD and other shooters at every turn even after being heavily criticized for it in H4. Since they won’t listen to my words, they’ll have to listen to my wallet. I’m not buying H5. NOTHING “new” in H5 is actually an original feature. Every single addition has been done before by other mainstream shooters. It’s 100% transparent they’re interested in profits over fanbase.

Not to disagree with your point, because I agree with you, but not everything was copied from CoD. The Thruster pack was an original design from Halo 4. So they’ve done very little innovation. And none of it very good.

> 2533274938666748;7:
> You guys must be Nubs. Ground pound; Genius. Run balancing; Genius. Guns; Genius. Trust me, Halo is not dead. All of my friends that are TRUE Halo fans, have said that this is the greatest shooter they have ever played… And well… I agree.

What defines a TRUE Halo fan? I’ve played all the games, read all the books, own the soundtracks, ect, ect.
Am I not a TRUE Halo fan? Well I’m sorry to say that this game doesn’t have that same feeling of a Halo game. It has that vibe, sure, but it definitely isn’t Halo. The greatest shooter I’ve ever played was Halo 3. It was balanced and fun. It was Halo.
Halo 5 is just another FPS. Oh sure, the BR takes some skill to kill someone, but the AR doesn’t. The time to kill with it is way to low. All of 343’s design changes seem to be aimed at increasing game pace. Why? Halo was never the fast paced FPS. It took time and strategy to win games. Not anymore

> If you took all the things out that you suggested, then it would just be Halo again.

Oh the abject horror…oh nooo…we certainly can’t have that happen…

I think Geek Fast is trolling as he said he spent 55 hours on the beta but has played less than that in Halo 3 reach and 4 combined. What a joke. IF he isnt trolling his opinion is irrelevant

I’m not even going to bother with the “true halo” arguments. I hated Halo 4’s MP but still consider myself a fan because of my dedication to the series and community.

But for that review…what basically remove all the new features except Thrust.

Not much of a review. More of another “Halo 5 isnt Halo” thread.

Also, the swords are different in more than just looks. The standard sword doesnt obscure view as bad as the Prophet’s Bane, but it doesnt grant a speed boost like the Bane. so both are different. (Frankie called the Prophet’s Bane a signature varient, like Fist of Rukt.)

> 2533274846562867;6:
> > 2533274849802764;5:
> > I might as well face the music…Halo is dead and there’s nothing you or I can do about it…we suggest but nothing is heard…but people still buy…but not this time 343. I will be waiting for weeks then renting to see.
> >
> > PS: MY -Yoinking!- LEGACY THUMBSTICKS ARE STILL BROKE ON H2A
>
>
> Rip in peace halo

lol icwutudidthar