Foreword
Is it possible to stop the plague of quitting? Good Connections, CSR/VIGR, Ranked Playlists and a refined JiP system in combination with some more persuasive penalties could diminish the amount of quitting considerably.
Before you continue I should warn you that the following is the epitome of TL;DR. I have gone through it and highlighted a few items that I feel are important as well as strong points on interest that will hopefully interest you enough to read more.
Items that are discussed below include the following
- Join in Progress
- Quitting
- Network Conditions, Lag and Host Changes
- Penalties for Quitting (Existing and Theoretical)
- Competitive Skill Rank
- Competitive & Casual Playlist segregation
JiP: Trying to fight smoke with fire
<mark>JiP is a system that has been put in place to try and reduce the negative impact of quitting. It attempts to achieve this by giving some players the false impression that it’s OK to quit while forcing others into the types of situations that cause quitting in the first place.</mark>
From The point of view of the person being joined
Pros:
- JiP sometimes finds you teammates (occasionally of a similar skill level or higher)
Cons: - JiP doesn’t always find you team mates
From The point of view of the person being forced to join
Pros:
- none
Cons: - <mark>Being put on the losing team is not fair</mark>
- <mark>Joining a laggy game is not fun</mark>
- <mark>Often the game is nearing its end</mark>
- <mark>JiP sometimes splits up your party onto different teams</mark>
- The possibility of finding and existing game means you are less likely to find a ‘new’ one
- I suspect finding a new game takes longer (as some priority is probably given to existing games)
- The lack of ‘good connection’ searching already results in too many matchups between people in countries thousands of kilometers (hundreds of milliseconds) apart and JiP seems even more likely do to this because it appears to have even less restrictions on good connections than the default search does
I think it’s obvious that in its current state JiP is more of a burden than a benefit.
Some of my own experiences that come to mind where JiP has failed in one way or another
Example 1:
2 friends and I were put in a game the other night (on the losing team of course) but the winning team had also lost 4 players. Their 4 missing players were never replaced and so instead of the game continuing as a 4v5 (where the team of 4 was dominating anyway) it became a 4v8 and stayed like that. To add insult to injury my friends and I were much better than everyone else already in the game and so the other team unfairly became outnumbered and outgunned which ultimately resulted in their lossExample 2:
On another occasion a friend, myself and 1 other person squared of against a full team of 8 (on their host and from a different country to us). Not a single person joined in progress. We lost of course but we stayed till the end and put up a pretty good fight (800 to 1000 or something like that)JiP: What can be done about it?
[/li]- Leave it as is
Considerations: The ‘cons’ listed above
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JiP needs to be fixed
Considerations: The ‘cons’ listed above but what can be tweaked to minimize their disadvantages?
The following is a list of possible ideas to improve JiP (may or may not be applicable in conjunction with one another) -
Place heavier (or complete) restrictions on good connections. You should never have to join a laggy game
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<mark>JiP should never split up your party</mark>
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<mark>Restrict JiP to games where there is at least xx% of the total time left remaining.</mark>
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<mark>Games that are joined are not counted towards your service record stats</mark>
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If the number of people joining account for 25% of the total players in the match or more, Reset everyone and everything back to their initial spawn keeping only the current score.
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Allow the joining players to choose to spawn on a specific teammate
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Give the joining players immediate access to personal ordinance if the game-type permits it (perhaps dependent on the difference in score)
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JiP should be made a non compulsory search option
Considerations: <mark>No one would ever choose to search with this enabled.</mark> (Which would simply be evidence that no one actually wants it at all) -
JiP should only allow you to join your friends teams
(Even if JiP was to be removed, I think the ability to join your friends in game (pending an available placement) should remain, rather than waiting for their game to end.)
Considerations: May prompt people to try and get their teammates to quit so that their own friends may join -
JiP should be removed
Considerations: People who quit will not be replaced -
Quitting*
<mark>There are (and always has been) a few major reasons that account for 99% of all quitting and all of them relate to losing</mark>
- Their getting raped and losing horribly
- The Game is no fun because it’s unbelievably laggy (and most likely resulting in them getting raped and losing horribly)
- Their losing and there’s not enough time left in the game to turn it around
<mark>Because this is why most people quit it means that 9 times out of 10 when you join a game in progress you’re going to be put on the losing team of a laggy game.</mark> You’re going to be put in a game where the other team all has power weapons and complete vehicle control but you have neither. You’re going to be put in a game that is unwinnable because not only is it laggy, the other team all has power weapons and all the vehicles but to top it off the other team is leading by 60 kills and there’s only 3 minutes left.
<mark>If quitting is a disease then JiP is just an inadequate treatment and certainly not a cure. Surely a better solution would be to discourage people from quitting in the first place.</mark>
Furthermore, in addition to its primary role, JiP has also allowed other changes to take place in the Halo experience. With the implementation of JiP came the ability for players to back out of the pre game lobby as long as they haven’t voted yet. I believe this was a terrible idea because it results in a large number of games starting off even more unbalanced than they already are.
And although you can choose to back out at this time, you have no choice in the matter when your search finds you a game in progress, you must join the game. My 4 friends and I are allowed to leave our 3 teammates to fend for themselves against a team of 8 before the game even starts, but we can’t choose to not join the losing team of a laggy game. The ‘logic’ behind this decision is simple, if people had the choice to not join in progress, they wouldn’t.
As the ability to leave the pre-game lobby is only possible because of JiP, I can’t stress enough that <mark>if JiP is to be removed then the ability to leave the pre-game lobby must also be removed</mark>

[Im Australian]) and after a while figured why not give the 50 a shot.