> And at the moment, they’re working on B30, more commonly known as Silent Cartographer.
At long last!
> Example, you saw brutes. They look really ugly in the Halo CE engine, I don’t know why, they just do.
The Brutes probably lack shine. CE AI have distinctive shine and without it, they look terrible.
> Granted, that was because they were more focused on modified encounters and AI, as well as only accomplishing a single map.
I applaud CMT for this (making any changes to gameplay clear and known, unlike 343 who released the game claiming it was the same experience), but their difficulty balancing is something I’m critical of. Jackals charge up plasma pistols way too much. And melee does nothing to Hunters.
> I can instantly say CMT has done better than 343, hands down. CMT has only used plugins for the game, something that can barely modify the engine, whereas 343 had full access to it, and didn’t do crap.
I was quite disappointed to find that there were no improvements to the controls (the crouch is awkward, it’s press X to enter a vehicle or access a terminal, which makes reloading near them very annoying, there’s no 2 sensitivities), the new skulls are a joke (instead of Malfunction, why not just let us customize the hud?) and a deliberate sabotage of gameplay (trying to make it like H3/Reach), and that everything is now harder to do (difficulty emphasis. SLASO is ridiculous, a lot of the achievements force players to resort to Bandanna or they have to play things linear).
The lack of Theater, the inability to turn on/off skulls without having to restart, the lack of AI modifying skulls, the requirement to install to the Xbox 360 hard drive for better performance are the most troubling.
I’d say CEA is worth $30 in entirety, $5-10 if it’s just campaign. The mp experience is polished but Firefight is a disappointment (hardly any innovation, no new location, no support for the friendly AI).
> They just slapped pretty colours and sounds, and thought that it was a masterpiece. In all honesty, the remastered Halo Anniversary looked really bad. I mainly say that because it just looks TOO pretty, if you get what I mean. Everything was overdone.
It wasn’t done carefully either.
Agreed. Finding a dropped weapon is like looking for a needle in a haystack. The top of maps are defiled by clutter. Exiting maps is woefully inconsistent. And even within the level, there are graphics limiting combat options:
-after you make the corner after the first battle on T&R, when you reach the patrolling Jackal, there will be tall grass making it difficult to pick off Grunts on the far left side
-when you’re on the ship and at a closed door, you can’t see anything from underneath like in the original graphics. You have to open the door to be able to see enemies. In the prison room, classic graphics, I could see the patrolling Zealot by peeking under the door
Overall, I am very disappointed with Anniversary (which is why I returned it to my game store). Of course, I am also disappointed with how many games makes things challenging by forcing the luck factor. Both CMT and Anniversary are guilty of this.