How many of you have experienced unplayable games due to lag since 343 took over?
I don’t want to point a finger at them, but it would be nice if the lag could be reduced. I just played a Rumble Pit game and it was completely unplayable and I had to leave it, which was extremely frustrating.
Could I possibly have an explanation for these lag spikes?
I have been in a few very laggy matches lately, mostly firefight ones, but it is nothing new.
It happened plenty of times before 343 owned it. Even if it is their doing, give them a break, they just received a multi-billion dollar industry, they still have to work out some bugs.
343 does not host games, absolutely nothing has changed.
This isn’t a discussion, it’s not a matter of opinion, it’s fact.
Halo uses peer 2 peer connections, the games are always hosted by a player on their xbox. Either you’re just getting randomly unlucky repeatedly, using selective memory or it’s just your connection.
> Halo uses peer 2 peer connections, the games are always hosted by a player on their xbox. Either you’re just getting randomly unlucky repeatedly, using selective memory or it’s just your connection.
This actually clears something up that I wasn’t sure of.
So if the host has a really crappy connection, then the game will lag a lot? Right?
> > Halo uses peer 2 peer connections, the games are always hosted by a player on their xbox. Either you’re just getting randomly unlucky repeatedly, using selective memory or it’s just your connection.
>
> This actually clears something up that I wasn’t sure of.
>
> So if the host has a really crappy connection, then the game will lag a lot? Right?
Correct.
Sorry for the slow reply, I just completely forgot about this thread.