Honestly, I just want every gun back. Even just the base variants, but all of them would make the sandbox a lot more fun. Heck, I’d even take guns from SPV3 for being unique.
MK50 Sidekick - M6G Magnum - M6D Magnum - M7 SMG - MA40 AR - VK78 CR - BR75 - M392 DMR - M90 Shoty - M739 SAW - SRS99 SR (model for S7 Sniper) - M363 Sticky Det. - M319 Nade Launcher - ARC-920 Railgun - M6 Splaser - M9 Frag. - M7057 Flamethrower - M247H HMG - M555 Gauss Turret - LAU-65D Missile Pod
Basically making the UNSC armory complete again. Bonus for the M6D’s appearance because Infinite is Halo’s 20th Anniversary Celebration. It should have the “Gun of God” as part of the package (even Destiny 2 did this by adding in Forerunner just a few months before Halo’s anniversary). I could’ve added more, but I don’t wanna make too big of a list, especially since we’re missing the alien(s) sandboxes.
Type-1 Energy Sword - Type-54 Plasma Pistol - Type-56D Needler* - Pulse Carbine - Type-57 Covenant Carbine - Type-50 Beam Rifle - Type-53 Plasma Caster - Type-33 Fuel Rod Gun - Type-2 Plasma Nade - Type-4 Gravity Grenade** - Type-58 Plasma Cannon - Hunter Cannons
*I’m aware Infinite has an unique model of the Needler, but I refuse to write that convoluted and complicated name. So I used the designation of my favorite Needler model in the series (H5).
** From SPV3. Basically Void’s Tear charged shot made into a grenade. It’s crazy good and fun in SPV3 and it could be outstanding in Infinite.
The Covenant arsenal in a game with no Covenant. We, at least, need these base guns for variety, not just in gameplay but also visually, throwing in some purple in mostly grey and red environments.
Type-2 Gravity Hammer - Disruptor - Type-52 Mauler - Mangler - Type-25 Shredder** - Type-25 Brute Plasma Rifle - Ravager - Stalker Rifle - Shock Rifle - Type-25 Spiker - Type-25 Brute Shot - Skewer - Type-2 Spike Grenade - Type-3 Firebomb Grenade - Dynamo Grenade - Scrap Cannon
**From SPV3. Basically the Brute Needler. Needles travel much faster, fires slower, accuracy is a bit wild (not innacurate), and the Needles lach onto the target for shorter periods of time unless you’re able to keep firing on them until they explode.
The Brute arsenal. While the Brute weaponry is generally classed as Covenant equipment, I made a separate section due to how different the Brute weapons generally are to the Covenant in style and some times function. A Javelin launcher is something the Covenant would never use. What’s more, for a game focused on Brutes, the lack of a Brute Shot is criminal. It’s the weapon I 100% expected to appear and I was disappointed when I learned it wasn’t in the game at all.
Sentinel Beam - Heatwave - Cindershot - Z-750 Binary Rifle - Z-250 Suppressor - Z-400 Splinter Grenade - Z-520 Splinter Turret
With the Created poorly written out of the game in the background, so did their equipment. While it makes sense, sometimes it’s not the best idea to sacrifice fun for the sake of story. For that reason, at least the Binary Rifle, Suppressor, Splinter Grenade and Splinter Turret as they appear in H5 (for the most part) should’ve appeared.
In regards to the anti-vehicle options, I’d introduce a new “stunned” state to them all. When affected by electric type of damage (disruptor, shock rifle, dynamo), it won’t shut down, but it’ll become weird to use, such as decreased throttle speed, inconsistent weapon usage (not firing or misfiring), Banshee tricks causing slight loss of control, etc. There’s a lot you can do without making the player a sitting duck all the time. I could go on with all the weapons I’d actually want to see, but this comment is already long as it is.